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  1. #251
    Player Dew's Avatar
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    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    Did people forget how to read now? They said they are going to power up relic's and mythics. They are also going to even out the time/effort in a way to balance all 3 on how hard they are to complete. Point being its not going to happen overnight..... Doesn't matter how much you complain.
    (1)

  2. #252
    Player Kiba's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Quote Originally Posted by Dew View Post
    Did people forget how to read now? They said they are going to power up relic's and mythics. They are also going to even out the time/effort in a way to balance all 3 on how hard they are to complete. Point being its not going to happen overnight..... Doesn't matter how much you complain.
    Not a matter of forgetting but observing the sequence of responses and actions done since we were told something will be done:
    1) 03-25-2011 07:08 AM response from community rep that issue the development team is aware of and adjustments will be made to relic and mythic weapons.
    2) 5-9-2011 Version Update. Aegis and Burtgang get updates as well as dynamis changes in currency distribution. Players concerned questioned on adjustments because adjustments were not made to all relics and mythics. We were looking forward to implementation because if its just a simple adjustment to WS damage then it would be very reasonable to expect this done by this update.
    3) Followup after version update for two weeks inquiring on plans of implementation and when to expect a time of implementation resulting in no response(post-wise) giving the impression that the response on 3-25-2011 was just an act to entertain and lack of response, ignoring is causing losing of player confidence in believing in word/plans on implementation.

    Rewinding back a couple of posts, once again this is all we were asking:
    a response like "we understand you are eager to see adjustments made to relic and mythic weapons as we have informed weeks ago. however due to large volume of tasks to complete. This will not be implemented until ???"
    Development Team, we understand you have a lot on your plate, but reality was we were expecting the adjustments told to be in Monday's update. If this was not possible at least an update on expected date of implementation would be nice. Please evaluate this concern and understand. thank you.


    Lastly
    Doesn't matter how much you complain.
    I beg to differ with this statement. People complained about the atma menu's updated when update notes said this was not done on time. Result was it was implemented shortly after. Point comes down even in several responses of this thread- If players ask nicely there should be a common courtesy to respond and not leave us in the dark like they don't care. I can understand it can take time with so many threads and posts to review, but two weeks? c'mon....
    (2)

  3. #253
    Player Dew's Avatar
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    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    Just need to wait patiently. Sooner or later they will post about it or make a dev topic. Patience is key to everything.
    (1)

  4. #254
    Player Denabond's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    Kiba does have a point about how continuously complaining about it will probably get some response from the devs sooner. If the devs simply say "Fk off we will do it eventually", it reassures as that they are still thinking about it. Having them not saying anything for awhile now makes most of the relic/mythic users worried that they might have forgotten (since there is a ton of other complaints out there). I will also say though that the relic/mythic users should be patient. If they still don't say anything after 2-3 months, then i would be really worried.
    (1)

  5. #255
    Player wish12oz's Avatar
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    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Akujima View Post
    Dude, nobody cares about fractions and barely noticeable percentages. Just make them equally powerful AND with different stats, then for every situation that arises one will slightly top the other (key word being SLIGHTLY).
    If they have different stats they cannot be equally powerful, and you are the only one who does not care about being good. I will illustrate my point by using your example of 'all the NINs with Kannagi' Thats right, they all have Kannagi, not kikoku or the thing thats so useless I don't even bother to remember the name, they have Kannagi, because Kannagi is good, and the other 2 are bad. No matter how small the difference between them, one will mathematically beat the others, and that will be the one people try to get. Then we will see more complaints by you worded slightly differently expressing the same problem. You need to just get over it, and deal with the fact that people like being good and useful more then they like being special little flowers.
    (1)

    http://www.twitch.tv/wish12oz
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  6. #256
    Player Malacite's Avatar
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    Mar 2011
    Posts
    228
    What I fail to understand is why Relics and especially Mythics are so much harder to obtain, despite being inferior to Empyreans by & Large with a few exceptions.


    The recent changes to Dynamis are likely to reduce the flow of currency, not increase it given that you are now required to farm NMs for any decent amount of money. Now depending on your set up this can work in some group's favor but I would wager it's not helping the majority of players. Some of the relics are still worth getting, but they need to be upgraded through the trials (some of which are just horrendously tedious/monotonous) before they can even compare.

    Compared to an Empyrean which is basically just a lot of NM camping and once you have the 85 version they turn into real beasts (some more so than others, like Ukonvasara) with their unique WS and double-damage aftermath.

    It's more ludicrous for Mythics given that at least relics can be circumvented by buying up currency. There's no shortcut to mythics save for the Alexandrites - You still have to do the 3 kings, ZNMs, Assault, Nyzule Isle 100 for Runic Key, Salvage, Captain Rank, finish the Aht Urhgan story, beat Odin and rack up 100,000 ichor... and of course you need Assault Points to do Salvage which directly conflicts with Nyzule Isle.

    Plus, even upgraded, there's maybe a handful of the mythics that are even worth getting - WHM PUP DNC (debatable in light of its recent job adjustments) COR (again debatable given how good the Empyrean Gun is) & SMN. Burtgang is sadly still little more than fancy trash for any PLD with an Ochain, unless we start seeing more NMs that deal absurd physical damage that can't be blocked.

    In fact the only Relic I'd really even consider getting at this point personally is Yochinoyumi for SAM just as another potent skillchain option since SAM can't use Gandiva or Harrier. Aegis is something of a novelty I suppose as well for anything that uses a lot of highly dangerous magic, but the only NMs that come to mind that would warrant this are AV & PW.

    So what's the dev team planning on doing? As long as it doesn't involving nerfing Empyreans in some way.
    (0)

  7. #257
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Posting this here too since I think it's important to note even some Empyrean weapons are hurting:

    I'd love if they were achieved by a combination of relics mythics and empyrean WSs (or maybe add this as an even higher secret level of SCs so that all players have something new at least at 99). Also, while I managed to get a post close to your attention I know you're looking into tweaking relic WSs, can you please look into Camlann's Torment? I don't think it's right that drakesbane should be better than the empyrean WS, I think mythic and even some empyrean WSs should also be reviewed for buffs.

    I had the idea of Camlann's ignoring 50 at 100, 75 at 200, and 100% defense at 300 TP. Keep in mind, Wheeling Thrust already does what I said by ignoring half defense, so I really think it's absurd a weapon as big of a pain to obtain as this thing is (CHLORIS) is getting beat by a normal WS with the same description (in the sense that Camlann's only ingores 10%), and is crushed in damage by the WS we'd already been using forever (Drakesbane).

    Really, WSs that stay the same across all levels should go away and offer some kind of rewards for stepping it up. Especially mythic/empyrean ones that you have to build up to 300% for aftermaths.

    I really hope I can get a response on this. I don't see why only relic owners should be on the receiving end of buffs, not every empyrean is almace or ukonvasara. And I KNOW many mythics need serious tweaking. An extremely easy starting point for fixing these WSs is just look at which crit and which don't, most that don't probably might need some love, and most that do are the standard for the current metagame.

    One last note, we all love Razed Ruins and this isn't an issue related to that nor am I looking for anything to be done to the Atma. Camlann's gets beat by Drakes outside Abyssea too.
    (1)

  8. #258
    Player Malacite's Avatar
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    Mar 2011
    Posts
    228
    It's not just CT, but Rudra's Storm is also fairly weak unless you use either Sneak Attack to force a critical. This really makes the Dagger only ideal for THF, as BRD would be much better served with Mandau for damage and Trepsichore for DNC.


    I'm quite honestly surprised that neither Quietus nor Torcleaver crit as well, given that one of DRK's major issues is a lack of a good critical hit weaponskill (it's also what's killing SAM at the moment).
    (0)

  9. #259
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Given that they have actually increased the difficulty of upgrading a Relic with the current dynamis changes, Relic WS should be altered in the following way in order to make them worth the effort.

    They should add Critical hit rate+25% and "Increases maximum enmity" to Aegis.

    Additional damage proc on relics should be increased from the current 5% to 20%

    All Relic WS should be changed to fTP 4.0/5.5/6.5 at 100/200/300% TP and deal automatic critical damage. All relics should ignore 50% of cRatio on both WS and melee hits.

    All relic WS should deal the same number of hits as depicted in the WS. This means:

    1H: 4 hits

    2H: 1 hit (except for Polearm which is 2 hits)

    1 hit on 2H and 4 hit on 1H will balance out due to lower base DMG on 1H weapons. It might be necessary to lower the fTP on Polearm due to it being a 2 hit WS on a 2H weapon to keep it's damage balanced with other relics.
    (0)
    Last edited by Atomic_Skull; 05-21-2011 at 02:18 PM.

  10. #260
    Player Denabond's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    Quote Originally Posted by Atomic_Skull View Post
    Given that they have actually increased the difficulty of upgrading a Relic with the current dynamis changes, Relic WS should be altered in the following way in order to make them worth the effort.

    They should add Critical hit rate+25% and "Increases maximum enmity" to Aegis.

    Additional damage proc on relics should be increased from the current 5% to 20%

    All Relic WS should be changed to fTP 4.0/5.5/6.5 at 100/200/300% TP and deal automatic critical damage. All relics should ignore 50% of cRatio on both WS and melee hits.

    All relic WS should deal the same number of hits as depicted in the WS. This means:

    1H: 4 hits

    2H: 1 hit (except for Polearm which is 2 hits)

    1 hit on 2H and 4 hit on 1H will balance out due to lower base DMG on 1H weapons. It might be necessary to lower the fTP on Polearm due to it being a 2 hit WS on a 2H weapon to keep it's damage balanced with other relics.
    It is worth mentioning that not all 1H weapons have animations that does 4 hits. I think Knights of Round is 2 hit, while Final Heaven is only 1 hit. Also another thing about Spharai that the dev team NEEDS to fix is that Spharai can only proc its hidden effect (the 2.5 damage multiplier) on only its First hit. It will NEVER proc on the 2nd.
    Edit: Correction, Knights of Round is only a 1 hit WS too animation wise.
    (1)
    Last edited by Denabond; 05-22-2011 at 01:26 AM.

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