She already proposed her solution.. See below...
I basically answered for her using her own words.
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You can keep it alive. So far we have a count of 7 likes and 45 dislikes. If anyone who matters at SE is reading this stuff, then it will be very clear that your ideas are not those of the majority of players and should not be taken into consideration.
In all likelihood, the community reps read the first few posts and then posted one of those "Oh god not this thread again" memes on their personal account and left.
Thank you for answering for me so I didn't have to wade through 30 some pages I've missed, haha. -smile- But that's not an accurate enough method to create thriving exp parties. That's still slow, boring, painful exp. It's faster than 2003, but it pales in comparison to 2012 and Abyssea.
What I'm wanting from Eyeballed is a method that will allow all jobs equal opportunity into a party. Six man parties require one tank, one to two healers, a buffer, and damage dealers to fill up the missing slots. That's not efficient when there are several more damage dealing type jobs compared to healing and tanking. While Square Enix has added more healer type jobs into the game (Scholar, Puppetmaster, Dancer, and Blue Mage to an extent), they've not really added more tank jobs (Paladin and Ninja still). And while tanks can be over looked and healers reduced when attacking lower level monsters, that's not how Eyeballed EXPed, that's not the 2003 way, and in the end it still excludes some jobs unless said party is composed of friends.
Perhaps if Eyeballed could create an event that acted similar to an EXP party yet rewarded each job for its own unique abilities (like Campaign/Beseiged/Bastion) and could compose of several different strategies for similar rewards then I could get behind it. Potentially under this effect (similar to a Fields of Valor buff) it could induce jobs with a pseudo enmity+ or cure ability+ to reduce the need for tanks and healers and let anyone fill any particular slot.
For example, with the special buff up, a Summoner could use a Blood Pact Rage of say, Aero II, and the additional effect would be a Cure II on the person deemed 'tank'. Said tank could be any job, like another Summoner, or a Warrior, or even a Paladin. Another example could be a Warrior using Rampage and said weapon skill grants a bonus of "drain effect" for all members for ten seconds. Or maybe a temporary strong Refresh effect on resting mages (this would bring back HMP sets :)).
What I'm saying is that 2003 exp doesn't exist for many reasons. Aside from how slow it is, it requires people to be specific jobs (PLD or NIN, DD, DD, BLM or BRD, RDM or BRD, WHM) which, most people don't want to play because they find them boring. There's a plethora of DD jobs, but only a handful of tank, healing, and buffing. We need to allow all people the ability to play regardless of what they're playing in order to trump Abyssea, because Abyssea allows it. Hell, Grounds of Valor parties allow it too, and they have just as high an AFK rate as Abyssea, if not higher. But GoV also allows for 18 people and works on the system of defeating easy prey monsters for the book's exp reward. 2003 EXP parties work on the EXP rewarded from monsters (though can be used in unison with FoV/GoV and grant delicious bonuses).
You also need to remove the wait time for exp parties. I can easily join a GoV party or solo while I wait for one, but 2003 required I sit and wait for hours for an invite unless I was on my WHM, BRD, or RDM. My THF rarely ever got invites, BST never did, and SMN only did when there were no WHMs and people were desperate for some kind of Cure (which after 60 I soloed the rest to 75). BLM got parties until level 40, then Treasure of Aht Urgan came out and I had to solo the rest of the way up.
We have new tools to make 2003 type parties work, but you must be creative in order to make them work. Banning Abyssea and banning GoV are not the ways to do it -- that will alienate and anger the player base who, for the majority of players, just want to get their EXP fast so they can work on acquiring armor, weapons, and helping their friends do the same. This is a stupid idea and praising it like Altana's word is ridiculous. Be creative and think of something unique and original.
Our current tools are EXP bands, Anniversary Rings, Fields of Valor, Grounds of Valor, and models are GoV parties, Abyssea, Campaign, Beseiged, Bastion, Dominion, MMM, and BCNMs. Our out of date model is the 2003 EXP party of six people bringing down incredibly tough monsters for high exp. Blend these all together somehow and you'll create something new, fresh, and exciting for people to participate in.
I'm sure I'm not the only one who says they AFK frequently in GoV parties and Abyssea because they're bored out of their skull. I like interaction, and sometimes 6 man parties were interactive. I'd be interested to try small group parties again if and only if they were enticing enough.
What Meyi said.
I personally don't give a crap if people spell everything wrong. But for what it's worth, chrome comes with built in spell check so people don't even have to remember to use it.
https://www.google.com/intl/en/chrome/browser/
LOL the old style parties sucked for exp limiting certain jobs to party and excluding all the others. Having to level another job up just for easier merits. Oh and yes I went out and had to get exp the hard way and not handed to me I had to solo most of blm thf and drk. Then had to play either rdm or brd two jobs i detest playing just to get merits for the jobs i enjoyed sorry that's not my idea of fun.
Oh and before you say making parties yourself I tried that numerous times. Which resulted in ppl asking what is your set up. Soon as mentioning thf or blm majority replied with a no thanks.
Old XP:
*Spend a countless amount of extra hours to get the same XP compared to abyssea and GoV.
*People still were bad, and did not "learn their job".
*People played jobs in a manner not consistent with endgame so they couldn't even "learn their jobs".
*Not all jobs could get parties and were ostracized making jobs like BST, SMN, and BLM have to spendweeksmonths instead ofdaysweeks to level.
*The jobs that were ostracized from parties that did get parties made them take even longer.
*It was harder to find specific jobs.
*It could take a long time to make a party or get in a party.
*Camps were fought over resulting in even less XP or an inability to XP and possibly fighting and griefing.
*People still had to go skill up weapons.
*People level sync to 75 in Quifim and be worse off than the current system.
*People would still leech by paying for a SMN burn party and botting in campaign until buffs and even afk meleeing the fort was patched.
*Chigoe burning was also a big thing same premise as SMN burning.
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I am really tired of listing issues even though I am sure there are a few more. However, this is the system you "back in the good ole day" people seem to want back. The logic for wanting this is beyond faulty and idiotic. It is just that simple.
This is a matter of being against switching from a horse and buggy to a car in early 20th century ffs.
There should be no discussion about how people want the "old school" parties back. It is just a bunch of nostalgic nonsense comparable to the people who go around saying "my best years were in highschool" only not realizing their memory is distorted and they really were not their best years.
If the old system means that much to you then go play 14 because it is not coming back to 11.
This is a fair way to say it. The problem is I don't think she can come up with a serious fix, nor does she want to suggest one. It's all or bust in a fanatic nature that has no logical resolve. You can't reason with this mentality because it's nature will not concede from a logic perspective.
I'd say the ratio of healers, support, tanks and melee was just about right. Six party members comprised of 1 tank, 1 healer, 3-4 DD and/or 1 support; (WHM, RDM, SCH, [SMN]), (PLD, NIN, [WAR]), (BRD, COR, DNC [SMN]), (DRK, RNG, SAM, MNK, THF, BLM, DRG, PUP, WAR, BLU, [BST]). Of course, there was always opinions as to which jobs were over-powered, and usually it was situational. Ranger and Samurai (Polearm) come to mind versus Colibri, which were pretty much the go-to mob from Lv55 onward. Except for that break in Caedarva with Imps, which brings to mind the lowly BLM soloing or doing burn parties (or in rare cases when they could get folks to go to Bibiki). If you ask me, it was less about the job than it was about the mob. Before Lv55, Ranger and Samurai were pretty much on-par with the rest of the melee. In the case of Red Mage monopolizing the healer spot post Convert/Refresh, WHM could have stood about a bit more in itself if one of those abilities had been removed or given to WHM & SCH too.
As far as people neglecting to play jobs because they're boring, well, the answer is pretty much don't play those jobs. I have played them all to at least the low 30's, (NIN, THF, BRD make me happy), and there's not one that I say I detest so much that I would not play it even to have their abilities useful as a sub (SMN is at the bottom of my list). I liked to play the game, plain and simple.
The amount of time you wait for an invite is totally up to you. Thief is a common beating-post for this complaint, and I tell you I waited not at all for invites when I wanted to play on it. I logged in and immediately began /sea spam for not only potential invites, but to leaders in my range and asked them politely if any DD spots would be opening up soon. It's about pro-activity. The reason I didn't wait much at all to take my THF up is because there's a healer, tank, support, and a bunch of melee out there with their flags up that just can't be bothered - they'd just rather complain. They'll take the invite you send, and either rejoice when the party is grand or complain again that the party was too slow.
I don't want to toot my own horn, but being as I led pretty much every group I was involved in, I even invited myself to pull at Caedarva Mire on my BLM/NIN (Stun) where I would pull, rest, Firaga II and repeat. It worked just fine. BLM BLM WAR WAR DRG DRG was probably the most interesting, good and functional party I ever made killing Kuftal's Robber Crabs. You know why?, Because magic can happen if people are willing to try and entertain the possible dynamics of those less-coveted jobs. Instead, what you get is somewhere along the lines of "I played SAM so I could be good just spamming Penta-Thrust."
(Though we won't talk about the time I took a BLU to tank Imps...) *Cringe*
You still refused to present a better solution to a previous burden. :/ I didn't ask to relive the past because I already experienced it well enough. I want something fresh and exciting for the future.
Anyhow, yeah I agree the lower-levels were a bit harsh as well as soloing (sans-BST) at any level was punishing as far as EXP gain. I do use books when I solo, and yes it is for the buffs and pages. However, I do not agree that the pages should auto-repeat simply due to the fact that the masses have abused it to get away with, the way I see it, not playing the game. That should not even be allowed. In my book, it's simply cheating.
Remove the auto-repeat pages, slow down EXP gain in later levels, and bring back tactics to grind parties instead of this balls-to-the-wall spamming.
Yeah I know, honestly GoV would work just the same as it did before the feature was put in, which is no different than now except without the limited camp options and annoying reselecting of a page. Also this feature should have actually been in long ago, could you imagine how much easier it would have been in Qufim & Dunes without having to go back to the book every time? Its why most parties ignored the books besides the 1st page when going to a camp and the food/buffs you might get as well. Just like abyssea's xp system however, players abuse the hell out of the feature.
Honestly in a way of looking at this argument what it seems to be about the same as cars & bikes. In real life we have cars, we didn't always have cars, they get us places faster than horses did, but cars are bad for the environment, that doesn't stop most people from owning and using a car. There are people in the world who disagree, they will not use cars, they walk or jog everywhere, ride a bike, they use different forms of moving, its slower, but they prefer it. Now, these people can not simply walk up to the world leaders and request that cars be against the law everywhere in the world, so that no cars are ever used again, and everyone must walk, revert back to horses or ride bikes. Or at least this is how I see it.
Before books we just sat at one camp and enjoyed it. There was no "Hey, I have an idea; let's kill 7 lizards then run across the zone to the bunnies and kill just one, then run back to the start of the zone to repeat! ^^"
Sometimes I skip books even now. Just depends on the camp and monster page options. A lot of them suck.
i wonder if the people at SE read these kinda threads, cause the only thing it proves is that alot of people who play this game cant respect eachothers opinion. it is a bit childish dont you think? these threads have little to no use and i doubt the forum is here for people to fire back and forth insults to eachother. better to spend your time in a constructive way and go do the dishes or clean your house.
Look, just never break your 50 cap (or 75) and prove to everyone how hardcore they are.
In the end, nobody cares how you got someones gets their exp or what their level is.
Pretty sure the majority of these people also thought <<Astral Flow>> <<Burn>>s were cheating.
<.<
When the Ninja running Under Observation can't do his job because he's Lv99 and obviously has burned his way up, I certainly care. The other Ninja who wasn't ultra-gimp finished off his mob and had to help him through the other half of his. Almost cost us the run 3x over, if we hadn't had to carry him.
Then you just don't invite him or tell them to their face to play another job/quit the game...
Straw man arguments are so valid!
Irrelevant examples are also great ways to defend cases.
Or you can sit them down to save them from their own lack of knowledge with the game and show them how to "do it rite"
So that's what this is about?
Just don't invite him? He was already in the group! After the fact is when it was discovered! If he'd not burned his levels, the sheer use of Utsusemi alone would have put his Ninjutsu skill where it ought to have been. Christ.
EDIT: Oh, so now I get to play captain obvious?; That he should at least stand in a corner somewhere and spam Ichi/Ni until his eyeballs fall out in order not to be gimp?
And while we're on the subject of gimp and its relation to the topic, it sickens me to no end seeing a Lv99 WHM skilling up club on Lv18 Mandragoras. And don't bother telling me they were farming. Obviously even if they wanted Saruta Cotton, they'd have no qualms in burning that THF up. Guess that might be too much to ask, too.
Okay, make a classic party and I'll come WHM and level up my club skill there.
Here it's the archaic magic skilling system at fault. I've leveled White Mage the old fashioned way, back when people still partied in Whitegate areas. My healing skill only just recently broke 300, and my other magic skills are even lower, despite the spam. My Ninjutsu isn't that much higher than 200 despite constant spam.
Your arguments are invalid. Again.
That honestly sounds like you had alot of PLs. My WHM was leeched but healing and enhancing are encroaching around 350~370 and divine is around 260. So it's as people say, leeching or leveling the "right way" doesn't matter, I play WHM vigourously, I pay to have all the spells. Use my other jobs to get all of it's armor. I made an Arka IV and all that good jazz because WHM is a job I really love and care about and I adore getting praise from friends and LS members who take pride in having me as a WHM in their pocket too.
But, on another character on my old account I used to share with my brother, I was a level 62 WHM back in like 2004~06. And was actually the exact reason I didn't level WHM again before abyssea came out. I had already done the job once through all of those old zones and really didn't feel like doing it again to get to the same level.
Nope. And even in parties where I did have one I assist healed over the objections of the other party members. Using the same mentality I learned how to tank on Paladin by keeping hate off the rare PL I got. I was very good at holding hate on Paladin... I miss that sometimes.
But yeah, they seriously need to overhaul the skilling system. Not just the magic skilling but the whole kit and caboodle.
Umm~ guys... Under Observation is a level 40 BCNM, I have no idea what level would have to do with this, or what your talking about when you say a KS99, because unless my eyes just avoided it, nothing was talked about outside of UO which is a BCNM40.