A proc is a proc nothing is negligible.
A proc is a proc nothing is negligible.
A proc is a proc true enough but if the reward is small enough and doesn't make a difference in the fight the reward is negligible. The <12 MP I saved on Inferno howl WAS negligible because it was a miniscule amount of MP if I was fighting something bigger than an EP skeleton and finished the fight with around 10 MP as opposed to the 250+ MP. Small savings like that are negligible unless they happen multiple times over the course of a fight/party/farming run and become the difference between resting or another BP: Rage
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I swap gear during BPs. My Perpetuation increase with possibly up to 12 MP per tick for a tick. This is negligible since I'd rather enhance my BPs than save MP. If a proc saves me the same sum, it also becomes negligible since it is a small amount eaten by my perpetuation tick anyway.
I also have about 6 MP per tick refresh. If I save 12 MP from a Blood Boon, it is the same as getting 2 ticks of refresh for myself, which is 6 seconds saved in downtime. Pretty negligible overall.
When we talk 50-60 MP, it is noticeable. That is way more than I'd might spend on increased perpetuation. What I'd gain over the course of 30 seconds refresh.
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