SE:
I have a BLU Breath equipment set. I need to know if they Breath spells will ever be good again...I mean...like...good on hard stuff...not regular trash mobs. Any future adjustments? Thanks!
Printable View
SE:
I have a BLU Breath equipment set. I need to know if they Breath spells will ever be good again...I mean...like...good on hard stuff...not regular trash mobs. Any future adjustments? Thanks!
I wouldn't hold my... breath
Haha, see, I maed a funy
Best they could do: let breath spells go through special barriers like Requiescat. That would make them somewhat useful as I doubt they would ever be useful even given a dmg increase. Our regular melee damage just does a lot more than spells now.
We have no plans to adjust blue magic breath spells.
Gee thanks
Yeah BLU is super hurting now that it can embrava every 5 minutes. Really needs some more buffs. Why don't we give BLU a self-buff that can be diffusioned every five minutes that has the effect of a brew. BLU might be OK then.
It's not fair that the most OP job in the game isn't even more OP.
Cool, thanks for answering. Also, thank you for nerfing BST!
Wow you can diffusion every 5 mins?
Might want to take a bath to get rid of all that saltiness. Btw, Blue Magical (namely Breath) spells has been an issue since they were implemented in some fashion, has nothing to do with "OPness" - since you're crying about an aspect of your job being changed, this is an aspect of BLU that hasn't been addressed in years, whereas BST ended up getting OP over the years.
Such saltiness.
Except it didn't really get nerfed- more like terribly and unnecessairly inconvenienced. Some JP players have already shown that despite the annoyance caused by the short range, they can still do what they were doing before. In other words, all they did was tick people off without really even nerfing anything. So the next question is, why are you happy that SE deliberately ruined people's days without actually fixing any actual problems?
I always wished BLU breath spells were a legitimate tactic if properly geared for, but it never was back in the pre-abyssea days (to my knowledge) and hasn't been since I came back post-Adoulin. It would be cool to be a breath powerhouse though. There's so many BLU spells that were incredibly useless, it's a shame.
Despite what certain (salty) people feel, BLU has been fairly broken in a weird way since its implementation. It's "OP" now because what job isn't OP in some fashion on relevant content since the ilvl introduction? Take someone no where near ilvl for current content and see how well they do versus someone at ilvl for the content (e.g someone with only 800 accuracy and no gifts/job points versus someone capped off.)
Breath Spells had only 1 use: Killing Tarus in Ballista/Brenner. MP cost for the damage and additional effects doesn't match up. BLU is very balanced in that sense, while you can 'spam strong spells' the more technical spells cost a hefty amount of mp, have long cast times and doesn't scale at all. It's like if you were to use your Cure I-VI and it didn't scale beyond what you'd cure for naked.
It's a shame you can say this, and not understand BST feels the same way. And the BST ability that was nerfed was one we had since day one. I guess it's the same way you call BSTs whiners for not liking a nerf, but apparently, those CRYING for the nerf aren't?
I will say BLU does have a lot of useless spells, but by the same token, it has an incredible array of spells to begin with. I wouldn't care if SE changed this though.
I have the feeling BLU will be the next on the hate list of the "Nerf that OP job"-fraction. There are so many paralells to BST.
Like BST it's very versatile and relativ safe. Less safe than BST was, but therefore it deals more damage. It got buff after buff until it reached OP status. BST is out of the shootline now, just wait some month and watch.
Btw, i play both jobs, and i like both of them. Just wish they would calculate BEFORE they buff a job to avoid what happened to BST now, call it how you like it: unplayable, not fun to play, ridiculous, or whatever.
BST wasn't nerfed though. They changed the range, they didn't change anything else about it. BLU has a ton of useless spells and many spells that aren't used due to high MP costs/long cast time/EXTREMELY low damage on any relevant content. This is what I mean by saltiness. "You nerf us..NERF THIS JOB! NERF THEM! NERF THEM!"
You said; "Throw the 100 and 1200 job point gifts ontop of..."
I said this before I'll say it again - Throw a Blue Mage who last played in 2009 into the ring with a Blue Mage who is up to date in say, Escha on a T1 NM. Parse them. See who does well, see who does better. BLU mage is "OP" like any other job in the game is currently if you're in current ilvl/superior and capped on gifts. Blue Mage in particular requires A LOT to get "OP" because it's not a simple level blu, profit.
They don't want Blu to get nerfed. They say IF Bst needs nerf, so does Blu too. It's a difference.
It's also right, if there would be a OP scale, they were on the same level. And Blu is NOT harder to build. Some days more for spellfarming, thats it. Therefore it doesnt cost you gil all the time.
Oh okay, that's not a nerf, yep.Quote:
BST wasn't nerfed though. They changed the range, they didn't change anything else about it.
In the meantime, I suppose if WHM Cure range suddenly became 7 yalms tomorrow (only to WHM btw; every other class could still Cure from 21') you wouldn't be calling that a nerf to WHM, either.
The BST Nerf breaks how the job functions. A small adjustment could have been made to the damage multiplier of the aoe pet moves and it would have had the desired effect without changing the fundamentals of how the job is played.
The Nerf is also broken as when your pet moves after anything that momentarily pulls it's attention you can no longer use reward or tp moves until you literally chase your pet down and stand on its head.
SE needs to adjust this Nerf asap.
-----
As for the point of this thread, it's a shame that BLU breath spells are not being adjusted to make them decent.
Elexia, I don't play BST. I know this is really hard for some people to understand, namely that someone who doesn't play Beastmaster could think the nerf to Beastmaster was completely uncalled for, but it is reality.
And BLU Job Point Gifts completely blow out of the water all the other ones for all other jobs in terms of sheer overpoweredness. Isn't an entire merit category "More BLU points?" I wouldn't mind an entire Job Point Gift Category for DNC that was "One of your Merit Choices but twice as good."
The only job that comes close to that is PUP, with the extra allowance for attachments on their dolls, but if you think PUP is anywhere near BLU, you're wrong.
Since this change the shouts for BST have rapidly fallen off, and suddenly I'm seeing people wanting BLU for an awful lot of stuff where previously they were shunned.
Under SE Logic, is that in and of itself not reason to nerf BLU?
Exactly. I am not calling for a nerf to BLU. I am saying if BST - which was only useful in very niche setups for a very few events is OP - BLU which is useful everywhere - can heal, can tank, can DD can do EVERYTHING is way more OP.
I play BLU and I think it's ridiculously overpowered. BST has never been half as powerful as BLU.
Welcome to what every BST out there is thinking right now.Quote:
I'd be more curious as to why they'd make that unrealistic change.
as a BLU who practically mains it lately, my opinion: 2 more tiers of job traits we only get 1 tier in (from gifts) and an extra 15 "set blue magic points" (from gifts) when modern spells cost upwards of 8 points isn't really OP, I hate to tell you. I still only have 20 spell slots, I still can only usually equip around 12 spells (even with 75 blue magic set points) and as a natural result of that I usually have to delicately balance between healing, utility, debuff and damage. There isn't a single setup possible that allows you to do it all. This is, as usual, coupled with high spell MP costs, recasts, low damage, etc.
Meanwhile Samurai and Ranger get gifts further keeping them kings of the DD world. Go pick on someone else's job for awhile, breaking BST wasn't fun enough for everyone?
I can tell you you're probably not doing it right, because that would mean almost every single spell you're setting has a set point cost of at least 6, which definitely raises some red flags as there are many spells under that cost that are worth setting.Quote:
I still can only usually equip around 12 spells (even with 75 blue magic set points)
You should be hitting close to the 20 spell capacity if you're actually taking full advantage of those 75 set points + the trait system, especially with those gifts if you have them.
Note that just because a spell is newer / worth more set points it doesn't necessarily make it better to equip. Many of the things you should be equipping are pre-lv99. Moreover, you don't need to equip a bunch of direct-damaging spells nowadays; you basically just need a skillchain closer or two. You should be relying more on your melee/WS (or stuff like Subduction spam, if AoEing) for your damage.
I'm not surprised to find another BLU main who doesn't know how to play BLU who wanted BST nerfed.
Oooooo~
Anyways, BLU doesn't look like it is going to be on the chopping block anytime soon. BLU has to balance their spells and traits. They also have to maintain a balance on MP use if you're a non-Tizzy BLU. I main BLU and do it very well. I'm very happy that BST was nerfed. I haven't partied with one since the update and don't ever plan on inviting one ever again. See, I got pretty pissed when I was rejected from shouts and it was the "BST only days". Now, I can mill around on BLU with a spell-set that gives me the ability to mitigate damage, heal, enfeeble, buff, and toss out damage with either swords or clubs. A "real" BST-main will know how to work around the nerf, but everyone else that jumped onto the BST-bandwagon are going to keep this thread alive.