Yes, I enjoyed Salvage type events.
However, the only thing that killed it for me and majority of players was the drop rates, which was not realistic and the time sink elements which was just a waste of time. But worst of all, You had to have a lot of gils in order to even afford to upgrade your gear...
In my opinion, good gear should be earned by good players,
Not Bought by players with the MOST gilz, Or players who have no lives and can afford the HUGE Time Sink elements that are completely unnecessary and unmotivated by players who want real challenge and adventure who just want to Game with their friends.
Salvage + Assault Rank Missions + Nyzule Isle where the BEST challenging type events I have experience, in my opinion, other than "Story Missions" back in 2006 when i started. I done Sky and sea and other stuff too but, in the end,
SE makes the fun, and challenging events, the most Time Sink, that just kills most of the fun for players who just wish to progress and take on tough things durring their adventures.
Back in the old days, So many flaws!
Today, A lot more has improved, but ultimately, brand New flaws has occurred.
I enjoy the new FFXI a lot more than I did with the Old FFXI,
But still a lot needs to be changed and fixed around.
Wether you agree or disagree with today's ffxi, the fact is, it is an MMORPG game and all MMORPG games are considered "Incomplete" because it constantly changes. And not everyone well agree or have the same views on what they think the game should be.
I welcome Challenging events, But just as long as all players have access to the content and can enjoy it on their own pace without being limited.
This game was made for all, After all...
Not for One. =)


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