Like I said, this is essentially just a nudge. Nothing is really being added that couldn't be done by sending a /tell. There's certainly a level of convenience added, but that's not really the purpose. The actual outcome of having this type of chat would be that players who are seeking within the same level range are sort of "thrown into the pool" of communicating, instead of everyone just waiting around. This works under the assumption that guiding players into communication automatically will create parties, which I think is a correct one.
I really like this idea, and I support the notion of adding additional channels for Missions, and Quests.
Each server handles a zone in FFXI.
WoW's servers are mostly all intertwined, that is why you don't "zone" in WoW every time you move into a new area like you do in FFXI.
The main times you need to "zone" in WoW is instanced dungeons/raids - all other times all of a land (such as Volbow in FFXI) are "zone" free.
WoW can have world chat because of this, whereas in FFXI, a world chat channel would be very heavy on server loads - or they would have to have a server dedicated to just world chat, such as the "server messages".
Either way, it would be very costly and take ALOT of programming.
Last edited by Crica; 05-20-2011 at 03:02 AM.
Where do Linkshells fit into this, then? It would basically just be a set of invisible linkshells that you enter and exit automatically. If anything, I imagine the latter part might take some effort...but not so much that we should just forget about it with, "Oh, that takes effort sorry." like so many other ideas have been shot down.
Last edited by Selzak; 05-20-2011 at 03:05 AM.
Here is a quote from a Dev/Mod about this subject, maybe they can explain it better then I can.
http://forum.square-enix.com/ffxi/th...818#post102818
Though we need to do some more testing, and we are not sure whether it would be possible yet, we are looking into the possibility of making/displaying shouts throughout multiple areas.
To be a bit more specific, we will be looking into grouping certain areas server side so that a shout from one of the areas in that group will be heard from each of the other areas.
For example:
If Ru’Lude Gardens/Upper Jeuno/Lower Jeuno/Port Jeuno were to be grouped together, making a shout in Ru’Lude would be heard in the other areas (Upper Jeuno/Lower Jeuno/Port Jeuno). However, this would ultimately quadruple the server load, so we will definitely need to pay close attention to this.
a similar item, but not used by many is the "Search comment" feature. You put your message in under a specific category, like XP, Mission, etc. There is a "search by" feature that allows you to select that comment class as the filter. This feature is used MUCH more often by Japanese players, but it is available to anyone. I prefer that to an actual chat mode that sounds like a specialized /shout, but that's because I don't like unsolicited content.
I used to be incensed by all the poeple who would consistently invite me to sync parties when my comment specifically said "no level sync". The comment was there because I was trying to close a WIDE skill gap (and it said that, too). A level appropriate party would let me work on skill, a sync would simply widen the gap I was trying to close. And I KNOW that the comment displayed when they clicked on my name in the search results before they sent the /tell because that's precisely what it is designed to do, and does when I perform searches! After apparently ignoring the the comment they then have the temerity to argue with me?!
No, I think a pop-up of "did you know" items, like this, that happens during the log-on process is the way to go. The feature already exists-in a very functional form-as is, people simply need to use it. A specialized chat feature is simply 1 more thing I'll need to filter out of my display.
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