I love the SMN job, however it seems like it is missing something. Whips, the weapon of choose for summoner. My all time favorite summoner, Rydia, was pretty handy with a whip. Is there room in the FFXI world for whips?
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I love the SMN job, however it seems like it is missing something. Whips, the weapon of choose for summoner. My all time favorite summoner, Rydia, was pretty handy with a whip. Is there room in the FFXI world for whips?
I just can't picture myself using a whip.....
Sorry to be the bearer of bad news, but there isn't any room for whips in FFXI, SE says it would be too much work.
This was posted here:Quote:
Originally Posted by Camate
http://forum.square-enix.com/ffxi/th...could-use-them
inb4 they add a whip into the next Buffolo event or something.
Well then, The obvious Solution is to create a new Expansion and add Whips to it as well.
And give us an A-! Make it 2-handed, and Summoner Specific. A SMN Specific Set of weapons? Imagine the possibilities.
IMAGINE THEM
DO ET
A 2-handed whip? That doesn't make any sense to me at all.
Considering SE's stance on this, I have my doubts it will ever happen. Easier would be to make a Whip a sub type of throwing weapons that act much like returning weapons, and have an animation on the mob that is whip-like.
Summoners will have to get Throwing (or alternatively, a new skill, but this is unnecessary) as a native skill of course, but it wouldn't be too much further from there to add two dozen whips that do a decent amount of damage.
This would also help deal with balance issues that come from having to balance around perp cost staves, as it would just be a class of throwing weapon in a way.
Whips are nice, but they were really not used for high-end damage, so they would roughly have the same stats of a Staff without the mage enhancements of Staves.
And most jobs would be able to wield them too.