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  1. #231
    Player Unctgtg's Avatar
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    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    They actually said that it would increase distribution, they said nothing about increasing the total amount of currency coming out of Dynamis or about making Relics easier to upgrade. People just read "increased distribution" as meaning an increase in the total amount and a reduction in the difficulty of upgrading relics as a result.

    But it is now clear that this is not what they actually meant. "Increased distribution" ment exactly that, increased distribution, not increased amount.
    Usually means increase currency means increase cost for currency
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  2. #232
    Player Kiba's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    So nice to see communication again since last week. I look forward to the changes with the seal system that involves exchange. Back on topic can we kindly have an update from development team when adjustments to relics & mythics are expected to be implemented? As expressed a lot of players look forward to this were anticipating this in the 5/9 update. We would appreciate a response. Thank you.
    (1)

  3. #233
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by Kiba View Post
    So nice to see communication again since last week. I look forward to the changes with the seal system that involves exchange. Back on topic can we kindly have an update from development team when adjustments to relics & mythics are expected to be implemented? As expressed a lot of players look forward to this were anticipating this in the 5/9 update. We would appreciate a response. Thank you.
    I just hope that those upgrade won't torture us like before with those meaningless 2000 kill shots for 5-6 sets of monsters >_<

    I mean seriously, from a physical or mental stand point, those quests are curses from hell.
    (0)

  4. #234
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Going to make a prediction.


    lvl 95: 200 Arch Angra Maiynu Wings.

    lvl 99: 300 Arch Dynamis Lord Fragments.

    Each kill drops 1-2


    And for Empyrean weapons:


    lvl 95: 70x100 unit ancient currency

    lvl 99: 1x10,000 unit ancient currency (30x100 returned to you after upgrade)



    Relics will be slightly more powerful, but Empyreans will be weapons that you don't have to fully upgrade for them to be useful. The final two stages on the Empyreans will just be optional upgrades while with the Relics you have to upgrade it all the way for it to be good.
    (0)
    Last edited by Atomic_Skull; 05-19-2011 at 07:58 AM.

  5. 05-19-2011 07:55 AM

  6. #235
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Awaiting your kind respond SE Rep
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  7. #236
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by Gildrein View Post
    Along with that, we are also planning to make adjustments to both the time and cost required to create and strengthen Relic and Mythic weapons. Eventually, we would like to even out the differences in the amount of time required to create and strengthen these weapons.
    Along these lines, could it be possible to make the Tier 3 ZNM drops 100% I can see being required to fight each one once as fair, but fighing them again and again, and every mob leading up to them is just ridiculous.

    Furthermore, why is it necessary to re-do every single assault mission? Requiring rank of captain is one thing, but after that, the player has already beaten that section of ToAU.

    In either case, we're only required to beat Odin, the chariots, the ToAU Kings one time each.

    Finally, either lower the number of Alexandrites required, make Alexandrites available in other areas, or both.
    (0)

  8. #237
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Panthera View Post
    Along these lines, could it be possible to make the Tier 3 ZNM drops 100% I can see being required to fight each one once as fair, but fighing them again and again, and every mob leading up to them is just ridiculous.

    Furthermore, why is it necessary to re-do every single assault mission? Requiring rank of captain is one thing, but after that, the player has already beaten that section of ToAU.

    In either case, we're only required to beat Odin, the chariots, the ToAU Kings one time each.

    Finally, either lower the number of Alexandrites required, make Alexandrites available in other areas, or both.
    Assuming that they buff Relics and Mythics, why should they make them easier? They already have a set of easy to obtain super weapons for those than can't be bothered.
    (0)

  9. #238
    Player
    Join Date
    Mar 2011
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    503
    Quote Originally Posted by Atomic_Skull View Post
    Assuming that they buff Relics and Mythics, why should they make them easier?
    Making them as strong as Emperians make them worthwhile to have. Making them equal in ease to get makes them worthwhile to go after. Further, Relics and Mythics each have unique properties which Emperians lack.
    (0)

  10. #239
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Panthera View Post
    Making them equal in ease to get makes them worthwhile to go after.
    Not really because Empyreans are superior.

    Quote Originally Posted by Panthera View Post
    Relics and Mythics each have unique properties which Emperians lack.
    What, double Skillchain? +35 ACC? Neither of those things are useful or relevant in today's FFXI. Every single Empyrean is flat out superior to it's Relic counterpart in every way. Even if relics were as easy to upgrade as Empyreans they would still not be worth the time. Hell even if they were significantly easier they still would not be worth the time because even the NQs from Walk of Echoes are superior to the Relics.

    Bravura has an Aftermath of 18% DEF down and -30 evasion to the target and -20% physical damage received but that pales in comparison to blasting mobs with a 5k dmg WS every 10 seconds and double damage procs. There is no conceivable situation where you would use Bravura over Ukonvasara or even Maschu +2.

    None.

    At all.

    Ever.

    And compared to other Relics Bravura has a very good Aftermath, most of the other Relic aftermath effects are rather poor and the disparity is even greater with other Relics vs Empyrean comparisons.
    (1)
    Last edited by Atomic_Skull; 05-20-2011 at 02:35 PM.

  11. #240
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by Atomic_Skull View Post
    Not really because Empyreans are superior.
    No, they won't be superior because they said they'd increase Relics and Mythics to be as strong as Empereans, as well as equally easy to get. This may see an increase to Relic and Mythic Weapon skills as well as Aftermath effects. You're right though, there is no conceivable situation in which you'd use one over the other because we don't yet know how the update will go down.
    (0)

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