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  1. #1
    Player Darkpsyko's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Darkpsyko
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Though we need to do some more testing, and we are not sure whether it would be possible yet, we are looking into the possibility of making/displaying shouts throughout multiple areas.

    To be a bit more specific, we will be looking into grouping certain areas server side so that a shout from one of the areas in that group will be heard from each of the other areas.

    For example:
    If Ru’Lude Gardens/Upper Jeuno/Lower Jeuno/Port Jeuno were to be grouped together, making a shout in Ru’Lude would be heard in the other areas (Upper Jeuno/Lower Jeuno/Port Jeuno). However, this would ultimately quadruple the server load, so we will definitely need to pay close attention to this.
    I think it would be good to group San d'Oria / Bastok / Windurst with Jeuno as well. People will not feel the need to stay in Jeuno if they can hear the Shout done in Jeuno in the three nations city.

    What would be possible as well would be to link only the port zones from the city, where you can find abyssea npc. (except for windurst)
    (1)

  2. #2
    Player Dhragon's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Dhragon
    World
    Phoenix
    Main Class
    MNK Lv 99
    Quote Originally Posted by Darkpsyko View Post
    I think it would be good to group San d'Oria / Bastok / Windurst with Jeuno as well. People will not feel the need to stay in Jeuno if they can hear the Shout done in Jeuno in the three nations city.

    What would be possible as well would be to link only the port zones from the city, where you can find abyssea npc. (except for windurst)
    You know, they're adding the NPC to Port Windurst today...

    •New Abyssea support NPCs will be added to the following areas:
    Ru'Lude Gardens/Chocobo Circuit/Port Windurst *Please note that Bastion status cannot be checked via the new NPCs.
    (0)