Originally Posted by
Yinnyth
Ooo, rough start to the post. Base duration on light shot is about 80 seconds long (20 seconds longer than sleep 1). If your light shot is lasting less than 40 seconds, you're getting resisted, which is not a good reason to argue that corsair needs more QD charges.
Most people don't realize this, but corsair is capable of a pretty powerful zerg tactic simply by spamming quick draw and random deal. 6 corsairs in one party together, all 6 use QD twice, one uses RD, then repeat until all RDs are burnt. Afterwards, one uses wild card, and the whole sequence is repeated again. 12 quick draws per random deal, 6 random deals per wild card, 6 wild cards; or 432 quick draws limited only by how organized the group is. Quick draw also doesn't give the enemy any TP so unlike other zerg tactics, enemy WSing isn't as big a concern. If you were to allow 6 quick draws per corsair, we'd be looking at 1296 quick draws per party in that zerg tactic (heaven help us if someone actually managed to get together a whole alliance of corsairs).