I like to farm sparks. I like to get REM pages from this. I do not like the 50K cap. Please get rid of the cap. Uncap it or raise it beyond 500K. Thanks.
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I like to farm sparks. I like to get REM pages from this. I do not like the 50K cap. Please get rid of the cap. Uncap it or raise it beyond 500K. Thanks.
Do SKCNMs. Get REM pages from that. You won't need to raise the limit on sparks.
SE has already said sparks are not intended to be the primary method of obtaining REM pages. They are supplementary.
I would also like a higher cap.
I use sparks for skillup pages, I would also like a higher cap, simply because I sometimes forget or am annoyed when it makes me go back to dump sparks, because that takes a long time, especially when I'm in the middle of something.
I like Bahadurs best. XD
except it is primary for many people because
1) you don't have to have the best gear already to be able to farm sparks like you do to win high tier fights
2) If you really focus on grinding out the sparks, you can get them pretty fast. Also if you're leveling up in monstrosity, you can pretty easily cap out in a play session and be forced to return to spend them. But since it doesnt tell you when your points cap, you have to watch the log carefully to make sure you arent losing sparks.
There is no reason for the limit to be so low, really. It seems I can accumulate voidstones and traverser stones forever and there's no practical limit on gil (for 99.99% of us) AN, CP or IS, so why should there be on sparks?
Nice to meet someone else on team bahadur. Everyone else does manoples.
SKCNMs can be won easily in sparks gear by 1-3 people in normal. If it's really *that hard*, there's also Easy and Very Easy.
As for High Tier Battlefields, again, Very Easy and Easy exist. Spend 10 merit points and everyone gets 1 chapter, plus additional from the loot pool. These are easily doable in sparks gear, probably with less than 6 people (I know many battlefields on E or VE have been soloed). Heck, even normal should be doable in sparks gear, it just depends on the battlefield. Spend 80 merits (at worst) and you've got a 119 item; and learning the battlefields means eventually you can probably do it on Normal. Either way, if you're trying to obtain 119 gear with weak gear, it's obviously going to be difficult; there's a progression path you should follow (why not do skirmish? you're going to want that gear anyways).
If sparks are obtained so easily, then raising the cap would only make REM pages trivial to obtain. People should have a motivating factor to go out and try these battlefields, and currently, AF/Relic armors are a great way to do that.
As for skillup pages, you can skill up faster spending the time *skilling up* instead of spending your time farming sparks to buy skill up pages to skill up. You'll also get sparks, depending on your method, supplementing your skill gain rate. Wait, there's that word again...
Without an alteration of the vendorable items, there is a very good reason for there to be a limit in place. Unless you'd rather see fishing 2.0 roll around that's doable anywhere with no real prep work, caps, checks, etc. As silly as fish botting was, at least there was work that had to be put into it (getting the lures), and a cap in place (daily fishing cap), whereas unlimited or 500k sparks like the OP suggested would allow someone to make hand over fist amounts of gil compared to fishing.
The cap is there to keep you on the mouse running wheel, same reason merits cap. They don't cap because it's a limitation, they cap for player retention/goal reasons.
I don't understand what the OP's problem is. You want to get Rem's chapters with sparks, go get them. Once you hit 50,000, head for the NPC and dump sparks.
Except when your skill is close to cap and you are forced to do events that allow skill ups where you might only see one or two .1 skill ups during the event. Only because regular mobs won't give you skill ups or at an even slower rate. Then the skill up pages are quicker.
I couldn't beat a "very easy" SKC fight on very easy with a party of trust NPCs with i109 gear. Am I doing something wrong? (specifically, the sahagin fight at Sacrificial Chamber; GEO/SCH and Valaineral, Kupipi and Nashmiera). The mobs had a huge amount of HP and I couldn't even take down one of the four before getting wiped out. Sleep only lasted a matter of seconds.)Quote:
SKCNMs can be won easily in sparks gear by 1-3 people in normal. If it's really *that hard*, there's also Easy and Very Easy.
It's not easy to form a 6 man party for one particular BCNM especially when you've been gone from the game a while and everyone seems to be busy with audolin content etc. Why would I spend time doing that when I can grind out sparks myself easily with no special gear in monstrosity or abyssea?
Your response doesn't really tell me why we need a cap of 50000 sparks, though. It's a pretty low limit that just causes hassle for no real reason. I reiterate that most other currencies we use don't have such a low limit relative to what you can do with them.
The problem is it's an unnecessary hassle. Why should I have to stop farming for every couple books worth of sparks I generate? It's not a disaster by any means, but the sparks limit is pretty low as I just said. It's a QOL / convenience kind of thing. Why would you argue against that?Quote:
I don't understand what the OP's problem is. You want to get Rem's chapters with sparks, go get them. Once you hit 50,000, head for the NPC and dump sparks.
Geomancy/Handbell skills are very slow to skill up even in the best of circumstances. they're slow and clumsy to cast, even with the reduced casting times. It's almost as bad as when we had to skill summoning magic solely by repeatedly summoning+dismissing avatars.Quote:
As for skillup pages, you can skill up faster spending the time *skilling up* instead of spending your time farming sparks to buy skill up pages to skill up.
This isn't a good reason. Raising the limit doesn't substantially increase spark income or result in "fishing 2.0". It merely serves to reduce the periodic hassle of returning to an NPC every time you cap out.Quote:
Without an alteration of the vendorable items, there is a very good reason for there to be a limit in place.
And people say I argue just for the sake of arguing... this is ridiculous. Just raise the cap. There is virtually no negative consequence of doing so.
Because GEO isn't a DD, it's a buffer. You're relying on trusts as your primary source of damage output, which won't work. Yeah, you can nuke, but you're gonna run out of MP really fast and have to get through 4 different mobs (if you use low tier nukes, it will just take a long time). I would say it's possible, but it's a really impractical setup trying to solo an SKCNM as a support job, with no one to support but trust NPCs that do low damage and have low accuracy (and since your item level is low, even worse, since that makes them weaker). As for sleep, if it only lasted a few seconds then your magic accuracy (skill or from gear) is too low, because that's a primary strategy to doing that SKCNM (sleep them all and kill one by one). If your macc gear is not adequate, then your nuking gear probably isn't adequate either.Quote:
I couldn't beat a "very easy" SKC fight on very easy with a party of trust NPCs with i109 gear. Am I doing something wrong? (specifically, the sahagin fight at Sacrificial Chamber; GEO/SCH and Valaineral, Kupipi and Nashmiera). The mobs had a huge amount of HP and I couldn't even take down one of the four before getting wiped out. Sleep only lasted a matter of seconds.)
It's not easy to form a 6 man party for one particular BCNM especially when you've been gone from the game a while and everyone seems to be busy with audolin content etc. Why would I spend time doing that when I can grind out sparks myself easily with no special gear in monstrosity or abyssea?
Your response doesn't really tell me why we need a cap of 50000 sparks, though. It's a pretty low limit that just causes hassle for no real reason. I reiterate that most other currencies we use don't have such a low limit relative to what you can do with them.
It usually is pretty easy to get people because there's tons of people like you thinking the same thing. Generally all it takes is a person to try to form a party for something, and if you're doing it on a lower difficulty then you don't need to be picky about compositions. You don't even need 6 people a lot of the time (SKCNM N can be done duo, trio). Technically, a high tier battlefield or SKCNM *is* adoulin content because it's relevant to everyone. You should spend time doing it because it is MUCH faster than grinding out sparks, profitable, multiplayer, and probably more fun.
The cap is there to serve as a detriment to you using sparks to obtain chapters so freely from it; and if you're trying to get all your chapters from sparks and think it's a problem, then it's doing its job. That should be encouraging you to seek out the primary method of obtaining these items (you know, the better, faster method).
It's not that bad. You could look away from the screen and just spam the enter key on Indi-Poison or something for a while. Use the skillup armor from sparks, moogle trust if you have it, other skill up gear if you have it, and food if you want it to go even faster. I still think this is MUCH faster than skillup pages, especially since its two different skills that need to be done at the same time. It didn't take very long to max my geomancer.Quote:
Geomancy/Handbell skills are very slow to skill up even in the best of circumstances. they're slow and clumsy to cast, even with the reduced casting times. It's almost as bad as when we had to skill summoning magic solely by repeatedly summoning+dismissing avatars.
Also, you may skill up even faster using geo-spells on a trust or reive over and over (because skill ups generally go faster if casted on NPCs).
The hassle is intended. They are meant to be supplementary, not a primary method. There are other, much better, faster ways to do all the things you want to do with sparks; and they reward other things along the way (battlefields give good loot).Quote:
It merely serves to reduce the periodic hassle of returning to an NPC every time you cap out.
And people say I argue just for the sake of arguing... this is ridiculous. Just raise the cap. There is virtually no negative consequence of doing so.
It's supposed to exist to deter you from doing that, but you want it to be removed so you can do it anyways... but there are other, BETTER ways to do these things. You should be doing those.
Also, as the other guy mentioned, it's a great bot deterrent.
Forced? I personally don't join events until my skill is capped. It doesn't take long. Healing magic skill is just a matter of spamming Cure on a Trust NPC (it gives increased skill rate because it's an NPC, same as spamming on an undead mob), enhancing magic is buffing over and over (again, better on a trust)... none of this is really that hard. You shouldn't be skilling up *during* events, because if you're doing an event where you're not maxed out on skill, you're missing a lot of potential that could easily be resolved by just going and capping it out. And yeah, it's not "hard", but it also doesn't take very long either from my experience (I think I maxed staff skill in a couple hours or something without books?).Quote:
Except when your skill is close to cap and you are forced to do events that allow skill ups where you might only see one or two .1 skill ups during the event. Only because regular mobs won't give you skill ups or at an even slower rate. Then the skill up pages are quicker.
The only skills that take notably longer than the rest I would say are summoning, geomancy, handbell, instrument, and singing. However, those are easy to cap because it's just a matter of standing in one place spamming the same skill, so you can just mash enter or a macro over and over.
Skill books work fine, yeah. If you're that close to cap, you shouldn't need so many that you need to farm for sparks regardless. Either that, or do these "events" on a job that is capped already and then use the sparks from the event to buy skillbooks for the other job.
THIS ISNT JUST ABOUT REMS TALES.Quote:
The hassle is intended. They are meant to be supplementary, not a primary method.
This is about EVERYTHING you can get with sparks. The hassle is not intended, and doesn't change how "primary" or "supplemental" it is. Just because SE said "we intended for <blank>" doesn't mean that the limit on sparks is because of that intention. It's just some arbitrary number. Im sure they didn't want AN, CP, and IS to be a "primary source" of gear, but there is no significant cap on those. Your argument has no merit and no precedence.
Every couple hours you have to go back and spend your sparks. I repeat, this does not significantly affect the speed you get sparks. it's JUST A HASSLE, nothing more. A hassle that doesn't need to exist and doesn't hurt anything by not existing.
It doesn't do anything to deter bots. It takes hours to cap sparks. Do you really think wasting a few minutes every few hours really deters bots?Quote:
Also, as the other guy mentioned, it's a great bot deterrent.
I really don't understand why you're arguing against this. If you arent farming sparks, this doesn't even affect you. The trivial amount of gil a bot has the potential to gain from farming sparks (not that I believe any RMT actually does this) is an incredible waste- sparks are far more useful for other purposes. I can't think of a less efficient way to get gil.
You complain about the threat of botting yet you claim we should do just that to skill up by automating the process with macros. mixed messages?Quote:
However, those are easy to cap because it's just a matter of standing in one place spamming the same skill, so you can just mash enter or a macro over and over.
Which, by the way, is a completely legitimate use for them.Quote:
It takes hours to farm Dom Notes which you can also exchange for NPCable weapons and "cash in" with(same as sparks).
Why should ordinary players be inconvenienced just for the sake of inconveniencing RMT? Which, i might add, are barely a problem at all in the game anymore. If anything it inconveniences ordinary players more than it does RMT.Quote:
Nobody is saying that locks intended as RMT countermeasures are effective at stopping ppl doing stuff like that, only that it causes inconvenience to to everyone - including RMT.
Also, your example of dominion notes is a poor one because dominion notes don't have the low cap that sparks do. The restarting of pages is also nothing like hitting the sparks cap. You're not limited to anywhere near the same degree in how many pages you can do or notes you can obtain.
I'm sorry. "Becuase RMT" is not a legitimate reason to hassle the playerbase. They can come up with ways of stopping RMT that don't involve arbitrary restrictions on what normal players can do. I also do not accept that RMT is the reason for the current sparks cap in the first place.
Instead of making worthless guestures, they should be spending their time coming up with real solutions. A guesture to the playerbase that they'd like to make life in Vanadiel more convenient would be a lot more appriciated. Your admission that they are little more than guestures is proof that they don't need to exist.Quote:
The Countermeasures are a "gesture" more than anything.
If they find that vendoring items given by spark NPCs is an actual problem, then the solution is simple: Nerf the NPC sell values of the items in question. I maintain it is ridiculous to suggest that the sparks cap is intended as an RMT deterrent.
Oh, did I mention I get far more gil from opening abyssea teasure boxes than I could possibly get from selling items given by NPCs for sparks? Should we put an arbitrary rule that you must speak to an NPC for every 10 treasure boxes you open or you can't get any more? Maybe we should make it so you have to do a reset quest every 5 avatar fights you beat to prevent people from getting too much gil from those too.
This is incorrect, COR's best ammo(which is only ilv117) is only available via sparks. Spamming ilv117 ammo when almost every relevant content are ilv119~ilv 130+ is playing the game as intended. If you spam the ammo like intended design your spark would be fairly low.
The issue about RMT is easy to solve, just lower the NPC price for spark items to 0. There are 0 reason for sparks cap to be this low, and it's not going to stop solo players farming REM's tale anyways......if you really want to solo REM's tale, you'd just use warp, it doesn't take more than 2 min to dump them.
Mods, go ahead and lock this thread or nuke it or whatever you guys do. I got my answer.
I had to be at the computer, manually taking actions in order to farm my sparks. I had to manually select the objectives I wanted to use, and occasionally manually select new ones if i completed a non-repeatable one.Quote:
But the point is, I had to be at the computer, and manually unlock each box, and manually take the items out.
As the above poster stated, just because something may have been 'intended' (it is somewhat of a leap from "getting rem tales is intended as supplementary" to "having a 50k cap is intended because it allegedly reinforces this") doesn't mean that it's the right way to do it. And if we don't let them know what we think about their solutions, then there's zero chance of a change.
This is mainly just an observation on what I have seen from the development team, but if we go by all of their responses, this forum seems kind of useless. Ideally I agree that the players should let the development team know so they can make a change. The problem is, our responses either consist of "Oh we already have plans for that and It should happen in the near future." OR "We don't have any plans for this." Sometimes they don't even give a reason why there are no plans. The point is, they very rarely, if at all respond with "We currently don't have plans with this but we will talk it over with the development team and we will go from there." I'm not saying that they never talk it over with the development team when it comes to our feedback, but if they do talk our feedback over and consider our ideas, they do shitty job letting us know about it.
Unfortunately right now it feels like, unless they already have plans for something we suggest, it ain't going to happen. So if they respond to this thread, you better hope they have plans for it already, otherwise you are sol and jwf.
To some extent I agree, but there have been cases where substantial backlash from both sides of the game's community (meaning JP and NA) has produced results. You certainly can't get anything to happen if you don't give any feedback, that much is certain. Even if it's not likely, its better that we speak up than say nothing.Quote:
This is mainly just an observation on what I have seen from the development team, but if we go by all of their responses, this forum seems kind of useless.
Then they're failing because they sure as heck aren't retaining players.
The whole point of mousewheels is they never stop spinning until the mouse stops running, and goes for some well-earned ZzZzZzZz's.
Are you guys still going on with this?
Looks like it. Shouldn't be surprised about it.
Actually the last post about it was a few days ago. You guys just did them a favor by bumping their thread lol. Just saying
Oh, no they didn't post in this thread on Sunday! Its not like the thread was near the bottom of the page. >.<
Not really because if you do it in abyssea, leaving = lights reset which means you either won't bother to carry on or will take vastly longer. If you do it in GoV, again you lose progress. Any events you do which give xp with capped merits are lost. Forgetting to use merits or sparks means you lose everything over that.
Going from 1 to 99 means a vast excess of sparks, unless you know to use them in advance that's a lot of wasted points that you have to then regain at 99.
1) Make all spark gear to have 1gil sell value to NPCs
2) Remove the cap on Sparks