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  1. #1
    Player Covenant's Avatar
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    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90

    Dark Knight ~ "Souleater" and new spell "Demi/Dark" I, II, III, IV

    In a bid to increase the magical damage potential of Dark Knights I'd like to recommend an adjustment to "Souleater" and a new spell "Demi"(aka similar to Banish, except Dark Damage).
    Basically, as we know "Souleater" converts -10%HP to direct damage per melee swing. Plus, "Souleater" offers a +20ACC bonus while it's in effect. The change I would like to see is having the effects of "Souleater" carry over to the magical side. That is to say, if -10%HP is convert to direct damage, I would like the same "damage" to be applied to spell casting(does not work with absorb-type spells, to include drain and aspir). With the additional effect of +20MACC.
    As far as the "DEMI" type spells, this has been explored in other forums but basically offer DRK(first) and BLM(later levels) their own unique Dark damage spells. As with "Banish", "DEMI" would have several versions to include I, III, III, and IV. Demiaga I, II, and III-versions for BLM.
    (3)

  2. #2
    Player StingRay104's Avatar
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    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Ya demi isn't ever gonna be a spell in this game unless they change it from its original design. A spell that takes 1/6, 1/4, 1/3, 1/2, or higher hp is just not a viable spell for an mmo it makes things to broken on drk, for instance it would only take 6 demi's at 1/6 hp to cripple any monster or kill if its based of max hp and not current and that would make others very pissed off. Now if your suggesting a darkness based magic spell that your just calling demi then sure I could see that, maybe have it do increased damage to arcana like banish with undead, but as it has been traditionally in FF series it won't work. As for your idea for a souleater for magic or souleater increases magic I would definitely like that Idea except it should have more of an effect on the damage modifier instead of direct damage like souleater, and perhaps should be another new ability with a longer effect duration because how many spells can we really get in 30 secs.
    (2)

  3. #3
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    I think a few spells in this game work differently than in past FFXI's. If i remember, Break was basically death for Enemies, and yourself. If you or an enemy were the last remaining, and were "Stoned" the battle was over. In this game it is not.

    While Demi in past games were powerful HP-Based Spells (Reduction of a %), In this game it could simply be the Dark Knight Equivalent of Banish (Maybe not that weak). Perhaps on power with the Fire Line of spells, or Blizzard.

    This game does not have to be pigeon held to traditional FF Games. In fact, I'm pretty sure in FF8, Gravity and Graviga we're similar to Demi, in FFXI, It weighs you down.

    There are quite a few examples of spells in this game having different effects than in past FF
    (3)

  4. #4
    Player Rezeak's Avatar
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    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    It could be adjusted to work in FFXI but what i will say is i don't think SE should waste it's time on Demi I->IV and Demiag I->III i think if it was to be added it should just bet Demi (Dark would be a better name) and Demiaga(Darkaga) to save the devs time for other stuff.

    While i disagree with DRK as a nuking job if this was to be added i'd say BLM doesn't need if it's a DMG spell since 90% of there spells are dmg spells and it would be something unqie to DRK.
    (1)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  5. #5
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Break petrified your enemies, and that just so happened to defeat that opponent in the battle, in this petrified doesn't kill you but it makes you get messed up by your enemy getting free hits on you or acts like a sleep if a player uses it (I hate you SE for makin break earth based sleep for players.) and once again like I said in my original post if they make dark based spells similar to banish but just name them demi then yes I think that would be possible but otherwise demi won't be usable in FFXI, as in the % of hp damage version not the dark banish version. Back to the magical topic, drk isn't ment to be a spellcaster per say its meant to use magic to decrease its opponents effectiveness while increasing its own effectiveness and have slight magical abilities like t3 spells, but mainly its focus is on melee str, as our multiple tiers of attack will attest to. Having souleater increase magical damage would be nice it fits with the whole sacrifice self for more damage that drk is known for and could really help drk keep its high damage on physical resistant enemies, thus making drk more useful but I'm not sure having souleater do this as well is best idea, if you had a seperate JA that did this then sure.
    (1)

  6. #6
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Yeah sorry I did mean having a "dark damage" spell not necessarily the %HP version. I'm aware people say drain damages a mob whether or not a player can absorb but doesn't have that "POP" of say DarK IV.
    (1)

  7. #7
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by StingRay104 View Post
    Break petrified your enemies, and that just so happened to defeat that opponent in the battle, in this petrified doesn't kill you but it makes you get messed up by your enemy getting free hits on you or acts like a sleep if a player uses it (I hate you SE for makin break earth based sleep for players.) and once again like I said in my original post if they make dark based spells similar to banish but just name them demi then yes I think that would be possible but otherwise demi won't be usable in FFXI, as in the % of hp damage version not the dark banish version. Back to the magical topic, drk isn't ment to be a spellcaster per say its meant to use magic to decrease its opponents effectiveness while increasing its own effectiveness and have slight magical abilities like t3 spells, but mainly its focus is on melee str, as our multiple tiers of attack will attest to. Having souleater increase magical damage would be nice it fits with the whole sacrifice self for more damage that drk is known for and could really help drk keep its high damage on physical resistant enemies, thus making drk more useful but I'm not sure having souleater do this as well is best idea, if you had a seperate JA that did this then sure.
    THEY CAN BE TAUGHT!
    (1)

  8. #8
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Why 2 threads on this? Thats not how you make a point thats how you get flaged for spam man..
    (1)

  9. #9
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    If they made demi based on lower numbers or caster's health and dark magic skill then i can see it happening.
    (1)

  10. #10
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
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    4,314
    Quote Originally Posted by StingRay104 View Post
    Break petrified your enemies, and that just so happened to defeat that opponent in the battle, in this petrified doesn't kill you but it makes you get messed up by your enemy getting free hits on you or acts like a sleep if a player uses it (I hate you SE for makin break earth based sleep for players.) and once again like I said in my original post if they make dark based spells similar to banish but just name them demi then yes I think that would be possible but otherwise demi won't be usable in FFXI, as in the % of hp damage version not the dark banish version. Back to the magical topic, drk isn't ment to be a spellcaster per say its meant to use magic to decrease its opponents effectiveness while increasing its own effectiveness and have slight magical abilities like t3 spells, but mainly its focus is on melee str, as our multiple tiers of attack will attest to. Having souleater increase magical damage would be nice it fits with the whole sacrifice self for more damage that drk is known for and could really help drk keep its high damage on physical resistant enemies, thus making drk more useful but I'm not sure having souleater do this as well is best idea, if you had a seperate JA that did this then sure.
    Well, I meant it that "in FFXI, break wears off over time", in past "FF" Titles, Break Stayed on until you removed it, and any player "Broke" Is for all intents and purposes, dead. They cannot act, and if they are "last man standing" its Game over.

    All i was saying is Spells can change. If i recall in some past FFXI games (1/2?) Dia/Bio Were actually powerful Light and Dark based Nukes. Diaga Would tear apart undead.

    In FFXI they're weak damaging DoTs. One lowering DEF, the other attack.

    Again, not saying Demi would be a cool idea for DRKs, only saying spells uses/etc can change from FF to FF! Nothing more nothing less :X
    (1)
    Last edited by Karbuncle; 06-06-2011 at 07:20 AM.

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