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  1. #171
    Player Eeek's Avatar
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    Mar 2011
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    365
    My level 25ish SCH likes to level /DNC meleeing through Buburimu in a frightful gearset consisting only of visible gear and my level 1 Windurstian Ring.

    Thanks to adjustments to FoV, Signet, Exp Rings, and the bonus granted to experience points outside of Abyssea, I can get reasonably good exp without joining pickup exp parties!

    I'm a reason why your Qufim or Jungles party doesn't have a healer. :3
    (4)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  2. #172
    Player
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    Mar 2011
    Location
    Windurst
    Posts
    184
    Quote Originally Posted by Sparthos
    Current EXP PTs on Lakshmi:

    ERon(S): 0
    Wajaom: 0
    MMM: 0
    Cad Mire: 0
    Altepa: 1
    Thickets: 0

    Dude, im glad you've found EXP parties but the reality is that they are something in the past and made so because of rampant Abyssea leeching.
    To be fair, standard exp parties were dying before the advent of Abyssea. Because of a lack of new players. Everyone was meriting. Those that weren't meriting were exping in: Qufim, Eron, Wajaom. Fast forward today. Those that aren't Abyssea leeching are exping in.. Qufim, Eron, Wajaom.

    I'm pretty confident if the devs took the time to "waste their time" and implement a better exp system outside of Abyssea, it would cut down on the leeching.

    But please, remind me again why we're against leeching? Are we against new players leeching because they can't "learn their jobs"? Are we against old players exping jobs they never plan to use? What is the argument exactly, I'm 13 guys what is this?

    Nobody was learning how to play their jobs before Abyssea except those that took the time to look things up on forums. The reasons being:

    -Stubbornness (wanting to play a job the way you want to play it regardless of how sucky it is, melee brd go!) "It's MY 13 bucks a month!"

    -Ignorance (not knowing or caring that there are better ways to do things)

    -"Good" exp parties allowed people to level so fast they didn't have a chance to learn much at all, either as a player or as a character combat/magic skillwise

    -Level sync denied pretty much everyone a chance to learn anything about a job 60+ because everyone spent all their time as a lvl 20, 37 or 55

    -Experience points parties were NEVER a good way to teach or learn how to play a job, because the only thing exp taught was.. how to exp

    So does this whole thread boil down to oldf**s crying that all their hard work leveling the "old way" (the definition of "old way" being whatever was the commonly practiced way when they were exping, which changes every couple years) were in vain because the same amount of work can be done in days vs months now?

    If we're old-man ranting, how about the fact that Abyssea xp in general, for everyone is TOO fast. Whereas 25k/hr was a pretty dang good pt at one point, 100k/hr in Abyssea is considered a "meh" party. If they had made Abyssea cap out at 50k/hr~ we all still would have thought it was great. People would take 4-5 days of hard work and a lot more cruor to leech to 90 instead of 1-2, and people would still be complaining about the state of things, but a bit less loudly.

    So in this post, we (hopefully) realize that:

    -Old way sucked
    -Exp parties were never a good source for "learning a job"
    -People will suck at their jobs no matter how difficult you make it to level up
    -People will find a way to leech or circumvent your personal ideas on how exp should be restricted
    -Nobody cares about brokenhearted oldf**s. (I'm an oldf** too, but you don't see me crying like a fat baby Jesus)
    -Tougher exp does not a more educated playerbase make

    With all of that pounded into the heads of the "increase Abyssea entrance lvl" whiners, we finally come down to the real root of their argument, which I will summarize as follows:

    "We suffered. Y'all need to feel the suffering too."
    (4)

  3. #173
    Player
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    Mar 2011
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    Quote Originally Posted by Chocobits View Post
    To be fair, standard exp parties were dying before the advent of Abyssea. Because of a lack of new players. Everyone was meriting. Those that weren't meriting were exping in: Qufim, Eron, Wajaom. Fast forward today. Those that aren't Abyssea leeching are exping in.. Qufim, Eron, Wajaom.

    I'm pretty confident if the devs took the time to "waste their time" and implement a better exp system outside of Abyssea, it would cut down on the leeching.

    But please, remind me again why we're against leeching? Are we against new players leeching because they can't "learn their jobs"? Are we against old players exping jobs they never plan to use? What is the argument exactly, I'm 13 guys what is this?
    Im not against leeching.

    What I am against is the fact that leeching has completely killed off any other alternative to partying. You're either soloing, getting the rare EXP party or doing leeching.

    I posted in another thread that if SE revitalized Campaign (to be more like Bastion) as a place to level from 30-75+ that the entire problem of leeching would dissolve as that would be an ideal alternative if you couldn't acquire the resources to leech.

    Right now if you can't leech a job you're stuck doing FoV/GoV to the moon or begging people to EXP.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #174
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    Mar 2011
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    Windurst
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    Quote Originally Posted by Sparthos View Post
    Im not against leeching.

    What I am against is the fact that leeching has completely killed off any other alternative to partying. You're either soloing, getting the rare EXP party or doing leeching.

    I posted in another thread that if SE revitalized Campaign (to be more like Bastion) as a place to level from 30-75+ that the entire problem of leeching would dissolve as that would be an ideal alternative if you couldn't acquire the resources to leech.

    Right now if you can't leech a job you're stuck doing FoV/GoV to the moon or begging people to EXP.
    Right right. The first part was a response to you. The rest was anti-Akujima sentiment.

    I would love to see Exp-Reborn implemented. To the extent that it's comparable to Abyssea so that we can be done with the leeching drama. As much as I personally enjoy being able to level a job, it is tedious, boring and completely without any type of challenge or stimulation. When I leveled SMN, until I learned Cure IV, the only macro I had for the job was /item "Forbidden Key" <t>

    It's a terrible way to have to level a job. And you end up being 90 with the magic/combat skill of.. a lvl 30, if that.

    Not that you'd be capping skills outside of Abyssea if exp was adjusted to rival Abyssea... UNLESS we also got skillups as a reward for finishing tab pages! THAT would be great and relieve us of the tedious process of skilling up after we ding 90.

    So, raising the Abyssea cap does nothing to fix a problem that has existed for 9 years. EXP sucks. People that make threads like this or agree to them just want others to relive the pointless suffering we all endured. I'm not so bitter that I'd put anyone through that needlessly. Even if I got all my jobs to 90 and was no longer affected by whatever nerfs SE could implement, I wouldn't harp about the evils of Abyssea leveling.

    *edit*

    And by the way. After we implement the minimum level increase for Abyssea entrance, we ARE rolling back the levels of EVERYONE who exp'd that way right? It's only fair if we're going to deny future "abuse" of the Abyssea leveling system that everyone who leveled that way will be forced to go back and re-level their jobs the "old way".
    (1)
    Last edited by Chocobits; 05-21-2011 at 07:10 AM.

  5. #175
    Player Romanova's Avatar
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    May 2011
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    295
    I agree completely with choco. I have zero issues with them either creating other ways to xp, or making old ways appealing enough that people do it.

    I do have complete issue with people wanting a choice taken away out of bitterness/selfishness.
    (6)

  6. #176
    Player HFX7686's Avatar
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    Mar 2011
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    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    I like leeching. Don't remove it.

    If you don't like it, don't do it. And don't play with people do.

    I don't know why this simple solution is not used by these people who dislike it.
    (6)

  7. #177
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Romanova View Post
    I agree completely with choco. I have zero issues with them either creating other ways to xp, or making old ways appealing enough that people do it.

    I do have complete issue with people wanting a choice taken away out of bitterness/selfishness.
    Agreed here.

    My only problem with Abyssea leeching (other than it being boring) is that I can't do it! Which is why I would like to see exp outside of Abyssea be more comparable. Yeah, some people have 500K gil laying around they can use to pay for a leech spot - others, like myself, just re-rolled a couple months ago and can barely afford to stay decently geared enough to solo without peril.

    If people want to leech, I don't care - what I do care about is the fact that new/re-rolling players will quit if they have to go through the horrible grind I've been faced with. It is that simple. It is also hilarious to see people in my thread about leveling 65+ outside of Aby. tell me that 6-8K an hour is "totally fine" and I should stop "QQing" when most of them probably leech 150K an hour... lol
    (1)

  8. #178
    Player Malacite's Avatar
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    Mar 2011
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    228
    They really should bump it up to 70+ for a number of reasons:

    - Most DD jobs can't even hit anything below 70, even in the Visions areas.
    - You level up far too quickly, and then have a massive skill-deficit to make up for.
    - You also don't learn the ins and outs of your respective jobs, and thus we wind up with a bunch of people running around at level 90 with no clue how to properly play their roles to the fullest and/or wearing garbage equipment.
    - Finally, newer players will just speed through missing all the wonderful content that we used to enjoy way back when.

    For those of us like myself who've been playing for a very long time (I started in Dec 2003) it's not a big deal if we burn through to the top - Just one less hassle after 8 years of the old dev team's nonsense. But it robs the newbies of that crucial experience, learning about the game etc. etc. I personally find it takes away from the experience, just racing to 90 ASAP and then clearing all the story with little to no trouble as a result.

    There's no rush, it's not a race here folks - the newbies should slow it down a bit and actually enjoy the game. Otherwise you might get burned out on it very quickly.
    (1)

  9. #179
    Player
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    Mar 2011
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    Quote Originally Posted by Malacite View Post
    They really should bump it up to 70+ for a number of reasons:

    - Most DD jobs can't even hit anything below 70, even in the Visions areas.
    - You level up far too quickly, and then have a massive skill-deficit to make up for.
    - You also don't learn the ins and outs of your respective jobs, and thus we wind up with a bunch of people running around at level 90 with no clue how to properly play their roles to the fullest and/or wearing garbage equipment.
    - Finally, newer players will just speed through missing all the wonderful content that we used to enjoy way back when.

    For those of us like myself who've been playing for a very long time (I started in Dec 2003) it's not a big deal if we burn through to the top - Just one less hassle after 8 years of the old dev team's nonsense. But it robs the newbies of that crucial experience, learning about the game etc. etc. I personally find it takes away from the experience, just racing to 90 ASAP and then clearing all the story with little to no trouble as a result.

    There's no rush, it's not a race here folks - the newbies should slow it down a bit and actually enjoy the game. Otherwise you might get burned out on it very quickly.

    Fuck it I'll bite.

    - mages and bard can still be useful in party settings even at low levels since they can still cure/haste/march/etc. even below level 70.
    - Skilling up isn't hard
    -You wouldn't have learned that in an exp pt in the first place, since an exp pt teaches you how to exp. Most jobs aren't that hard to figure out anyway, maybe Thf and Pup if you're completely inept.
    - They aren't missing as much wonderful content as you somehow think they are.
    (10)

  10. #180
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Neisan_Quetz View Post
    Fuck it I'll bite.

    - mages and bard can still be useful in party settings even at low levels since they can still cure/haste/march/etc. even below level 70.
    - Skilling up isn't hard
    -You wouldn't have learned that in an exp pt in the first place, since an exp pt teaches you how to exp. Most jobs aren't that hard to figure out anyway, maybe Thf and Pup if you're completely inept.
    - They aren't missing as much wonderful content as you somehow think they are.
    Like'd!

    But seriously no one listens to this type of reasoning because no one listens to reason.
    (5)

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