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Thread: blood boon

  1. #11
    Player Soundwave's Avatar
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    Mar 2011
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    I swap gear during BP's as well your not the only one, even for testing made it much easy to cancel out the "negligible". I like to enhance my BP...however this was for testing both BB Augment and Blood Boodn.....you make it sound like I don't while I actually play the game? However this is for Testing the goal here was not to enhance the BP not sure why you would say that.

    anyways....

    This makes more sense when you say it with your own gear, fortunately I have gear where my swap is only 3MP and you can clearly see the saving MP amount never ever goes that low. Also during the swap I took careful measure when the tic of MP would accrue, it was not that hard.

    again Its negligible to you now that you have cleared it up on your part, however was not for me.

    In the end your pick apart my first post and I'm glad you did not you've given me more ideas for more testing.
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    Last edited by Soundwave; 05-22-2011 at 11:06 AM.

  2. #12
    Player Babekeke's Avatar
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    Quote Originally Posted by Soundwave View Post
    -Each gear allows access to a Damage Multiplier of 1.25, 1.50, 1,75, 2.0, and possible 2.25
    (I have confirmed the 1.25 found in excel sheet and just guessing there is one more we have yet to see.)
    This confused me a little. You have 5 mulitipliers there for a 'set bonus'. Surely if they follow this trend it is 1,25 for 2 pieces, 1.5 for 3, 1.75 for 4 and 2.0 for all 5 pieces. It's a 'set bonus' so there's no bonus for just equipping 1 piece.
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  3. #13
    Player Soundwave's Avatar
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    You are correct, that's my mistake, I only sought it out like that because I found a damage multiplier of 1.25 so I then said maybe possible there is a 2.25 which I kinda doubt, but I considered a damage multiplier for each gear.

    What I should of said...their are five parts to the AF3 and maybe up to 5 multipliers and each gear gains 1% to the five multipliers.

    Thanks~
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    Last edited by Soundwave; 05-26-2011 at 12:20 AM.

  4. #14
    Player Babekeke's Avatar
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    No problem. But forgive me being a little slow... Each AF+2 adds 0.25 multiplier, or adds 1% on top of the multipliers which are random?
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  5. #15
    Player Soundwave's Avatar
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    Quote Originally Posted by Babekeke View Post
    No problem. But forgive me being a little slow... Each AF+2 adds 0.25 multiplier, or adds 1% on top of the multipliers which are random?
    Oh no your fine, you got it right its a set bonus.

    So

    There is a total of 4 Damage modifiers and possible 1 that nobody has seen but I highly doubt the 2.25

    1.25
    1.50
    1,75
    2.0
    2.25 (Have yet to see, this I assumed to be true just by how many pieces of AF3 gear...Head/Body/Hands/Legs/Feet)

    Sorry I'm trailing off to answer your question, each gear adds 1% so the set has a total of 5% to proc Blood Boon Augment. The sample size is somewhat small so its around 5-7%
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    Last edited by Soundwave; 05-26-2011 at 11:22 AM.

    Hail to the king baby, Sig by Kingfury

  6. #16
    Player Rexen's Avatar
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    Mar 2011
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    Character
    Rexen
    World
    Sylph
    Main Class
    SMN Lv 90
    I've bee working on full +2 to get the set bonus to proc, but there's some things I'm not too sure about or to see if it's worth it.

    Diabolos's Rope and Soulscourge or Caller's Sash and the magian staff for magical bloodpacts? From what I understand there's a 5% chance for the set bonus to kick in when blood boon procs, so would it be better to make blood boon proc more often or just gear for maximum bonus on different blood pacts?

    Also, it's off topic, but what accessories do you use for the different bloodpacts?
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  7. #17
    Player Soundwave's Avatar
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    Quote Originally Posted by Rexen View Post
    I've bee working on full +2 to get the set bonus to proc, but there's some things I'm not too sure about or to see if it's worth it.

    Diabolos's Rope and Soulscourge or Caller's Sash and the magian staff for magical bloodpacts? From what I understand there's a 5% chance for the set bonus to kick in when blood boon procs, so would it be better to make blood boon proc more often or just gear for maximum bonus on different blood pacts?
    To make sure we on the same page know that...

    -Augment Blood Boon Proc rate = 5.16% (This is only AF3 Gear that effect Augment Blood Boon THIS DOES NOT HELP WITH SAVE MP)
    Job Trait Blood Boon Proc rate = 47.74% (This is gear outside AF3 THIS DOES NOT HELP WITH AUGMENT BLOOD BOON.)
    **Job Trait Blood Boon stacks with Non AF3 Gear**

    They do not work in correlation with each other
    Blood Boon Augment is only for damage
    Blood Boon is only for saving a % of MP based of a chance of a % to proc.

    Quote Originally Posted by Rexen
    Also, it's off topic, but what accessories do you use for the different bloodpacts?
    Each +X Blood Boon is 1.8% Proc Rate for saving MP I would say use your best judgment on when you want to deal a bit more damage or to save more mp but I feel that between how much MP you save vs how much damage is somewhat on a equal plane.

    I use

    Full AF3
    Soulscourge
    Diabolos Rope (I would use caller sash but don't have yet.)
    callers earring
    Gifted earring
    Tiresias' Cape
    Eidolon pendant
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    Last edited by Soundwave; 05-29-2011 at 01:14 AM.

    Hail to the king baby, Sig by Kingfury

  8. #18
    Player Arciel's Avatar
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    May 2011
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    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    has anyone noticed whilst not wearing AF+2 that when blood boon procs the damage of the BP occasionally DECREASES?

    has occurred to me several times.. i find it rather odd
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  9. #19
    Player Malamasala's Avatar
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    Never noticed that at all. I do however notice that every 5 hours I play and BP, I get 1 trigger. Seems a bit harsh on a 5 piece set bonus. Would it kill SE to make the trigger so common that I get one per hour?
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  10. #20
    Player
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    +2 provides only a marginal damage bonus to magic pacts. There is so much better gear for physical pacts.
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