just kind of wondering what ppl are useing these days. most my drk gear is "AH" gear as i have 12 jobs i beat maat on so my gear if set for muti job use.
Printable View
just kind of wondering what ppl are useing these days. most my drk gear is "AH" gear as i have 12 jobs i beat maat on so my gear if set for muti job use.
i'm currently using full perle while working on af3+2 and getting my hands on twilight head+body+scythe.
Currently, the best armor setup for a DRK is AF3+2 Head, body and hands with Ace's pants and feet to TP in. Twilight Head and Body for WS use.
Everything after that is just the best haste and ATK or Store TP items you can get for TP-gain and the best ATK and STR items you can get for WS.
ACC no longer matters.
Ace's Hose/Sabatons/Dominion Ops leg armor can get up to 4 haste but GL with that, Atheling, some stuff depends on weapon/xhit build... Hoard/Tactical/Attila's/White Tathlum/Rose Strap for instance, Grim Cuirass for PDT set/Potentially some WS sets if nothing better, Twilight once you're that far are options as well. Don't remember everything but that's a few items you should look into.
If you're asking what the best gear is, Penitence +2 is far better than Twilight.
Arguably better than Redemption even, because of the sacrifices you have to make (or perhaps impossibility outside of Abyssea) to 5-hit the 502 delay.
So on the TP side:
Penitence +2, Rose Strap, Fire Bomblet
Bale+2 Head, Bale Choker, Brutal Earring, Abyssal Earring
Bale+2 Body, Bale+2 Hands, Hoard Ring, Rajas ring
Atheling Mantle, Goading Belt, Ace's Hose, Ace's Sabatons
26% Haste.
Clean 5-hit.
Only issue is you have to keep the Store-TP gear on for Quietus.
Torcleaver >>> Quietus (Quietus is not an impressive Weaponskill)
Also if a WAR is 5-hitting a 482 Delay Ukon then a DRK should have no problem 5-hitting a 502 Delay Redemption, do the math before spouting false information. 5-Hit Redemption is actually very easy to accomplish.
The ODD AM and Lower Delay will destroy Penitence.
Edit:
For those of you that don't know how to math out STP for X-Hits FFXI Calculator is a very useful tool, I highly recommend getting it.
Allow me to add some footnotes to your post:
*In Abyssea, with gimp atma and /THF
Outside of Abyssea, Quietus keeps just about the same numbers while Torc drops to about half as strong.
*In Abyssea, with a +20 STP atma
5% lower delay and 30 seconds of 10%(?) chance of double damage will not offset loss of 5-hit. Hell, a 528 delay can 4-hit easy in Abyssea.
So as long as we're staying in Abyssea, you might be right. But then the real answer is "Level WAR"
Um... No lol Torcleaver Destroys Quietus both inside and outside, especially if you are holding TP (quietus does not increase Damage from TP), and if you are Subbing /thf there is something wrong. The only way Quietus will beat Torcleaver is if you are taking advantage of its Ignores Defense property, which in the majority of situations isnt doing anything for you.
Once again, Do the math before you pull shit out of your ass, WAR can 5-hit outside of abyssea just fine, you can do so with Carbonara or the Regain Earring from WotG.
DRK can 5-hit Redemption with very little effort, and you don't even need to use rose strap to do it.
Then obviously you have your terminology wrong and are referring to a 5-hit 'rebuild', which is six hits including WS and thus called a 6-hit.
That you don't understand how a 5-hit makes Penitence better than Redemption isn't surprising.
Nor is the fact that you think a 4k WS will beat a 3k WS dropped twice as often and with superior DoT.
I have surmised your knowledge of this subject exactingly, thank you. Enjoy your e-peen WS.
5-hit Build 4-Hit Rebuild, are you really that blind sighted? Things don't NOT WORK because you said so. Your grasp and lack of knowledge on game mechanics is really killing me.
Brutal, Rajas, Ace's Sabatons, Rose Strap, Tactical Mantle, Hoard Ring, Goading Belt, White Tathlum, Askar Korazin, Attila's Ring, Net you 20.8 TP a Swing, putting you at 83.2 TP after 4 Swings, which in Return makes it so you only have to Weaponskill in Brutal/Rajas. This is outside Abyssea and a true 5-hit Build Using Redemption with a 4-hit Rebuild.
Inside of Abyssea you don't have to depend on so much STP because of the Regain from VV.
So once again stop pulling shit out of your ass (you seem to be very good at it) and have math to back up your claims before you spit out bullshit information.
"This can't work because I said so!" is not solid information. Please go Troll somewhere else.
Congrats on your gimp set. I didn't say it couldn't be done, I said it couldn't be done without sacrifices. Good job dumping Bale body, Abyssal earring, Atheling Mantle, Core/Bomblet, Bale Choker... all for a 5% delay advantage that will never actually manifest in real applications (see: unless you're fighting something for 45 minutes you'll never get an extra swing or WS) and three base damage that you probably offset well with ~40 gear attack lost (which is even more lost once food is applied).
You assume, like the pompous prick defending his picking the wrong toy from the bin that you are, that I haven't done the math. If you knew who you were talking to you'd understand that I wrote the book on half the math involved.
Go back to being 'quit' and leave us real players to our game, k?
Well that answers my question that your the same idiot player from FFXIAH that is known for your lack of knowledge.
The Sacrifice in Gear is more than worth it because going from a 6 to a 5-hit is a 20% increase is over all Weapon Skill frequency, which is kind of a Big Deal, and you are still hitting the haste cap.
A 5-hit Redemption, also still has the monstrous advantage of its Aftermath, Especially inside Abyssea you are constantly swinging for 1k. To ignore that you are just kidding yourself.
Also real players? Please do yourself a favor and go learn the game mechanics you obviously read the forums to see what people have to say, but you seem to ignore all of it and believe what you want to believe even if the math is right infront of your face. Please continue Subbing Thf and doing other stupid things that make you the horrible player that you are.
I am a pretty well respected DRK even if I do come out harsh when people say stuff that is wrong and try to force bullshit info down peoples throats. 90% of the time I am right, and if I am wrong I will humbly admit defeat.
Suck Less, Period.
Gee. My math must be off.
I mean, even if you wanted to argue having a BRD and merited DNC in your party, you don't even have the 24% to be hitting 80% cap full-time, and if you're talking about being that close to haste cap, 3% haste becomes a big deal.
Once you have that nice 70/30 WS:TP ratio of a 5-hit with Empy WS, aftermath damage works out to about +10% to total. Massive!
Also, you used 'respected' and 'DRK' in the same sentence. I find that hilarious.
Zeleus Tiara, Bale +2 Gauntlets, Goading Belt, Ace's Hose, Ace's Sabs 25% haste in gear, rounded down to 24.51% Haste
So you are actually at 25% in gear, which you need 26% to truly hit the haste cap(That last %.49 is not that big of a deal) using Redemption's 5-hit that I posted, but either way you still have a massive advantage over a Penitence 5-hit.
You are completely Ignorant if your think Penitence can hold a Candle to Redemption.
Once again making more claims without being able to back it up.
Hey, I still forget about Tiara. You have me there.
Now let's go back and look at what started your little tirade:
Look at how much shit you have to throw at Redemption to 5-hit it and make it better or at least less arguable?
I admit I only did 5-hit Penitence +2 vs 6-hit Redemption (90), but the difference was negligible and came only down to Aftermath, and how much aftermath you get depends on how much haste you have: More haste = more Aftermath overlap.
In terms of obtainability for a given performance level, Penitence +2 still wins.
So when was the last time you hit capped haste? Be honest. That's the crux of Redemption vs Penitence +2 here.
Its not arguable it IS better.
Also .49% Haste is basically doing nothing at all and is negligible, especially when comparing a 502 Delay to a 528 Delay.
For Example lets say you throw a Sword strap onto your 528 Delay scythe, Sword strap is roughly equal to 3% haste, that 3% difference only brings your scythe down to a 512 Delay, so either way the 502 Delay has quite the advantage in speed vs. your 528 Delay.
The only scythe that could honestly challenge Redemption would be liberator and thats IF you can maintain the Level 3 AM, which isnt likely at all if you arent in a fast pace attacking situation.
Yeah, you missed my concession: I didn't calculate 5-hit Redemption.
Keep in mind you have to WS in that trash though.
But Penitence +2 5-hit was ~4% better in my math without Aftermath calculated on Redemption 6-hit because I wasn't sure how it functioned.
Don't get me started on partial haste increases, because i can say the same about the flat 5% reduction on Redemption doing basically nothing unless the mob is standing for longer than three minutes. I've done that argument to death. If you really want to hear it since I remember the numbers from the Perdu days:
20 hits of 528 delay to 21 hits of 502 delay is 178 seconds for 502 to gain a hit or 12 minutes of straight melee to gain a WS advantage. Apply haste and this starts to go down, but then WS saturation levels it off at ~35% of it or 62 seconds. Any mob that dies before 62 seconds eliminates a major portion of Redemptions delay advantage.
You don't, you only have to keep Brutal and Rajas (you would have them on anyways) in your Weaponskill gear for the 5-hit that I gave you for Redemption.
You have to realize also with redemption you are hitting twice as hard with melee swings alone than a regular scythe 40% of the time, Empyrean AM is no joke at all.
I will even go as far as saying that a 5-hit Redemption in a fast high haste situation can and will trump Caladbolg.
Torcleaver is the stronger Weaponskill, but the faster Weaponskill frequency in the end would more than likely trump Caladbolg. I say this comparing the speeds of a 5-hit Apocalypse (513 Delay) to a 6-hit Ragnarok (431 Delay) in a capped haste scenario when I did the math between the two Apocalypse built TP only .3 Seconds faster than Ragnarok.
Redemption with its 502 5-hit Delay would obviously build TP faster than that .3 Second difference, Caladbolgs Delay is 430 very similar to Rag is why I am comparing the two.
Gee, what'd I say four posts ago.
Also:
70%WS/30%TP split, 1.4 * 30% = 42%+70% = 112%
Aftermath isn't all that great since it doesn't work on WS, which becomes the far greater portion of damage with Empyrean WS and serious hit-building.
You don't need the STP gear if you've got VV, but I already stated that if we're talking Abyssea then DRK can get bent and I'll take the WAR. Otherwise, you need the STP gear since you're throwing a 1-hit WS, since you need a full 20tp return from it unless you've got more than a bit extra on your TP phase to start offsetting it. Having your 5-hit cake means eating it on WS too, which Penitence +2 actually stays in better gear for.
Unless you're talking about throwing Guillotine instead, which throws your Aftermath advantage out the window. It's 3am, I'll allow you to have forgotten than Quietus was one-hit.
'Eat carbonara' is not a solution, because then Penitence +2 breaks out the attack food.
Are you understanding now that I do have a basis for all of this and I am not talking out of my ass? Thanks for the petty insults along the way.
I understand its early (I have a flight im staying up so I can sleep on the plane) but, Reading comprehension, I mathed out the TP returns for you earlier. I know Quietus is a Single Hit Weaponskill, with the Gear I gave you:
With 20.8 a swing after 4-hits you end up with 83.2, only using Brutal and Rajas in terms of STP while using Quietus, it nets you 17.0 TP exactly After Weaponskill. Meaning After Weaponskill, swinging for a 4-hit Rebuild would put you at 100.2 TP.
I really don't understand your refusal to believe a 5-hit to be possible when i'm doing the math and putting it right infront of you.
I HIGHLY recommend downloading the newest version of FFXI Calculator since you have trouble understanding how STP actually works and what you can do with current gear available.
Also the AM IS a big Deal, that AM is the 5% ODD that relics were so praised for before abyssea but it procs 40% of the time. Especially if you are inside of abyssea where you are constantly hitting for 1k+ with the bonus from Razed Ruins. Outside you would be swinging from anywhere to 560-750, critting for 850-1k when it does happen, this is not something that can be ignored and it makes the weapon vastly superior to others.
The ODD is the best when the DRK set effect procs.
The world implodes.
Go back and read my first post. I said you had to make sacrifices, and my 'impossibility' standpoint was based on not losing a decent haste value. Zelus Tiara makes up for most of that.
More petty insults.
Those are great e-peen numbers, but let me put this in dead simple terms.
The more you reduce the number of hits between WS, the more your ratio shifts to being mostly WS.
The higher your fTP (or total fTP for multihit-WS), the more your ratio shifts to being mostly WS.
If you have 4 hits between WS, and a 6.0 WS that carries about 40% more base damage from WSC, you're looking at 67% of your damage being from WS.
So 33% of your damage is from TP phase if you aren't camped out on your 140+ TP like a tard.
40% ODD only affects this 33% of your total damage, and is simply 40% more damage. Crits don't matter, other bonus procs don't matter. It's just 40% more melee damage on top of all of that. 1.4*33% = 46.2%
So even using more grounded figures (I've seen greater spreads from SAMs though, no stretch that a DRK could hit 70/30), you're still only getting ~16% more total damage from Aftermath. It's nothing to sneeze at, but I showed the 'inferior' Penitence +2 beating a 6-hit Redemption by a fair portion of that without Aftermath calculated.
12-16% is not 'vastly' superior. Your overassertion of Aftermath is the same as your overassertion of Torcleaver. It's big numbers only in the small scope. In all seriousness it probably proves even more true on Caladbolg and I bet the total damage increase from Aftermath is a single digit percent.
Once again you've slipped into Abyssea too. Please stay in the real world where we don't get out-DD'd by BRDs (and I don't out-DD hotshot Drakesbane DRGs with Infernal Scythe, trade secret...)
I have Hit up to 2.3k with Caladbolg's AM and DRK set bonus proc'ing at the same time, its very rare but when it does happen, it is pretty amazing. The proc rate of the set bonus is pretty shitty though, its only around 5% with 5/5, Apoc being the only weapon that can honestly take advantage of the full set, but in all honesty a 5-hit Mixed set would end up being better for Apoc. The average DRK set would be 3/5 (body/head/hands) but in all honesty its nothing groundbreaking at all because its so rare when it does happen.
The sacrifices DONT MATTER why? Because they effect your DoT during the TP phase and either way, a 5-hit Redemption is still hitting TWICE as hard as a 5-hit Penitence. Neither are being gimped in terms of Weaponskill gear with the build I gave you (something you keep ignoring).
Why don't you go on FFXIAH or BG and post that you think Penitence is better than Redemption and that Empyrean AM is worthless. Because trust me it won't be just me hounding you for your ignorance.
Okay, so explain to me how a chunk of accuracy and attack (and don't say attack is capped, a 90 Apoc DRK with stacked Atma doesn't cap Attack on lv90 abyssea birds even with Red Curry Bun, see BG) is "only affecting melee damage" but suddenly a 40% chance of double damage isn't subject to that same stipulation?
Which boost would you rather have: 30% more damage full-time or x20 damage 1% of the time?
I know it sounds like a retarded question, but you've already given the retarded answer...
You put words in my mouth that Aftermath is worthless, I showed only that it wasn't an n'th as effective in total damage increase as you praise it to be. If ever I need an example of BNS I'll look you up again.
My statement, again for clarity:
Penitence +2 5-hit > or ~= Redemption 6-hit
That you can 5-hit Redemption is interesting, and perhaps changes it back around, but I'm sure if I dug hard enough I could 4-hit Penitence and use your same argument that "the sacrifices don't matter" as long as I'm still hitting 80% delay reduction with a perfect party setup. Please continue putting words in my mouth and cooking up a 'best case' scenario and setup for Redemption to take it's woefully lost title of best scythe back.
You can at least agree that Twilight is trash at this point, no?
There is absoultley no reason at all for you to compare a 5-hit Penitence to a 6-hit Redemption, especially when it is not hard to acquire the gear to 5-hit the Weapon. Also Are you seriously comparing ACC? ACC has been irrelevant for a very long time, minus a very select few mobs ACC is capped 90% of situations without using Pizza.
Just like WARs get hastled to 5-hit their Ukons, a Redemption DRK should get hastled to 5-hit their Redemption.
You just assumed and fought against the idea that it was possible to 5-hit Redemption blindingly, even trying to say you sacrifice too much in WS gear without even researching or doing the math to back up your claims, even AFTER I did the math for you to show you otherwise.
The first thing you did was fight against the idea of Redemption being able to 5-hit saying it was only possible inside of abyssea, which I quickly threw the bullshit card on you. The only person trying to turn things around and change opinions is you.
You are comparing a very minor loss in attack, and even if it wasnt Capped do you HONESTLY think your Penitence is doing more damage in the melee phase than a Redemption during aftermath? Its maybe a 60 Attack difference, not that big of a deal for a job with naturally high attack anyways. Redemption also has the higher weaponskill frequency from the lower delay.
Trust me your Penitence is FAR from the best weapon for DRK, I really doubt it even compares to Apocalypse and Apoc is honestly not that great right now, its probably third best Scythe at the moment.
I don't know what the hell you are trying to prove but your weapon is not better than an Empyrean/Relic/Mythic in any way shape or form. It MIGHT come close to apoc but that is very doubtful.
I found your 5-hit build for Redemption interesting, but I reject it because you are a douchebag about it and greatly overblow the difference.
Also, I don't even have it, and if I had it I wouldn't even be using it half the time. So what's your point there? You're the one with emotional stake in Empyreans being the best and staying the best.
Anything you say "doesn't matter'" does not magically cease to be a mathematical component of damage dealt, and you have a terrible habit of thinking precisely that.
Jesus christ Raelia, Gradd is giving more than satisfactory answers to every post you have.
Here, I'll break it down to you:
1. WS frequency is important. A 6 hit is good, a 5 hit is better. You can say whatever you want about Askar Korazin, IT IS A BETTER TP PIECE if you can 5 hit it compared to Bale Cuirass +2. DO NOT overlook Store TP.
2. 6 hit & 25% haste = good.
5 hit + 22+% haste = Better. WS frequency will trump a TP rush to 100 under a 6 hit scenario. Guess what? more WS's = more damage.
3. Redemption is a good weapon, Caladbolg is as well. It is possible to 6 hit a caladbolg with a little sacrifice on Haste, but given the consistency and overall high-end damage of the WS it is a good weapon if you build it right. I can't vouch for Quietus at the moment. I haven't seen, however, impressive numbers.
Given the fact that Redemption can be 5-hit'd, then for personal experience I can say that the weapon is in par with Torcleaver (Zic or Raen can correct me there).
and to end:
Seriously.
I think a 6 hit Caladbolg may as be in par, if not, out damage your build right now. Don't get too far ahead thinking that the Penitence +2 *is* the best weapon available because it is not.
This isn't where i parked my car, I could have sworn this was Blue Gartr. Oh well, while i'm here
My DRK is setup like this atm.
AM Down
Apoc/rose/x/Whitetath
AF+2/Bale/Bale/Brutal
AF+2/AF+2/Raja/hoard
Tactical/Goading/Ace's/Ace's
AM up
Apoc/Rose/x/Bombcore
AF+2/Bale/Bale/Brutal
AF+2/AF+2/Raja/Mars
Atheling/Goading/AF+2/AF+2
My AM up set isn't perfect goes back to a 6hit but as seldom as I use DRK its fun to have the big crits.
http://beast40.com/FFXI/2550crit.png
Considering ACC is pretty much useless now, I suggest only carrying such things as a backup in case you find yourself actually missing the target somehow, and honestly, if you're missing a lot, you should ignore your STP build and eat some Pizza.
I have my Bomblet and Abyssal on stand-by while I use Aesir Ear Pendant and Bomb Core instead.
Also, in regards to redemption and it's low delay not being able to do an effective 5-HIT, abyssea or not, you don't need to make any major sacrifices in gear to do it.
Rose Strap, Aesir Ear Pendant, Brutal Earring, Hoard Ring, Rajas, Goading Belt and Ace's Sabatons will get you enough STP you need as long as you /SAM and eat Carbonara. And again, this is for OUTSIDE abyssea. Inside, drop the Hoard Ring and use a good Regain atma like VV (which any respectable DRK should be using in the first place).
Penitence +2 only makes it easier due to the delay. Also, +2 is only equal to the level 90 redemption. It will lose it's luster once the level cap raises again while Redemption and Apocalypse continue to hold the candle for the best Scythes to use.
IMO, it's better to just use Twilight Scythe and ignore Hoard Ring from the setup I gave (Losing 4 STP will still net you a perfect 20TP per swing for a 5-hit). It's easier to obtain (At least I thought so) and you can put that ring slot to better use without losing any STR or DEX (and in turn ATK and ACC). This is just my preference since you can do whatever you want to reach 5-hit.
Just go for what is easier to get. If you can get Penitence +2 faster, do that. If you already have a twilight scythe or can get that quickly, do that instead. The difference between them isn't major. Yes, you get Quietus, but lets be honest here. Quietus is just a different-looking Guillotine.
Either way, both Scythes are only just placeholders for Apoc, Redemption, or whatever else is coming in the future.
tl;dr version: You have options. The differences really just boil down to 1 or 2 different gear choices and whether you eat STP food or not.
Apoc will be on top again :)
Why is noone using Bale Earring (I know I do since acc is not an issue), since I have +35 acc with my Apoc alone.
idk unc but i know most of us are, maybe kag just hasnt got yet?
another question, should i redo quest abyssal > suppa? idk....kinda mixed about it....
I don't have it yet. :(
I've asked a good deal on bg about caladbolg vs redemption and the math people there all claim that the gsword beats redemption because quietus is just THAT bad.
Personally I'm torn, not really sure which drk empy to do
bale earring pretty much makes abyssal earring useless unless you like the look of 5 more skill on your skill level, it doesn't break any tiers or increase our dmg enough to beat bale earring, suppa on the other hand is extremely useful for what should be obvious reasons. I know that i'm redoing DM with my shell to get a suppa.
Yeah, I get it guys.
Gradd could still turn down the 'asshole' level about four notches first. I know and understand what he's saying, it just wasn't what I was arguing to start with.
"Accuracy and Attack are useless" is a dangerous meme though.
I was browsing various job forums out of boredom and stumbled across this thread. There's a long held misconception that I would like to correct. Some people have an idea that fight duration has something to do with how effective delay reductions are (from Haste or Dual Wield or simply a weapon with a smaller delay.) There is some truth to it, but it's the opposite of what people typically think.
Every weapon, even without any form of delay reduction, will experience 'waste delay' when you're not the one to get the killing blow. What I mean is that you've swung and you're waiting on your delay but the mob dies before you can swing again. So, for instance, say a fight lasted exactly 15 seconds from when you engaged and you had a 480 delay weapon without any haste. You only ended up swinging twice, once when you engaged and once 8 seconds later, thus there's 7 seconds of 'waste delay.'
In this situation, adding 6% haste would result in a marginal gain of 0% because that individual fight did not last long enough to swing a third time. However, adding 7% haste would put your delay low enough to get in one more swing, which is a marginal gain of 50%.
This exact situation isn't going to occur every fight, I just wanted to illustrate how flawed it is to assess marginal gains from delay reduction in the context of how long a fight would have to be to swing exactly one more time. In fights where you don't swing one more time with the addition of some haste gear, you certainly won't benefit from it, but in other fights you will end up swinging one more time than you would have, and the marginal gains from adding that haste gear is increased.
In the overall scope of things, the amount of 'waste delay' you have is actually decreased by delay reductions. Your killshot frequency will increase (killshots yield 0 waste delay) and your actual delay decreases, decreasing the maximum amount of waste delay you can experience.
to kaga~ bro i cant recall if it was nameless or taint but they gave me the strat to solo kill sisyphus on blm w/ apoc atma so its very doable, hell im sure if i was an ass i could cockblock ppl an kill on drk/insertsubofchoicehere using same strat just more stones the spot is an ideal kite/deagg spot, mind u i cheated and brought my whm mule cus ill be the first to say leet i am not so im sure u can do eet!
also galka (noob)blm mp sucks horribly even in abyssea ;_;