Duration of Last Resort will now last 3 minutes and a new JA that reduces the Amount of HP during Souleater at 45.
What do you think, its a start.
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Duration of Last Resort will now last 3 minutes and a new JA that reduces the Amount of HP during Souleater at 45.
What do you think, its a start.
Start? You just got buffed by Eight circles of hell and I'm ignoring the Souleater adjustments when I say that.
No they weren't, they're still going to deal less damage than a dancer in abyssea. Which is bad, considering drk role is (or at least SE is trying to make them this, but failing) an all-out damage dealer, while DNC is a support/dd hybrid. It makes no sense that they are stronger than DRKs. In fact, it makes no sense that nin is a stronger dd than drk either.
Regardless, drk-underperformance is an imbalance caused by atmas. I say they should fix it through atmas as well. Outside of abyssea, DRK is still prettygood like it was before. Just add atmas that are almsot tailored for drk and the problem is gone.
Abyssea problems should be fixed in abyssea.
It's a start let's just hope they continue to boost us more till we are close to par with others.
All you need is an atma that enhances the things that drk needs, while also having a downside that will make it unattractive for non-drk, but won't matter for drk. Like an atma that decreases crit rate by 50% during weaponskills, but increased the general WS damage.
That's just an example. I don't pretend to know exactly how the atmas would need to be implemented, that's what we're paying SE to do. They have all the damage formulas, and even a test server to try it out before releasing. There has got to be a way to increase the power of single hit and/or non-crit WSes without letting the same atmas make multihit crit WSes a lot stronger in the process. Such an atma would not only help drk, but also for example sam, and a few other jobs.
Will play nice
you edited your post and now my old reply looked dumb
Well they did read our threads for what we wanted most was LONGER duration on Last Resort. Look at the SE and Job Adjustment threads. WE wanted it, we got it. LIKE I said its a start.
I am so happy that they made last resort 3 mins. The notes didnt say they were reducing the amount of ja haste from desprate blows (yet). If they dont this is really gona help us content with the other dds. We are gona have higher dps, we wont need hasso anymore, so now our magic recasts arnt as long when subing sam, unless using segian / third eye. More possable subjobs options, other than /sam most of the time. The soul eater job trait seems like a step in the right direction. Higher dmg from soul eater. I wounder if puting in muted soul would even futher help out when trying t keep soul eater active the whole 1 min.
As for abyssea, I would like if they did buff us, but Im not gona worry too much. It seems SE is going to lead us out of abyssea, and abyssea may turn out like how salavage einjair and ect are now, because of the new content aka voidwatch. Still, this is great news.
It is a start, yeah. I'm just saying it's far from the buff khajit is making it out to be.
Its a good start, its the easiest fix.
ITS A FUCKING AMAZING START.
Now make magic worthwhile.
Ya abyssea isn't the past yet, people really need to stop tryin to force this thought cuz Abyssea is gonna stick around much much longer than Einherjar, salvage, limbus, or any other old endgame event, reason is its a gold mine of xp, plus how much do people love the Epeen, so stop fooling yourself it won't die. However we do need some abyssea buffs to make drk better in abyssea, as well as happier. Now for the main topic the updates to drk, I love it, love it, love it, love it, seriously love it. Longer last resort is epic, and as far as desperate blows is concerned I think they will leave it and maybe buff other jobs, this new team isn't nerfing anything cuz we all complain about nerfs and its more fun to buff the other jobs to the new height. As for souleater fix, I love it also, my fav part is where it says new job traits will increase in effectiveness at higher levels, meaning less hp for dmg at 99 then at 45 (only part i hate about this JT is it's subable). I was hoping for some new magic to go with this but can't have everything, besides I'm still in shock about the new pup additions so I'd probably die if they added more than this at this time, thankfully i got my jesus atma so i'd be good either way.
Let's just hope, through lack of foresight, SE doesn't weaken the implied effect of Desperate Blows, that would really hurt the appeal of this all.
I LOVE YOU SE
(assuming you don't nerf Desperate Blows while you're here)
This is an amzing update for DRK, LR 3minutes..... wow thats insane, and souleater will not consume as much HP, thats our two JA that got improved. very nice job SE.
Also with no lvl cap update on this version update, wonder why SE went ahead and adjusted our JAs.
Does thsi mean drks (rng pup) wont get anything next major update.. guess we gotta wait and see
Well, y'all got your Pseudo-berserk, haha.
But yeah, I'm pretty psyched for DRK to get some love. I'd of liked to have seen something new JA-wise, but if they let us keep Desperate Blows I can more than forgive them for being a little lazy when there being two berserk's in the game. I just hope I didn't just throw all those merits into Souleater recast in vain... Surely spamming Souleater-Guillo's will make up for the lack of Crit WS's.
Failing that, give DRK Raging Rush and it's the best of both worlds.
I'll be honest... 3 minute Last Resort will basically make me a dead man, most of the time. 30 seconds of Last Resort currently gets me hate off of pretty much any tank I've ever played with; 3 minutes... yeah.
I'm dead. So very dead. And I'll be laughing my ass off every time I get raised.
DRK should be removed from the game, because no matter what SE does to buff it, you guys are going to whine lol
The JA itself pulls a lot of hate, that's probably what you're noticing. Having the effect probably won't get you the attention that you think it will.
Having said that, if Desperate Blows doesn't get cornered to the first 30 seconds I am subbing WAR mothafu****. Berserk, Last Resort (w/Desperate Blows), Soul Eater, Double Attack... that will get you killed, and it will be glorious.
3 min last resort without any gimping of it..drk is prolly gonna be broken outside of abyss, combined with a reduction of hp consumption by se, and it gets stronger the higher your level
I have a feeling that DRK is now the best DD outside of Abyssea. Unfortunately, it's still mediocre inside.
F#@%ing love it. Though I wish Drain II and Absorb-STR/DEX/VIT etc. would stack with Cruor Buffs. Regardless, I couldn't be happier with what we're getting as is.
Also, for those saying we're still going to be mediocre inside Abyssea, we should be taking this detail into account:
This might mean Crit WS could be getting a nerf. If that's the case then the spotlight will probably get shared with us in Abyssea. It's purely speculation at this point though, because it could be something else entirely.Quote:
• VIT will play a role in calculating damage taken from critical hits.
You can't say drk sucks anymore. Stop complaining.
Now a well merited dark with muted soul5/5, desperate blows5/5,Last resort effect5/5, and Soul eater duration 5/5
can do some great damage inside that minute and 3 minute time period.
The addition of a vit calculation WILL reduce crit hit damage in a lot of scenarios. So big + for drk.
i mean with war sub for 3 minutes on 2 minutes off u will have +50% atk (puts a lot of drks i know over 1k atk without food or temps or songs or rolls) +25% haste(50% solo with gear added in) +25 accuracy
and for 1 min on 5 minutes off u will deal 10-12% of ur hp as damage and have a -50% enmity reduction.
And so what if your survivability is crap with warrior sub. The healers have been bragging about their cure5/6 spammage. Let them put up or shut up.
The only thing u could possibly complain about with this update is the fact that there was NO mention about last resort scaling down as a subjob. But i doubt any wars would actually sub drk just for another 15% atk boost. They like their X-hits too much to lose sam sub i imagine.
Through all the horrible trolls:
Through all the lack of encouragement:
Through ALL of the pointless bickering among DRKs:
Ladies and gentleman, I declare this day as a victory for Dark Knights everywhere.
When I started the original topic, I wanted everyone to come together and share our woes and hopes in order for SE to hear our demands. And you know what? They listened and delivered...in more than we expected!
Not only did we want a longer LR duration, it was the #1 request from all Dark Knights. We all even would have accepted a full minute! Two minutes was a dream! But guess what? They gave us 3!
To all of you who said we were pointless in requesting such a thing, to all of you who said SE would never listen to us, guess what...they did! They even STRENGTHENED what we originally asked for with an even longer duration than even we asked for. You know what that says? It says even SE knew it needed to be done. They wouldn't do anything that would unbalance the game. They say so all the time: "Keeping Game Balance in mind, we..." blah blah blah.
So, to all of you that supported me and supported Dark Knights everywhere, I say thank you. For those of you who only wished to keep DRK from getting the adjustments it so rightfully needed, I have one thing to say:
http://captionsearch.com/pix/pijobf4e8h.jpg
My thoughts: Voila.
We all need to learn to ajust to our jobs. stop thinking we can solo everything yeah DNC is a hybrid but whats the point they never use cures sambas or anything else. just ws so they are glorified thfs.
Love the drk abilites and am glad SE pays attention to the players if you dont like not being able to do everything your self GO BACK TO WOW.
I'm kind of curious to see how much this will affect new subjob possibilities other than /SAM. I'm sure /SAM will probably still be the overall best for DDing, but with a 3min Last resort and a reduced timer of 4 minutes, 10 seconds (assuming you were smart and 5/5 this), that's just a 70 second downtime between Last Resorts.
Since Job Ability Haste caps at 25% and 5/5 Desperate Blows reaches that cap, Hasso's haste pretty much becomes null. We'd essentially just be using Hasso for the +6STR and +10 ACC.
Then there's Zanshin, which is nice if we miss a swing, but anyone really find themselves missing enough times for Zanshin to be noticable or make a difference? I'd rather have Double Attack.
That basically leaves Seigan, Third Eye, Store TP, Meditate and Sekkanoki.
Still looks pretty good, but I feel like there's room for experimentation. I don't know about everyone else, but I kinda wanna see how DRK/WAR does again after this update.
You will get way more damage out of 5/5 soul eater timer and 5/5 last resort EFFECT.
Than u would off of any other combination of T1 drk merits. Not to mention a synergy of timers as everything would now be put at 5 min timer.
And yes Double atk+ agressor + berserk
vs
seigan/thirdeye+ Xhit + meditate + store TP + siegan
will definately be an interesting decision.
To be perfectly honest, I'd rather have the recast time be lower so I can cap my JA haste more often rather than do it every 2 minutes, but there is sense in what you say.
Tell you what. Let's wait and see how much of an effect this has on Souleater first. If it's a great deal, then I think we should consider what you say. If not, then perhaps Tier 1 merits should continue to be stacked on Last Resort.
Also, if DRK/WAR proves to become better than /SAM, then we can stack Berserk and not have to worry as much about Last Resort effect and keep the recast time lower for Last Resort AND Souleater.
I'm going to be testing all of these ideas.
Keeping your timers close together is always for the best.
#1 it lets u benefit from the -50 % enmity for this period of spiked damage. (u might think its a drop in the bucket but it definately makes a difference. ive seen my brother use an Enmity down gear macro set to trigger the abilities last resort and souleater to reduce thier hate draw from activation and then combo it with muted soul for a further reduced enmity and its definately a noticable difference.)
#2 human error. If u have a 6 min soul eater timer and a 4:10 last resort timer. its a lot easier to get caught not using ur ability when its up. By the end of a party u have lost the 50 seconds u save on merits just by having cumbersome timers.
You have a point about timers being close together. If anything that makes me want to remove Last Resort effect and dump it all into Souleater Recast.
I think I'll try that.
Drk/War is gonna be nice sub, extra JA, Berserk, DA, Warcry, Aggressor. it will be interesting to test this out after update :D excited.
Indeed Muted soul was very underrated i have 5/5 on it cause having the ability to half my enmity when i'm consuming my hp is pretty damn nice it did kinda screw with the DRKs that like to tank tho.
As for merits after update u need to merit Last resort recast regardless.
It's basically reducing ya down time from 120sec to 70sec which is a no brainer.
Either way to put it basically by not meriting u will be losing 50 sec if 25% haste.
As for the bs of Last Resort lining up with Souleater
In the rare case where u use Last resort and Souleater at the same time and use souleater for the entire min;
Presumming ur spamming last resort every 4:10 and ur souleater is on a 5 min recast.
SE Use 1 (LR used first time) Remain time on LR 180 sec
SE Use 2 (LR use 50 secs ago) Remaining time on LR 130 sec (5mins passed)
SE Use 3 (LR used 100 secs ago) Remaining time on LR 80 sec (10 mins passed)
so u get 3 full uses and when u get to the 15 mins and SE is ready just wait 30 secs
So basically u need to wait 30 secs on Souleater every 15 mins in the unlikly case u spam it.
This is nothing for having LR and aka having 25% haste up 16% more often.
As for LR effect vs SE recast if u spam SE then SE recast thats all there is too it.
Summary LR Recast 5/5 then SE recast or LR effect depending on playstyle.
I used to play DRK/WAR in Einherjar (i did the most dmg with that combination there) really good over since it allows you to cap out WS with berserk and give a boost to WS dmg with double attack.
Also DRK/WAR with Torcleaver is gonna be insane considering u should be able to capp out attack with LR+Berserk only problem is hate which for me is cool considering it used to be getting crappy Job traits like tactical parry.
I'm still optimistic for an upgrade to our ws dmg (crit ws or a new ws that can compete at 99). That + this would make me a very happy drk.
Still a major step in the right direction (and yes i'm going to enjoy the fact that I was one of the few who first mentioned this upgrade!)
With fully merited Last Resort outside haste and capped gear haste DRK will hit the 80% hard cap. Basically they will have the equivalent of three minute Hundred Fists with a DMG 131 weapon on a 4:10 timer.
I won't be expecting a crit hit WS after this because that would completely break the game now.
inb4 /sch :D
i'll allow it~