Page 12 of 63 FirstFirst ... 2 10 11 12 13 14 22 62 ... LastLast
Results 111 to 120 of 625
  1. #111
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I started playing before level sync... but I never got above 60 till now... on this char.

    I think several things make it worse than it used to be:

    1) You see other people go from 65-90 in three hours - which makes spending three hours to get a single level seem even more painful

    2) Ironically making exp so easy to get and plentiful before level 60 makes it ALL THE MORE STARK and horrible when you get up to 65+ and exp is so frigging slow

    3) The real lack of traditional parties because anyone who is not a masochist, who has a handle on Abyssea and a way in, is doing Abyssea, not forming parties on the outside
    (0)

  2. #112
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by Saefinn View Post
    The problem:

    One group of people want to leech from 30 to 70
    One group of people want to exp party from 30 to 70
    There are fewer people levelling from 30 to 70 outside of Abyssea because group 1 exist. But then hasn't group 1 always existed? The game has fewer players these days, so it prevails as a problem. Aby makes it easier for group 1, granted, but it keeps group 1 playing.

    My solution:

    Make parties between level 30 and 70 more appealing. Why punish people when you can just reward them instead? I think there are number of ways of doing that:

    New exciting content - perhaps a version of Campaign or Besieged for lower levels. Or something new altogether.
    Skill Ups - if a level sync party to say, level 45, were to give a level 90 skill ups, then I'm sure more level 90s would prefer to party for their skills up (and learn to play their job if they haven't done already) as sitting in The Boyahda Tree (for example) can be quite boring. The new Grounds of Valor offer people skill ups as reward, I don't know if a person can be level synced and still get skill ups, if so then maybe the solution is there and more people need to discover it, or if not, then that's a system where it could be worked into.
    A combination of the two - it'd give more of an incentive for level 70+s to participate in new lower level content.
    SE failed to see this when Aby came out and they continue to fail making changing. It wouldn't be so hard to make 30-70 outside aby interesting and reward more xp/CP.
    (2)

  3. #113
    Player Heady's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Headybudz
    World
    Bismarck
    Main Class
    BST Lv 99
    Olor, every post ive read from you in multiple threads boils down to: "QQ make it easier", its getting very annoying.
    (2)

  4. #114
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    The only issue I have is that the current exp is like this:


    When what I think it makes sense that it should look like this:


    -edit-
    and why can't i put images directly in my post .

    Now, exp per kill might have been sorted out outside of abyssea, we can get 500 exp from chain5 and stuff. All that's needed now is to make us able to kill things faster.

    Another thing, and i've said this many times before but i think it is pretty important. Many FoV pages aren't worth doing anymore, not because the mobs on the page is hard, but because running back to the page to get another takes more time than it does to kill two-three more enemies, and the exp bonus you get from the page is less than the exp of 2-3 enemies now after the exp buff.

    Solution? Let the FoV page exp bonus get the same increase as the exp per kill got. Or perhaps even a bit more.
    (4)
    Last edited by Mirage; 05-20-2011 at 02:21 AM.

  5. #115
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Heady View Post
    Olor, every post ive read from you in multiple threads boils down to: "QQ make it easier", its getting very annoying.
    No, I am not asking for it to be made easier... I am asking for the devs to fix the world outside of Abyssea so that we have a choice beyond

    a) leech
    b) suffer

    That is all.
    (4)

  6. #116
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Mirage View Post
    The only issue I have is that the current exp is like this:


    When what I think it makes sense that it should look like this:


    This is exactly my complaint. Thanks for putting it in graphic form.
    (1)

  7. #117
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    I don't think the level limit needs to be raised on Abyssea. Why? Because if a new player were to start, and miraculously get to 30, he or she can then begin to accumulate traverser stones. Need I say more?

    The limit was 30+ because SE realized that new players, or even people without 70+ yet, should not be shafted and rather be rewarded in allowing them the ability to enable traverser stone accumulation. It would be unfair, in a sense, to restrict it to only level 70s or higher.

    It's also 30+ because there are select quests that can be done without engaging a monster. If I were level 30-69 and interested in Abyssea I would do these quests simply because I know that later down the road they'll help me. If I'm not mistaken, Resistance Ops in the Scars areas can be done level by 30+ players as well. That is all the more helpful; though I won't lie, I doubt anyone below 70 does Bastion let alone the Resistance Ops (which I never see anyone do...).

    The real problem with lower level partying is just that: it's lower level partying, and it's slower. Remember when the cap was 75, and you could get 20k/hr (40k/hr if you had the right setup & insanely good) in Aht Urhgan, and you dreaded having to go back to the 6k/hr max possible (without ring) partying?

    Now is like then and vice versa, except now we have Abyssea. We have insane EXP/hr, breaking over 100k/hr easily. That's 500% more than your awesome 20k/hr. High level partying has become faster, low level partying used to be the same, but it's slightly faster now. The only thing keeping it from rivaling Abyssea and making it worthwhile: monster strength and difficulty. It takes not even 15-20 seconds in most good Abyssea groups to kill a mob. In most lower level parties, it's easily at least a minute that passes by before the mob is dead.
    (4)
    Last edited by Raxiaz; 05-20-2011 at 03:04 AM.

  8. #118
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I just don't understand the logic behind getting more experience from running around popping chests for two hours, than from running around stabbing monsters that could kill you for two hours.

    I'm not saying abyssea exp is too fast or should be nerfed, I'm saying it's just dumb that you gain levels slower by doing something that actually looks like it would make you stronger.

    So doing things that it makes sense that would make you stronger should probably make you stronger faster.
    (4)

  9. #119
    Player Aliekber's Avatar
    Join Date
    Mar 2011
    Posts
    107
    Quote Originally Posted by Mirage View Post
    So doing things that it makes sense that would make you stronger should probably make you stronger faster.
    This. If XP outside Abyssea was anywhere near as good as that from opening boxes, most people wouldn't bother begging for a leech spot. The solution isn't to raise the minimum level of Abyssea, it's to boost XP dramatically when leveling the normal way.
    (2)
    Aliekber of Carbamesh
    RDM BLU SCH DRG PLD BLM NIN

  10. #120
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Aliekber View Post
    This. If XP outside Abyssea was anywhere near as good as that from opening boxes, most people wouldn't bother begging for a leech spot. The solution isn't to raise the minimum level of Abyssea, it's to boost XP dramatically when leveling the normal way.
    They already did, but all of a sudden you find people not buying gear for their jobs because the cost greatly out weighs the benefits you get for the incredibly short time you have it.

    You can get 2 levels per MMM pretty much without rings now, assuming you can 100% per run, up until level 50ish, then you'll start getting 1 level per MMM. This means you'll have decent gear for probably an hour before it becomes out dated by your new level.

    You can buy then sell it back quickly for similar market price, however to be well geared at any given time would require a somewhat large stockpile of gil, and new players just can't accumulate gil easily like an Abyssea player could (Gil->Cruor rate is like 1gil=2.2cruor or something, while Gil->Dom Pt.s rate is like 1gil=2.5Dom Pt.s).

    Without the slow ways of the old it's just not justifiable to have good gear at any given time when playing the game (excluding the long lasting pieces like Peacock Charm, Ochiudo's Kote, Haubergeon, Scorpion Harness, and the like).

    This isn't such a big problem, but it can be attributed as one of the reasons your kills are so slow outside of abyssea. That and you're probably not using Qufim->E Ronf [S]->Wajaom->Caedarva->Bhaflau level syncs.
    (2)

Page 12 of 63 FirstFirst ... 2 10 11 12 13 14 22 62 ... LastLast

Tags for this Thread