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  1. #121
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    Mar 2011
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    Quote Originally Posted by Akujima View Post
    LOL, omg hahaha...

    So you're complaining about New Players that haven't been able to farm their butts off to get 90 Emp Weapons and AF3+2 yet. And instead of giving them advice, your answer is just to call them Noobs and use that as an excuse to why you should Leech to Lv30. Very nice.
    Learn to read. No where did I say I made fun of him nor did I make fun of him. I said many of the players in pick up alliances make no effort whatsoever to be anything that could be considered slightly acceptable. I'm sorry but a SAM or any job for that matter with 0% haste is not acceptable.
    (6)
    Last edited by Kazen; 05-20-2011 at 06:20 AM.

  2. #122
    Player Aliekber's Avatar
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    Mar 2011
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    107
    Quote Originally Posted by Leonlionheart View Post
    They already did, but all of a sudden you find people not buying gear for their jobs because the cost greatly out weighs the benefits you get for the incredibly short time you have it.

    You can get 2 levels per MMM pretty much without rings now, assuming you can 100% per run, up until level 50ish, then you'll start getting 1 level per MMM. This means you'll have decent gear for probably an hour before it becomes out dated by your new level.
    That's true. XP below 50 has never really been that bad, though (maybe pre-Zilart, I wouldn't know) due to the small TNLs.

    They could add Rajas-style gear drops to GoV to make it easier to stay geared through rapid level increases. Example:

    Valorious Lance
    DMG: 50~80
    Delay: 492
    DRG Lv. 30

    Have it add 5 base damage for every 5 levels past 30, capping at 80 damage at level 60. Wouldn't be quite as good as using top-of-the-line gear for each level, but helps for times when your level has increased drastically, or for level-syncing.

    The 60-75 grind outside Abyssea is the worst, and it would really help if Campaign was targeted at this demographic instead of higher-level players (and had skillups), and the XP rewards were more in line with those of Bastion. It would be better for everyone than nerfing Abyssea.
    (4)
    Aliekber of Carbamesh
    RDM BLU SCH DRG PLD BLM NIN

  3. #123
    Player Akujima's Avatar
    Join Date
    Mar 2011
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    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    I think anything they add for outside of Abyssea, won't sway the player base that's dead set on leeching all 20 jobs to 90 (and 99 when the time comes). Any improvements to area's outside of Abyssea will be regarded by them as "useless and a waste of the developers time" to implement.

    EXP'ing as you get to higher levels always becomes slower. It's always been like that and always should be. The problem people are having 60~75, is that people around those levels are already starting to find ways how they can get inside Abyssea, which leaves fewer and fewer people to PT with as your Level rises. Most people I see that are Lv60+ will have /seacoms filled with "Abyssea Only" and "Level Sync, No Thanks".

    I don't really see much more of a solution other than raising the LvCap of Abyssea. In fact, not raising the cap and adding more content that tries to appeal to people to EXP/LvUp outside of Abyssea IS a waste of the Dev Team's time, because people already know that Abyssea will still skyrocket them towards 90, and It won't stop them from taking the easiest route possible.

    The fastest way from Point A to Point B is always a straight line. Abyssea is the straightest line there is, so if you don't offer up anything that surpasses Abyssea, people simply won't bite.
    (1)
    Last edited by Akujima; 05-20-2011 at 07:16 AM.
    悪島 Where the spirit of the moon resides... 気 愛 月光

  4. #124
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Raising the Level cap of Abyssea won't solve what you think it will and isn't the 'only solution'. Stop being so dramatic, increasing exp outside of Abyssea isn't a waste of time - it's just arguable they didn't increase it enough to be seen as competitive, but that's impossible anyway except potentially versus scars areas, but even there you can still get exp chests.
    (3)

  5. #125
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Akujima View Post
    EXP'ing as you get to higher levels always becomes slower.
    Except it doesn't. That is what makes 60-75 the worst - because it is actually the slowest part unless you leech. Post 75 - you can contribute in some zones (at the very least) and it takes WAY less time to level.

    Fix campaign exp and add skill ups and tons of people from 60-75 (and people trying to cap their skills who also want to get some of the bonuses from campaign points/do the WotG storyline) would participate.
    (2)
    Last edited by Olor; 05-20-2011 at 07:31 AM.

  6. #126
    Player Aliekber's Avatar
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    Mar 2011
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    107
    All they need to do is make it so the effort of XPing outside of Abyssea at mid-level is less than the effort of setting up an Abyssea alliance/begging a leech spot, and has XP return in the same league. Believe it or not, it's not a walk-in-the-park getting a leech spot unless you or a friend of yours built the alliance specifically for that purpose. It's only easy to get leech spots when the level cap increases and everyone wants to level their mains.

    Short version: you don't have to surpass Abyssea XP to get mid-level people to turn to alternatives--appealing to people's laziness will usually win over appealing to their desire for efficiency given similar returns.
    (4)
    Last edited by Aliekber; 05-20-2011 at 07:39 AM.
    Aliekber of Carbamesh
    RDM BLU SCH DRG PLD BLM NIN

  7. #127
    Player home20's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Character
    Topia
    World
    Phoenix
    Main Class
    NIN Lv 90
    Don't see the issue here. If you want to level in the old fashion, get a static group together and have at it. Otherwise, leave those level 30 drgs alone. Why does it bother you how others play the game? Especially since most people being leeched to 90 have multiple 90s already, this game is very easy to play at high levels no matter what the job, and whether or not abyssea exists would have no influence on how many bad players reach 90.

    Pre-abyssea exp was awful and boring except for specific zones, qufim island worms, and colibri. That wasn't fun, and the only thing I learned was how bad people can be at the game.

    This game is 9 years old, end game is where the content is, and where it should be now.
    (3)

  8. #128
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Increasing the rewards of MMM by doubling the XP there is a quick fix and would probably surpass even abyssea leeching in terms of speed with the correct party setups. Problem is party setups are similar to 75 meripos, meaning 75% of the jobs will be left out.

    But again, you can't just increase exp rate outside without changing gear because the cost of buying gear for less than 30min of use will be quite horrible.

    Gear is a huge factor in all of this, its easier to equip dinner gear and not anything else till perle/aurore/teal
    (1)

  9. #129
    Player bungiefan's Avatar
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    Mar 2011
    Location
    Ragnarok
    Posts
    188
    Quote Originally Posted by Aliekber View Post
    If only I could level GKT that way.

    /sigh
    You can, just take a weak GKT to Castle Zvahl (S) and fight Zvahl Fortalices for a few hours. You'll max out your skill within a dozen kills. At least to level 82 skill caps.
    (0)

  10. #130
    Player Akujima's Avatar
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    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Olor View Post
    Except it doesn't.
    I'm talking about MMO's and RPG's in general.
    (0)
    悪島 Where the spirit of the moon resides... 気 愛 月光

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