I don't see the difference. Both that other thread and this one complain about the same things, the same possible solutions will be suggested. You yourself already suggested what's basically the same as in the other thread: make it impossible for NM to go unclaimed short of wiping/zoning. Whether it's force pop NM or timed spawn NM doesn't really matter, especially now that the vast majority of NMs we fight in this game, are force popped.
Originally Posted by SpankWustler
personal experience with this:
1. pop mob
2. alliance starts fighting
3. mob turns yellow midway through fight (no deaths/dc's/disengages)
4. 14 counted re-claim actions post-yellow by the alliance
5. outside guy cast dia II and claims
6. alliance wipes due to having full hate to "purple" claimed NM
7. outside guy dies
we are not angry or disgruntled about this, this is just to point out that the system for holding claim on any monster is currently insufficient. The assumption cannot be made that someone has screwed up, because even if you do everything right the game is glitching.
on a second note, this has been observed to happen with more then just NM's. When fighting random mobs throughout the game, it has been seen that a mob will turn yellow now and then. This is not excessively common, but has happened to me once or twice in the last month.
I would submit this as a bug if I was certain of how to reproduce it.. but unless you can prove your case then SE will just say we are at fault and not bother to look at it, lol
Yeah, people claiming that you suck if things go yellow are idiots. Soloing an iron giant last night the thing went yellow halfway through the fight. Hate reset or not, both myself and the pet had performed actions on the mob and should have been on the hate list. No logical reason for it to have gone yellow, unless pathing is bugged on a flat surface... when i`m standing a mere 20 yalms away.
That`s not an isolated example either, and I`ve seen this with larger groups too. Mobs clearly going yellow while there are still alive party members on the hate list.
Well, the problem there is it`s often unexpected when something goes yellow. You have someone standing around waiting to gank your NM while your party is naturally more concerned with fighting the thing. The advantage is clearly with the group waiting to take the NM.If that MNK was the only DD, mages should have been spamming Flash/Stun/whatever to grab hate and kite Rani around the nearby ruins.
For the record things seem a lot worse with this in Abyss for some reason. About the only time you could make a mob go yellow outside was to be fighting 2 different mobs in the party/alliance, during a pet swap because you were too slow, or clearing the entire hate list. These mechanics seem different in Abyssea, or maybe the pathing is just that horrible in some of these zones.
See the first paragraph. Pet swapping isn`t even necessary to see this happen.I'm afraid the only practical solution is to Suck Less. Or for the BSTs and SMNs out there (who do have legitimate problems with the claim system), try to find duo partners for contested NMs or suck it up and take the risk of losing an NM during pet swaps.
Last edited by blowfin; 05-21-2011 at 03:59 AM.
Perhaps if one doesn't want to be told they suck they shouldn't be taking hours to complete a pop when it takes 20~30 minutes at worst and can be done in 15 minutes?
This is exactly what have happened; I bet some sicken individual would even follow your shout group especially going after cat and wait for the yellow moment to claim your near death NM.
I agree with Blowfin the advantage is definitely on the waiting group and this should not be the way...
I find it surprising that the same people who supported the fixing of pet PDT arent supporting something else that seems even more broken and open to abuse.
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