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  1. #91
    Player Swords's Avatar
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    Mar 2011
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    354
    Quote Originally Posted by Korpg View Post
    Not all my friends can be online at the same times as me. Isn't that a little selfish that you don't want me to be able to solo anything during a time where the mob is free and nobody is killing/camping it?

    You honestly think that every soloist out there runs around and finds the mob you wish to kill, and start killing it 1 minute before you get there?

    Besides, what if I want just the armor/weapon, and kill it during blunt time? I can get most of the procs as SMN during that time, so your reasoning of "actually get procs" doesn't apply there. Like Orison Earring. I can pop the NM just at the start of blunt time, proc blue if possible, and kill as quick as I can. I have been able to solo a lot of the gear I want from this method. Some of my KIs for harder to kill or +2 items NMs I would ask my friends to help me kill.

    This 10 minute limitation is too short imo. 30 minutes seems to be SE's time of choice (BCNMs, Fay weapons, etc). That seems to be more reasonable.
    Not to mention there are times it can take longer than 10 minutes to proc. due to various reasons and complications that can occur.

    You run into another problem with such a short timer as well, being not everyone is fully decked out with the best equpment, a emp/relic weapon, and the experience killing certain monsters, everyone will not be on the same level nor will perform at the same level. Which means

    1. Your either forced to invite more people to kill things quickly, which likely increases competition for the items you or your friends are after after, ninja lotters, inter alliance drama, ect.

    2. You risk further alienating alternative non-popular jobs more than they already are, in order to optimize setups for fights to go in your favor.

    3. You destory any chance for solo jobs to do anything worthwhile, when it's well known jobs like BST are not really invited for anything that's killed quickly.

    4. You would more likely have a small group of people following anyone thats shouting for pickup groups in jeuno, trying to steal your mob perchance it goes unclaimed for going over the time limit.

    5. And this is a big one. It would almost defeat the purpose of fighting anything that has high hp without brewing. I'd despise being forced to full alliance zerg or brew anything that has more than 50k hp, especially when I do not like exping/cruor farming continueously for extended periods of time.
    (0)
    Last edited by Swords; 05-22-2011 at 06:42 AM.

  2. #92
    Player Lyndonn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    12
    Character
    Lyndonn
    World
    Asura
    Main Class
    PLD Lv 90
    dont Disengage the mob as a melee it can cause the mob to go yellow
    (0)

  3. #93
    Player sruon's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Nours
    World
    Fenrir
    Main Class
    COR Lv 94
    I know a simple fix, don't let it go unclaimed
    (2)

  4. #94
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by sruon View Post
    I know a simple fix, don't let it go unclaimed
    I know an even simpler one: Taking all the asinine players who like to compromise the enjoyment of legitimate players out of FFXI.

    Attitudes like yours and "too many uninformed players wiping too much" on the last page are not becoming of you.
    (3)

  5. #95
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'm doubting the claim system is so deeply embedded that tweaks are impossible, too. At its simplest, mobs have states where we can act them. Let's call 0 idle/yellow, 1 claimed to your party, 2 claimed to your alliance, and 3 claimed to another group. As long as the state is 0, 1, or 2, we can act on it. And while I do believe the one person per mob claim rule should remain, which catches Charm up in a loophole as an offensive 'claiming' action against another mob, other circumstances where mobs go yellow despite not being idle shouldn't be happening. Doesn't matter if you think who it happens to sucks, was failing, or whatever justification you might use to feel okay about taking their mob. Yes, waiting sucks, but that's more of a problem with mob availability than any given group's skill set. So really, things should get more ??? pops or have lowered cooldown timers. VNMs are still a mess, and as a point of contention, skew people toward malicious behavior because we all hate wasting our time getting nothing.
    (0)

  6. #96
    Player sruon's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Nours
    World
    Fenrir
    Main Class
    COR Lv 94
    Quote Originally Posted by Starcade View Post
    I know an even simpler one: Taking all the asinine players who like to compromise the enjoyment of legitimate players out of FFXI.

    Attitudes like yours and "too many uninformed players wiping too much" on the last page are not becoming of you.
    itt: claim mechanics require information
    (0)

  7. #97
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,225
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    You spent hours to get KI; popped the NM, KI is lost, but during the fight the NM went unexpectedly unclaimed for whatever reasons and all the sudden some greedy thief steals it.
    If you wipe, then the fight is lost. If it goes unclaimed, then no one has hate on it and anyone else's claim is legitimate. GMs have upheld this countless times. Should those people really let the mob despawn when you have no chance of killing it? Then the pop has TRULY gone to waste.
    (2)

  8. #98
    Player Aaralyn's Avatar
    Join Date
    Mar 2011
    Posts
    48
    Yeah, it sucks. Yes, you now wasted your time farming ki's. Yes, you should have been more careful. Yeah, taking an nm you worked for won't earn said person a "good person of the week award".

    Farm more ki's and hope it goes smoother. If it's the wasting time part that you dont like, hate to bring it to you, but thats what an mmo is. Shrug it off and be happy that you get to have 15 more minutes of fun with random strangers.
    (1)

  9. #99
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Korpg View Post
    Not all my friends can be online at the same times as me. Isn't that a little selfish that you don't want me to be able to solo anything during a time where the mob is free and nobody is killing/camping it?
    A good melee and a mage can kill just about anything in 10 minutes inside abyssea, your argument of not having friends doesn't hold any merit against this. Even Pchan has 1 friend.

    Quote Originally Posted by Korpg View Post
    You honestly think that every soloist out there runs around and finds the mob you wish to kill, and start killing it 1 minute before you get there?
    Yes.
    Bad groups are everywhere too.

    Quote Originally Posted by Korpg View Post
    This 10 minute limitation is too short imo. 30 minutes seems to be SE's time of choice (BCNMs, Fay weapons, etc). That seems to be more reasonable.
    It is much more likely they will add some huge time that is not not required if they do this, but that is not what I think is a good idea. I'm all for making people be better and play smarter.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  10. #100
    Player Aaralyn's Avatar
    Join Date
    Mar 2011
    Posts
    48
    Pretty sure pchans friend isn't at beck and call, just as I'm sure korpg's dont center their play time or real life around him.

    Suck it up and wait for the person to either kill it, it kill them, or for it to go unclaimed. If they claim again faster than you, learn to claim faster. It's not that hard.
    (0)

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