So I guess you want it to go back to the old drop rates and lines for gear. No thank you. What that easy to get, don't take TH and don't proc. Want it to be "hard" and take forever don't use npc buffs and atmas.
So I guess you want it to go back to the old drop rates and lines for gear. No thank you. What that easy to get, don't take TH and don't proc. Want it to be "hard" and take forever don't use npc buffs and atmas.
There is no turning back; SE already made the move there is no way it will be reversed.
Then the rest of those n00b kids who started this game 4 days ago with 3 lvl 90 jobs and an emp weapon will just be complaining forever that the already-eased system are difficult because they never felt what's really challenging.
No, I want to go back to when the game was "fun." Drop rates can be improved, and the proc-ing business removed.
In job creation, SE learned how to make FFXI more active. Most if not all jobs from ToAU and beyond are more engaging due to active gameplay; shorter casts and recasts for spells and JA's. The gameplay of Abyssea is less engaging and less active due to all the standing around, doing nothing and waiting. There's hope that future expansions will recall its former level of interesting gameplay. SE, I know you're reading this.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |