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  1. #1
    Player Linh's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    157

    Goad - New Job Ability Suggestion

    Goad

    Recast: 30 seconds

    Effect Duration: 15 seconds

    Special Notes:

    When a monster is first Goaded, the effect of Goad cannot be placed on it again until 30 seconds have passed

    Description:

    Forces a monster to attack you for 15 seconds regardless of Enmity. The monster gains a +50% damage resistance against the Paladin but suffers a -10% damage resistance from all other sources
    (1)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  2. #2
    Player Kirth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    12
    Character
    Kirth
    World
    Bahamut
    Main Class
    PLD Lv 99
    Paladin gains a 50% damage increase, and the monster suffers a -10% damage resistance from all sources.
    (0)

  3. #3
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    the hate problem is already because pld cant deal dmg. reducing dmg further would only push you further off the hate list.

    more defensive abilities allowing you to use better DD atmas would help pld's in abyssea the most. maybe a samba-type move decreasing hate for other members attacking.
    (0)

  4. #4
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Linh View Post
    Goad

    Recast: 30 seconds

    Effect Duration: 15 seconds

    Special Notes:

    When a monster is first Goaded, the effect of Goad cannot be placed on it again until 30 seconds have passed

    Description:

    Forces a monster to attack you for 15 seconds regardless of Enmity. The monster gains a +50% damage resistance against the Paladin but suffers a -10% damage resistance from all other sources
    Sounds way overpowered to me. Letting the Paladin easily hold threat 50% of the time just by spamming one more every 30 seconds is a little much.

    Maybe giving paladin a Flash2 or something liek taht would be a better route to go.
    (0)
    Last edited by Dale; 07-02-2011 at 08:24 AM.

  5. #5
    Player Linh's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Defiledsickness View Post
    the hate problem is already because pld cant deal dmg. reducing dmg further would only push you further off the hate list...
    There is no hate problem if the monster is forced to attack the PLD for 15 seconds regardless of enmity
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  6. #6
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Linh View Post
    There is no hate problem if the monster is forced to attack the PLD for 15 seconds regardless of enmity
    There are other jobs that can tank besides pld, giving pld an ability like this would create magor hate issues for other tank jobs since all jobs can reach the hate cap, plds hate issues only affect them inside abyssea when we're at 99 and all content is outside abyssea they won't have such an issue. Monks definatly won't be the best choice outside abyssea for linkshells only reason they ever tanked before abyssea was due to how salvage works, leaving only three jobs that can tank effectivaly outside being Blue Mage, Paladin, and Ninja.
    (0)

  7. #7
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    FF13 has some interesting ideas for a Paladin update:

    *Challenge--I could see S-E giving Paladins this type of ability, but it needs to be a superior alternative to Provoke (i.e. greater enmity generation AND not subject to loss) and exclusive to the main job.

    *Mediguard--A Regen-type JA would be great if it also offset enmity loss while in effect.

    *Vendetta--A countering JA (or, better still, JT) would be quite valuable to Paladins if the damage is right.
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  8. #8
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Habiki View Post
    There are other jobs that can tank besides pld, giving pld an ability like this would create magor hate issues for other tank jobs since all jobs can reach the hate cap...
    But this would allow the tanks for tank, and the DD's to DD.
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  9. #9
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Linh View Post
    But this would allow the tanks for tank, and the DD's to DD.
    Again this is going back to every other thread about PLD. Why are you are all obsessed with having a hate lock on your PLD? You don't want a hate lock. Say your fighting an NM and you get it to like 20%, and I run over and cure bomb you and pop this ability and lock hate onto me and steal your mob. This and other issues exist with any kind of ability like that. Guys seriously get off the hate lock abilities........

    Go read my suggestion for PLD if you want to see adjustments that would benefit more and explain more of real situations.
    http://forum.square-enix.com/ffxi/th...-i-see-with-it
    (0)

  10. #10
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Unleashhell View Post
    Again this is going back to every other thread about PLD. Why are you are all obsessed with having a hate lock on your PLD? You don't want a hate lock. Say your fighting an NM and you get it to like 20%, and I run over and cure bomb you and pop this ability and lock hate onto me and steal your mob. This and other issues exist with any kind of ability like that. Guys seriously get off the hate lock abilities........

    Go read my suggestion for PLD if you want to see adjustments that would benefit more and explain more of real situations.
    http://forum.square-enix.com/ffxi/th...-i-see-with-it
    You can't use the ability to steal an NM since the NM is purple. You would simply get an "You cannot attack that target."
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

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