There's more than enough Abyssea content as is.
I'll quote a post I made.
It'd be nice to focus on areas that actually need attention.
-edit-
I'm not praising the old content, don't misunderstand my post.
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You mean the other content that's been there for 4-8 years?
I know! We need to go back to the days when most jobs couldn't even get an invite for exp! That was fun!
This could have been said in the other thread just as easily without creating a new one mocking the old one. This is the kind of stupid childish thing that is spamming up these forums.
Edit: Old content sucked.
Must be real fun sitting with 17 other people going after the same item as you once every 21-24 hours, hoping today you would beat the bots or today maybe you'll get the HQ to pop if you maybe claim it over the others bots, and maybe get that 1 drop you want to maybe win lot over the other 5 people lotting on it that day.
Or how bout salvage? Maybe the NM you've killed 109 times before will load that 25 body you want?
I don't know the hard-on people have for sadistic drop rates and terrible design that was old content, WOOOO 24-72 Hour NMs! who doesnt love waiting 3 Real life days for a Pixel to pop? There were maybe 1-2 good events back in the old days and even those were flawed due to terrible drop rates.
I'm not asking for more Abyssea-Easy Mode, I'm just saying we need to stop praising old FFXI like it was the best sh*t ever when endgame back then was nothing if not tedious.
There were some redeeming qualities, but again, most of the events that were fun to do were plagued with such terrible drop rates that once the fun wore off, you were still doing the event 2 years longer than you wanted too because you didn't have your drop yet (looking at you DYnamis)
Who says this has to be about EXP?
Also, I know! we need to go back to the days of Abyssea in which most jobs can't even get party invites because procs!
Once again, they could add something different than Abyssea and it'll still be good.
And who said i'm praising anything? I'm saying some old areas could use some work it's a fact.
You already got this humongous selection of Abyssea areas and things to do, and you're not satisfied?
I feel the type of players you are kinda got what you wanted with FFXI. Let's try adding something new besides Abyssea.
If there's one thing I've noticed reading these forums, it's that the people who tend to praise old FFXI content are generally the same people who were never good enough, or in a good enough group, pre-Abyssea to actually do any of that old content beyond Nyzul, Assaults, Sky, Dynamis, and Limbus at any sort of competent level.
Word to the wise: Karbuncle hit every nail on its respective head.
If I am not to assume you must not either. I am satisfied with Abyssea, and I'm very satisfied with how Abyssea ended.Quote:
You already got this humongous selection of Abyssea areas and things to do, and you're not satisfied?
I feel the type of players you are kinda got what you wanted with FFXI. Let's try adding something new besides Abyssea.
Abyssea Is fun, It will remain fun, But outside Content wasn't much better (back at 75, i mean). I simply don't what threads like this to get the reps the idea "We want Old content of 0.5% Drop rates and 24-72 hour NMs back!" We don't.
We want new content, But we don't want it to be tedious again. (Well, We know it'll be tedious to some extent, they have to keep us playing, But please not old-salvage level-tedious again...). I look forward to outside Abyssea content too, However i just do not want to give the Devs the false impression we all loved Old content of 3 day NMs, low drop rates, and tedious events that require 18 people.
People obviously want some 18 man events, its an MMO, we just don't want everything to require 18 people, because then it becomes like i said above, You going to events 2 years after they become boring just becuase you haven't won lot on that 1 item you need still...
We need more procs that all jobs can do. The proc system was a great idea when you look at what old HNM had became. All the old HNMs were killed as fast as possible. If your group wasn't good enough to zerg the only thing they were doing was lolsky taking 45 mins to kill one Kirin running it around and tickleing it to death. Before anyone comes out with not every drk could get a K.club I seen many shells sell drops to buy a couple of k.clubs for zergs. Thats not even counting the rune chopper zergs before SE nerfed them back to were they belonged. How was old content any different then it is now were the few jobs got the most invites and the people that refused to level something other then dime a dozen DD whining about not getting to tag along. Ever wonder why every single new NM takes reduced damage from souleater bloodweapon.
Abyssea (post Heroes) is too easy and Salvage/Einherjar is too hard.
XI needs to gravitate back towards middle of the road content like Nyzul, ZNM, Assault and BCNMs, things that rewarded without being heavy-handed about it.
Point systems work wonders towards being fair and also giving individuals the feeling of progress, even amongst failure.
Salvage I can understand, but Einherjar had one of the best rewards systems around imo and was actually fun, while maintaining a 30 minute runtime. My only real issue with it was the RL time between Odins, and the fact that the Ichor system was never expanded upon.
If Einherjar had just used the Ichor system for everything including Abjurations, and the drops from Odin were just a bonus and extra Ichor, I think it would have been darn near perfect.
Pretty much this.
Also, I've played FFXI since 2002, I lived through "Old, Superior FFXI". I'm sorry but "new" FFXI is what will keep people playing and actually bring in more people. If Abyssea was such a bad system or "ruined XI", why did Dynamis get the Stagger system?
Why did Voidwatch?
Why will Limbus inevitably get it?
Why will Salvage no doubt get it?
It changed the game for the better because it gave the players absolutely 100% more control. Before you went to mock my topic basically, do realize if you actually read, I was referring to extending the story of it because while it is complete, so was Rank 1 - 10 and the Vanilla storyline and they closed some plot holes with the first 3 Add-ons.
Abyssea has a storyline, but it's really disjointed that we get the idea, but it has no "meat" as with these ones, the meat was getting gear.
I agree, though Einherjar's totally random Odin pools and non-existent rate on chamber abjurations made the event a crapshoot until recently when the abjurations from chambers was increased dramatically.
Also agree on ichor being abandoned as a silly move. Points are the best way to reward in a game if you're going to encourage 6-12 man play.
I agree with Sparthos on his two posts as well, a nice middle ground that realistically rewards you for your effort would be fantastic.
I've been praising points since christ was born. Sadly SE never remembers to add items for all jobs.
Einherjar - I bought mythic item because everything else was crap. And I'm not even making the mythic.
Campaign - I'm using the AN for retrace scrolls.
Conquest - I'm using the CP for warp scrolls.
Is it so hard to add armors for all jobs, and not just focus on PLD, WAR, SAM, BLM? I admit I bought the Yigit set, but only used parts for hmp. That is how pointless the set was for non-BLMs. Imagine a WAR set with only hhp? That would surely go well... not!
I must admit playing Summoner was the dumbest thing I've ever done. Considering their armors consist of AF, JSE, Relic and Empyrean. That's it. You can find scraps and pieces elsewhere, while other jobs keep getting full armor sets at those places.
I wish SE, 2003, had put up a giant Neon sign saying "We won't be adding armors for Summoner. Please pick another job" so I could have avoided waiting 4 years on each new armor set.
I can only imagine the bliss of people who picked SE's favorite jobs and had items dropping everywhere for them. No wonder some people think the game ever was good.
I loathe the proc system. Seriously. We could be killing the mob but instead we're sitting here waiting for everyone to run in and do a WS and run out to get more TP. I sincerely hope it's not added into the new content.
Can't make everyone happy :\, if you just made a mob with universal "proc" level drop rates the "Easy mode QQ" group would QQ higher, if you made NMs like old days with 4% Drop rates and nothing could help you except Placebo Hunter, it'd become Tedious Fantasy XI again.
The proc system Isn't really awful, it could use some refinements, but i think Voidwatch proc system works really well, You proc almost everything through the course of the natural fight if your group is any good. It doesn't need to be in everything i certainly agree.
I can't really speak neutrally for your side as I personally love the proc system, But i just understand theres two sides to the argument and we can hope the Dev doesn't overkill either one by 99
mmm, I was under the impression Turul's Cap/Waist were near 100% with Blue... Hell i thought the cape was 100% >____>
I mean, If everyone had cape/waist already thats not really a fair comparison, Because you forced 2 items not to drop by simply having them all.
Why then we're right back to zerg, kite or basic tank and spank. Just goes to show people don't care about the strat just kill the mob as fast as possible and get loot. With those 3 very basic strat you can kill everything in the game. None of those needs you to pay much attention to the fight if the mob doesn't absorb damage.
Something sorely lacking in XI right now are mobs that come with adds that require crowd control.
Stuff like Splitting Heirs and Fiat Lux were examples of battles that were difficult and had an element of strategy.
Don't remind me about Fiat Lux. I loved the fights difficulty but i went 1/fucking18 on any unique Armor (i.e the head, sword or Body), and the one we did get a drop on (Head) went to some guy who showed up to 1 run as a pick up friend.
hrrrrrrrrrrrrrrrrrrrrng.
But yah, Those types of fights are fun so long as they aren't terribly unrewarding :D
Heh, I did Fiat Lux for gil and the cape but yeah... Nocturnus was rare but at the time worth it.
Difficulty seemed to be set at a happy medium. You had his 4hit TP attack capable of oneshotting, moderate adds to sac, absorbing stances and status effects to remove.
The only thing silly was doomspam but in general I feel doom is one of the worst status effects to attach to mobs as it boils down to luck.
Other than that, Fiat Lux was built well.
There's also the MKD final fight, fights like the new kcnm that involves those 2 dragons that rage if their hp %s vary too much. Low manning CoP storyline battlefields before the cap was removed was also a strategic endeavor. Like trying to beat the 3 mammets in 2-5 with 3-4 people (was fun, and no one died).
Fights where you have to string all "3 very basic strats" together in one fight, at different intervals. Some of the Ironclads in abyssea lean toward that type of fight like when it's head pops off and you have to kill/zerg that down quick so it's body doesn't regen a bunch.
Basically, battles that you have to shift focus/tactics mid-battle are what this game needs more of.
Exactly, it would be better for the game if the proc system was made more complex--not removed entirely. The whole idea should be to prevent every fight from being the same old CSS Zerg.
I'd argue this is players fault more than anything. When SE added procs (To abyssea) They added procs across multiple jobs, some left out however.
Like say, for red, For Katana, you needed a NIN, for Blueproc you needed a DRK For Scythe, PLD/DRK for GS, WAR for Great Axe, THF(orDNC?) For Dagger, RNG For Archery, COR/RNG for Marks, DRG for Polearm, NIN for Katana, SAM for GK, MNK for h2h, WHM For Club, PLD for sword... For yellow you needed a BLM, a BLU, and a BRD (or /BRD :X), and a WHM.
The ones i named above were only for weapons that require an (EX) WS to be used, and the jobs listed were the only one that could use those EX Weaponskills. THF for DE/SB, PLD/DRK for Spinning slash, etc, PLD for Swift blade.
SE didn't glorify those jobs, we just narrowed it down to easiest time (Blunt) because it could be covered by the least amount of people (A MNk and a WHM).
IN voidwatch they fixed that a bit because they have specific procs like Automaton TP moves, SMN Bloodpacts, etc. in Dynamis they made it to where anyone could proc by not making it specific abilities, but specific actions.
If they adjusted procs I wouldn't have a problem with it.
I think if the Abyssea proc system was shifted more to the Voidwatch style, it would be less frustrating.
I think the best way to do it would be to expand the range of abilities that can proc, say, Yellow (by adding things like SMN Blood Pacts, SCH Helixes, RDM en- IIs or T2 Enfeebles, DRK Absorbs, etc.), and then making it so you don't have to target one *specific* weakness, but that there are maybe 3-4 possible weaknesses. It wouldn't be too hard to set it up so that, as long as you bring enough of the proc-able spellsets, you can guarantee a proc. That way you open up more jobs to proccing.
It should reward us for bringing a variety of classes. It seems like that was what they were *trying* to do, but then they gave BLM two exclusive proc sets (-ga III and AM I), as well as giving them a way to use and land someone else's 'exclusive' proc set (BRD Threnodies). If the proc system was less about covering all spells in a small range of spells, and more about covering, say, half of the spells in a large range of spells, it would end up being more inclusive and less exclusive.
Continents of Vana'Diel
http://wiki.ffxiclopedia.org/wiki/Th...of_Vana%27diel
I'd like to move on to different continents. Far East. Northern lands Rhazowa. Southern islands Olzhirya. Finally the West, Ulbuka.
As to when this might happen? Maybe never, but I hope we do get these content when job adjustments is complete down the future etc. Might take a year till we see another full expansion pack. Got to admit though, there is room for plenty content to be had.
Ok for all you abyssea haters out there just answer one question, whats so bad about procs? Sure it sucks that PU groups or some LS's only accept jobs that have the most procs, but the whole proc system takes the super ridiculous random luck factor out of it. Sure nothing is 100% but its a hell of a lot better than that old stuff we've had to deal with. I used to outclaim bots on things like Leaping Lizzie, Mee Deggi, and Valkurm Emperor for years, and after all the numerous claims goin into the high 40's each I've only got 1 drop, and that was shortly after they switched to the r/ex version. Lets not forget argus either, or HNM kings. People your just ridiculous with your anti abyssea logic. So what if some noob takes all his jobs from 30-90 just cuz he can, he's still a noob and will suck at them. Who cares if abyssea buffs turn you into a god, hell lots of the nms are still a very rough fight and lots of fun to do. Who cares if you can get brews for 200k apop, if it helps reduce the time spent spamming the same mob over and over again so you can actually go out and enjoy the game thats much better. All you seem to want is the top end gear and weapons but no one else can have them so you can sit there and feel awesome about yourself while everyone encies you. Well fine lets have the Dev team make a special Epeen game just for you guys were everything is impossible to get, as for the rest of us we prefer to get what we work our asses off for.
Personally, I'm a fan of the way they had the procs setup in Dynamis. However, I was going to say it doesn't 'glorify' any jobs, then I realized how strongly useful DNC/NIn is for this. They have a lot of job abilities that effect the mobs, can WS multiple times, and ninjutsu does the job to stagger the mobs.
A typical elitist, "I'm better than you just because I say I am, just ask me I'll tell you" response. Maybe you are, frankly I really don't give a hoot, but please remember, this is a game, stop putting people down in almost every long-winded post you make because YOU think people aren't good enough. You can't possibly say that since you don't know 90% of the people who play and you never will. Let people enjoy the game and do as they please. If they suck, they suck, my bet is they will still get all that great gear and weapons regardless of skill or ability. You don't have to associate with them. You don't have to help them, so do and say nothing. We all pay to play, just as you do for better or worse.
No-one is ever satified with anything in this game (or any other come to that), it's been that way from the very beginning. "We want more, we want more, gimme, gimme" is the daily cry. Nothing wrong with that either, everyone is entitled to their opinion, but really, every five minutes someone is complaining about something. Please note the word COMPLAINING. Where are the thank you's?
Oh wait, I know, $12.95 every 30 days is thanks enough.
You all have received what you asked for and a lot more thus far, you keep on getting what you ask for, you will continue to get what you ask for yet you still and still will complain and cry "MORE". Be satisfied and patient for a longer than five minutes and let SE work on and present its road map as and when they are ready. They are not perfect to be sure, there are many issues that have gone unresolved/ignored/ridiculed and there will undoubtably be more. You still come back for more though like lemmings drawn to the sea. You all must have a "gimme more reasons to complain" complex.
The people who are "childish" are the ones who think they are better than everyone else and who take every opportunity to say so in no uncertain terms. Like I said, maybe you are, the rest of us poor, less than perfect beings don't give a hangnail.
You are no different, and in many cases, a lot worse than the elitist's from 2 or 3 years ago who would ridicule those players considered less stellar than themselves.
Oh, back on topic, there is enough Abyssea style content, let's hope SE has something else up their sleeves to satisfy the masses. :)
Abyssea should not be extended for several reasons.
1. Job imbalance. The proc system sucks too much to get anything on any job at any time.
2. Since exp is too easy and jobs are so unbalanced, everyone levels a few of each job leading to more imbalance
3. Abyssea is nothing but a giant grind. Look at empy weapons magian trials. Look at AF3. As such it is not better than older content.
4. There is absolutely no challenge or no reward for killing faster or better.
Most of the complains I ve seen in the thread are towards the old hnms. Seriously if you think the old system=hnms you probably didnt do endgame at 75. Secondly every nm in abyssea that drops popular af3 mats is camped, botted, and getting af3 is a matter of outclaiming others. Inbe4 someone mentions a trade macro thinking he is the only one that knows the trade macro.
Abyssea popularized the no friends system with mnk+whm dual box system. It introduced the ability to do an event at anytime without requiring others. The result is here. Way too many people play it outside their normal prime time cockblocking others from other time zones. Not different than the hnm system is it? Didnt have that problem with salvage. Of course SE is going back to this type of content ! No way the game can survive if you dont build anything serious.
1. The imbalance in jobs existed before abyssea, war king of damage before abyssea and now its even more king of damage. Only difference is some of the not so high end dd's with a randomly good crit ws and RR all of a sudden are doing great damage like PUP and stringing pummel.
2. EXP isn't endgame, its not even content really, its sort of an unlock to the jobs potential. If someone takes the time to learn a job then they can be equally as effective as someone who slaved thru the xp, the only difference is it takes them longer to skill up a job and the person who took the long route bitches more because they did it the "right" way while everyone else isn't.
3. Hate to break it to you but magian trials came out before abyssea, granted abyssea gave it the best trials. Also back in the old days guess what was a grind? Thats right xp was a grind just with slower wheels, not to mention certain jobs like drg pup and bst would wait hours to get pt invites. Hell lets look at sky, you have to GRIND!!!!! thru all these mobs just to get the pi's like in abyssea and people would camp the nms or the ??? spots and try to out do each other all the time. Sea once again we have to grind thru all sorts of mobs and nms but the drop rates were even lower and thus less comp for popping kings.
4. If your not having fun with the game you don't have to play. I enjoy the faster pace that the game is taking, besides there are still plenty of good fights in abyssea.
The reason the complaints are directed to the old HNMS is because they were the cream of the crop when it comes to crap content. 21-24 hr pops with a 3 day + cahnce to see HQ king? So if you have no life, no job, nothing constructive at all to do you can get a chance at these guys to get some really great gear, and that is complete and total bullshit. Make it challenging is one thing but make it ridiculous like this is too much.
Ok Imma talk serious to you about this so please pay close attention. All your negative points about bots, large camps, trade macros, and all these other tactics that these jerks use, guess what? No matter what content SE makes these jerks will still be here and continue to use their jerkish techniques to get things they want faster. In other words your complaint isn't against the content of the game its against the jerks who play the game. The bonus with having faster content like abyssea is you ultimately have to deal with these people for lesser periods of time IE: HNM camps lasting months of seeing the same jerks get the claim on the King despite how good of a shell you put together and how dedicated and awesome your friends are.
I understand the general feeling that Abyssea has made FFXI really easy at "endgame", and that annoys the Old Guard, but actually compare the old way of getting things done to some of the new ones:
1. Drops: I'm sorry, but the stagger system is awesome. I'm sure it causes some people frustration and could probably use some adjusting, but never before could you purposely effect your chances of getting your desired drop. Yes, there was TH (the update to that is awesome too), but that catered to exactly one job.
2. Time: Goodbye 24/7 bots. Goodbye killing placeholders every 15 minutes for 3 hours to get a ToD, then waiting another 90 minutes and starting over again. If you want an NM in Abyssea, you gotta farm your pops and get your business done before Visitant Status wears off. Yes, you can farm massive amounts of time with relative ease on many jobs, but it's by-and-large an ACTIVE process. Respawn windows? <No thanks.> Let me play the game.
3. Character Growth: Atmas are overpowered, I'll give you that, but the concept is great. "Here's a significant upgrade to your character based on an achievement". Rather than the old, "Hack away at Colibri for 5 days and you can increase a stat point by 2 (for a maximum of 5)". Perhaps atma can exist in the real world (non-aby) at a more reasonable strength and be our 99 merit equivalent.
4. Travel: Aby warps are nice. If nothing else, they accommodate the lack of outpost warp NPCs in Jeuno. VCs are great too.
5. Progress: As more of a casual player, I love the fact that I can collect items (seals, stones, etc) from reasonably accessible fights and make quantifiable progress toward the gear I want. Campaign and Assault did this too with notes/points, to an extent, but I feel like they hit a nice balance between grind and luck-of-the-draw with the current system.
I think the current dev team is doing an awesome job of bringing this amazing game into the modern world. I'm very much looking forward to their post-aby content, not because it's post-aby, but because of what they accomplished in aby.