Again what else would you use KS for. you can go right outside of WG and farm the KS. Though people can only see how many it would take them to solo a HQ. Hey who cares if the posters here don't bother with it less people spamming the ???.
Again what else would you use KS for. you can go right outside of WG and farm the KS. Though people can only see how many it would take them to solo a HQ. Hey who cares if the posters here don't bother with it less people spamming the ???.
You said with just barspells you resist 40% of the damage from magic spells.
Add 50% MDT to that and you only take 30% of the damage from magic spells, I don't understand whats so hard about that for you to get.
I did not attack you, I just provided evidence for why your opinion on gear should not be taken seriously.
And I stated in my original post I am mad, 40k seals per d ring, and 2000 per king is way to much.
Let's say you're duoing Dragua, cause you know, real monks can do that without brews. And say someone tries to fight the shadow dragon thats right there, and wipes, right by your mages, and at that time, Dragua uses wing and you and your WHM get petrified. I bet you'd be glad you had some -damage taken gear then~
Yes we did know it, we also understand when it's useful, unlike bad players.
See this thread for what I mean:
http://www.ffxiah.com/forum/topic/20...trategy-as-mnk
The part where the person posts a video of Duoing Drague with his MNK+WHM and no MDT or Earth resist build is priceless.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
If you're going to respond to me, i'd appreciate it if you'd quote my text so people who haven't read the entire thread will at least have some understanding of the discussion.
How long would It take you to farm 800 k.seals? Ok now multiply that by the shitty drop rate of d.ring and then you will see why people have a problem with this system.
The point is that YOU PERSONALLY would have to spend 800 k.seals on average to get a HQ king pop. Dividing them up among eight playes isn't a solution since EACH PLAYER probably wants their own d.ring.Still 800 seals between a whole 8 people is one orb per player.
Last edited by Raksha; 05-16-2011 at 10:42 AM.
Nope, you can't read.
*Without accounting for any mdb you are stuck at 50% magic damage taken, while I'm at 14.56%.
*If you add y amount of mdt, you take 0.50/(1+y/100) and I take 0.1456/(1+y/100)
Therefore, mdb doesn't matter when you want to compare the two options because none of them offer mdb. Faceplam.
So when I ask you for a mob where defending ring would be useful, you link me to a video where a guy proves that you can kill dragua with ZERO defensive gear. LOL.
Last edited by MarkovChain; 05-16-2011 at 08:00 PM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
It's one of the most useful defensive items in the game. It doesn't only reduce damage by 10%, that is only the worst case. The fact is, without a weapon/shield you can't cap PDT on most jobs (is there any job that can? I don't think so).
Let's assume you have -46% PDT without Defending Ring. Switch out a 6% Dark Ring for Defending ring, increase PDT reduction to 50%.
0.54/0.5 = 8% more reduced damage than before. And 46% is very generous, I don't know any job that can get that much. If it's an increase from 40% to 50%, you'd get 0.6/0.5 = 20% bonus damage reduced.
The question where that is useful depends on how you play. If you have MNK and a WHM mule, it probably doesn't (right now). If you solo things on THF or DNC, it can easily be the difference between life and death.
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FFXI: Leviathan > Arcon
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Mages can all cap pdt with earth staff, which is fine to use, since they do not really lose anything by using it.
Even without a staff though:
full +1 darksteel: 4+3+2+2+2=13%
twilight torque: 5%
dark ring x2: 12%
darkness earring x2: 4%
umbra cape: 6/12%
is 46% at night already, and louhi's mask takes that to 47%.
Last edited by rog; 05-16-2011 at 08:27 PM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
When you can cap PDT or MDT without a Dring, the only benefit you gain by having one is opportunity cost. Putting a Dring on instead of a 6/6 Dark ring means you can ditch 4% PDT and/or 4% MDT from other slots. That's it. Look at your own set to see how useful that is for you.
If it means keeping a reasonable X-hit in PDT gear because you could toss on another STP piece? Very useful. If it means you can use a nice offensive piece in place of a PDT/MDT piece? Useful. If you're keeping all of the same gear on anyways and just rocking -54% PDT/MDT? Useless unless you're also rocking Aegis or Burtgang. That's just how it is. Fortunately, any smart player should be in one of the first two situations anyways. There is absolutely no reason not to remove a 4% DT piece for other armor if you get a Dring.
As for killing Dragua on Mnk+Whm without MDT or Resist Gear, is it really that impressive? Heck, that's all I've been doing so I could save some inventory space. RR GH Apoc or RR VV Apoc, MNK/WAR + WHM/SCH and not sucking. Easy 5-10 min kill depending on how fed up I am with food being dispelled and how much I crammed my inventory with.
Last edited by Greatguardian; 05-16-2011 at 11:19 PM.
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