I think that's the take-home point here.
When the game stagnated in 2009, it was clear that Square-Enix' modus operandi was to try to get new players in to FFXI to probably recruit them for FFXIV.
This all changed in 2010 with the level cap increase and Abyssea. Now, you are hard-pressed to find a real "new player" anywhere.
The main problem is SE are not prepared to spend money on a game that they see and as about to be super seeded by 14.
They realised about 18 months ago that 14 was not going to be an instant success and they would need to hold on to the ff11 players until it was ready, as such they made everything very easy and gave people very powerful equipment that is great for holding people's attention short term but not long term.
But that is fine by SE as long term they plan to support 14, as such we get mob pushed in to areas that no one wants as they will not spend the money making new areas or extending existing
Last edited by Akujima; 05-17-2011 at 04:45 AM.
悪島 Where the spirit of the moon resides... 気 愛 月光
14 will never replace 11 in the hearts of many players, myself included, if SE does ever decide to kill XI that's it for me
Have people not noticed that it would appear that alot of the new mobs don't seem to aggro? Or at least in some of the areas I've tried. And just bring a high level friend to bodyguard or sneak/invis you like we used to!
The only way you don't have a high level friend in this game now is if your a hermit.
Actually Komori, this video will explain everything you need to know about Online Games. It's a great synopsis into what good social games provide. *CLICK HERE*
悪島 Where the spirit of the moon resides... 気 愛 月光
They updated the aggro conditions of a lot of monsters after the strong, reasonable outcry about questing and such. (but while I haven't visited all the new areas yet, reports say they didn't fix them all, like, they say Hororotu ruins still has some bad spots.)
I'm personally interested in seeing what they did to Garlaige Citadel's basement, because I used to run the Escort for Hire quest that took me through the basement (not grouping for that quest to get through the banishing gate, and can't get through that gate solo), so the basement was my only choice. If it's going to take more than 5min to kill all the monsters on the path, they'll be repopping before I can go back and send my taru escort-ee through.
Edit: Tried the escort for hire quest in Garlaige Citadel... For a whole hour, I went in and waited at the first intersection where he decides to go either to the basement or toward the banishing gate... He never even once turned toward the basement path. I think they removed that path from his choices. This annoys me... back to Crawlers' Nest... at least that one has 2 "OK" paths still.
Last edited by AyinDygra; 05-18-2011 at 02:45 AM.
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