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  1. #1
    Player Mirage's Avatar
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    Mar 2011
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    Quote Originally Posted by Tsukino_Kaji View Post
    Because of the PS2 limitations.
    Explain what sort of limitations the PS2 has got that would prevent an additional chat channel.

    -edit-
    Didn't notice this until now

    Quote Originally Posted by Kegsay View Post
    Whilst it's possible for SE to add this I'm sure, I can see one major stumbling block. Each shout would be sent to everyone who has the option (presumably) turned on, which means 1 shout could result in ~3000 or so packets being sent from the servers to every character. Now assume you have at least 1 person saying something every second, and the extra load on the servers becomes unmanageable. I wouldn't say it's a PS2 limitation, they would just receive a packet and display the text, and a client can accept large numbers of packets before performance degrades (see: Besieged).
    I'm not sure that they would have to send the extra chat channel text in an additional packet. The way it is now, I'm pretty sure many chat channels are sharing the same data packets across the network, and the client itself is filtering which chats to display or not, just like how widescan data is sent to all clients, regardless of them being on a job that actually has access to widescan.

    As for the actual amount of data, I'm pretty sure it is very small. It's probably something like two bytes per character, plus message headers. I would be surprised of a 100 character message took more than 256 bytes, one quarter of a kilobyte.

    I do understand that it would add up with around 800 clients receiving for example a regional shout vs the amount that would receive a normal shout. (around 400 if in port jeuno, i guess). I do however not think this is something the servers couldn't deal with. The biggest increase in chat data would of course be in the jeuno region, I do not think any other regions would notice a significant increase in amount of chat data transferred.

    another edit,
    Right now, on Sylph, there are 385 players in Port jeuno, and less than 150 spread over the other 3 jeuno zones. With a regional Jeuno shout, I think many of the port jeuno players would spread over in the other 3 areas, leaving the total amount of players in jeuno more or less the same. I feel pretty confident that the chat server can deal with sending a message to 150 more characters without facing overloads.

    There might be more problems on servers that have significantly higher populations.
    (1)
    Last edited by Mirage; 05-17-2011 at 06:06 AM.

  2. #2
    Player Octaviane's Avatar
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    Mar 2011
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    Quote Originally Posted by Tsukino_Kaji View Post
    Because of the PS2 limitations.
    Your answer to everything that you don't like or want is the above statement that is present via your sig in every post you make. Almost 2000 posts target PS2 users and your perceived thinking that PS2 limits or is responsible for everything that is wrong/missing in FFXI.

    Yes PS2 DOES have limitations, but get with the program. It ain't going anywhere anytime soon. SE will make that decision to stop support without your input when the time is right.

    Bring on the chat channels + filter = not having to limit my play time by standing around in Port Jeuno with 700 other people.
    (1)
    Proud to be "Old School" and to have completed CoP pre-nerf

  3. 05-21-2011 12:22 PM
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    Off Topic

  4. #4
    Player Gades's Avatar
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    Jul 2011
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    Gades
    World
    Ragnarok
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    THF Lv 90
    This is without a doubt the worst idea by far, ever.

    You KNOW this channel would be spammed continuously by trolls and therefor would be rendered an annoyance rather than a utility. Why would you even propose such an idea?

    -edit- my question was rhetorical, don't try to answer it.
    (0)

  5. #5
    Player Flash's Avatar
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    Mar 2011
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    Sylph: Flashlight
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    16
    I enjoy the /sh in the cities. It keeps me occupied while enduring the never ending wait for party invites. If we were to create a separate channel for this, we would loose our tradition of window-box-cram that I've grown accustomed to throughout the years.
    (0)
    Come to Taru & Taru will make everything all better!

  6. #6
    Player Kegsay's Avatar
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    Mar 2011
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    Windurst
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    Character
    Kegsay
    World
    Quetzalcoatl
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    BLU Lv 99
    Whilst it's possible for SE to add this I'm sure, I can see one major stumbling block. Each shout would be sent to everyone who has the option (presumably) turned on, which means 1 shout could result in ~3000 or so packets being sent from the servers to every character. Now assume you have at least 1 person saying something every second, and the extra load on the servers becomes unmanageable. I wouldn't say it's a PS2 limitation, they would just receive a packet and display the text, and a client can accept large numbers of packets before performance degrades (see: Besieged).
    (0)

  7. #7
    Player Teakwood's Avatar
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    Mar 2011
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    Windurst!
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    41
    Character
    Teakwood
    World
    Valefor
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    BLM Lv 90
    Right, because every interesting idea for making the game better has to be shoehorned to fit your one-size-fits-all sig, sorry, we forgot.

    On topic: I think this would be a fantastic idea. Perhaps region-wide rather than worldwide, with a restriction on how many lines you can post to it every X number of minutes to prevent spamming; this would prevent the problem of people congregating in Port Jeuno even though there's no -mechanical- reason for them to do so anymore.
    (2)

  8. #8
    Community Rep Camate's Avatar
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    Though we need to do some more testing, and we are not sure whether it would be possible yet, we are looking into the possibility of making/displaying shouts throughout multiple areas.

    To be a bit more specific, we will be looking into grouping certain areas server side so that a shout from one of the areas in that group will be heard from each of the other areas.

    For example:
    If Ru’Lude Gardens/Upper Jeuno/Lower Jeuno/Port Jeuno were to be grouped together, making a shout in Ru’Lude would be heard in the other areas (Upper Jeuno/Lower Jeuno/Port Jeuno). However, this would ultimately quadruple the server load, so we will definitely need to pay close attention to this.
    (24)
    Devin "Camate" Casadey - Community Team

  9. #9
    Player Godofgods's Avatar
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    Mar 2011
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    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Though we need to do some more testing, and we are not sure whether it would be possible yet, we are looking into the possibility of making/displaying shouts throughout multiple areas.

    To be a bit more specific, we will be looking into grouping certain areas server side so that a shout from one of the areas in that group will be heard from each of the other areas.

    For example:
    If Ru’Lude Gardens/Upper Jeuno/Lower Jeuno/Port Jeuno were to be grouped together, making a shout in Ru’Lude would be heard in the other areas (Upper Jeuno/Lower Jeuno/Port Jeuno). However, this would ultimately quadruple the server load, so we will definitely need to pay close attention to this.
    Good plan if possible. Grouping all the jeuno areas together wouldnt matter much. Its not a long run to shout in each zone. What you do want to do tho, is group the area in each town where the abyssea npcs are with port jeuno. That will truly help releive the port jeuno conjestion. That way you can be in any nation and have teleport access and shout acess. With that theirs no need to be in PJ itself. So grouping them areas together would be best.
    (2)

  10. #10
    Player Godofgods's Avatar
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    Mar 2011
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    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Godofgods View Post
    Good plan if possible. Grouping all the jeuno areas together wouldnt matter much. Its not a long run to shout in each zone. What you do want to do tho, is group the area in each town where the abyssea npcs are with port jeuno. That will truly help releive the port jeuno conjestion. That way you can be in any nation and have teleport access and shout acess. With that theirs no need to be in PJ itself. So grouping them areas together would be best.
    As i said, theirs no need to group every zone in the game together. But with abyssea being the current thing in ffxi, the 4 zones that have aby tele npcs should be grouped together for shouts.

    Tele Npcs were added to help releave the massive conjestion in port jeuno. Also with the AH merged, its one less thing you need to go to jeuno for. However, at least on my server, the conjecstion is at an all time high dispite those additions. The reason is, to hear shouts for seals or nms. I may be able to tele to aby from sandy, but if i stay their, ill never be able to find a seal/nm party.

    If one zone in each city (the zone aby tele guys are in) were /shout merged, then their truly wouldnt be a reason to have 600+ people hanging around in port jeuno. Youd be able to hang out in any city and still have full benefits and full acess. That would give the players what they need, and releive PJ conjestion all at the same time.

    So i think that would be the best idea, assuming they are capable of implamenting it.
    (0)

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