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  1. #4
    Player
    Join Date
    Mar 2011
    Posts
    18
    @ Ramenuzumaki

    Your ideas regarding animators is somewhat interesting however, the fact that you would need to swap out animators each time you did a maneuver is a bit daunting. Also, the fact that you would need an animator for each element and would lose TP each time you did a maneuver isn't exactly ideal.
    The idea I purposed was more focused on the roles an automaton plays rather than the maneuvers used.
    So realistically with the idea I purposed, you would need only 5 Animators as opposed to having to carry 8.

    Sentinel Animator -Valoredge (Tank Build)

    Trivelino Animator - Harlequin (Melee DPS Build)

    Eagle Eye Animator -Sharpshot (Ranged DPS Build)

    Divine Animator – Soulsoother/StormWalker (Healing Build)

    Grim Animator –Spirit Reaver/StormWalker (Magic DPS build)
    .
    (0)
    Last edited by TrentWeskin; 03-11-2011 at 03:37 AM.