Thank you for answering for me so I didn't have to wade through 30 some pages I've missed, haha. -smile- But that's not an accurate enough method to create thriving exp parties. That's still slow, boring, painful exp. It's faster than 2003, but it pales in comparison to 2012 and Abyssea.
What I'm wanting from Eyeballed is a method that will allow all jobs equal opportunity into a party. Six man parties require one tank, one to two healers, a buffer, and damage dealers to fill up the missing slots. That's not efficient when there are several more damage dealing type jobs compared to healing and tanking. While Square Enix has added more healer type jobs into the game (Scholar, Puppetmaster, Dancer, and Blue Mage to an extent), they've not really added more tank jobs (Paladin and Ninja still). And while tanks can be over looked and healers reduced when attacking lower level monsters, that's not how Eyeballed EXPed, that's not the 2003 way, and in the end it still excludes some jobs unless said party is composed of friends.
Perhaps if Eyeballed could create an event that acted
similar to an EXP party yet rewarded each job for its own unique abilities (like Campaign/Beseiged/Bastion) and could compose of several different strategies for similar rewards then I could get behind it. Potentially under this effect (similar to a Fields of Valor buff) it could induce jobs with a pseudo enmity+ or cure ability+ to reduce the need for tanks and healers and let anyone fill any particular slot.
For example, with the special buff up, a Summoner could use a Blood Pact Rage of say, Aero II, and the additional effect would be a Cure II on the person deemed 'tank'. Said tank could be any job, like another Summoner, or a Warrior, or even a Paladin. Another example could be a Warrior using Rampage and said weapon skill grants a bonus of "drain effect" for all members for ten seconds. Or maybe a temporary strong Refresh effect on resting mages (this would bring back HMP sets

).
What I'm saying is that 2003 exp doesn't exist for many reasons. Aside from how slow it is, it requires people to be specific jobs (PLD or NIN, DD, DD, BLM or BRD, RDM or BRD, WHM) which, most people don't want to play because they find them boring. There's a plethora of DD jobs, but only a handful of tank, healing, and buffing. We need to allow all people the ability to play regardless of what they're playing in order to trump Abyssea, because Abyssea allows it. Hell, Grounds of Valor parties allow it too, and they have just as high an AFK rate as Abyssea, if not higher. But GoV also allows for 18 people and works on the system of defeating easy prey monsters for the book's exp reward. 2003 EXP parties work on the EXP rewarded from monsters (though can be used in unison with FoV/GoV and grant delicious bonuses).
You also need to remove the wait time for exp parties. I can easily join a GoV party or solo while I wait for one, but 2003 required I sit and wait for hours for an invite unless I was on my WHM, BRD, or RDM. My THF rarely ever got invites, BST never did, and SMN only did when there were no WHMs and people were desperate for some kind of Cure (which after 60 I soloed the rest to 75). BLM got parties until level 40, then Treasure of Aht Urgan came out and I had to solo the rest of the way up.
We have new tools to make 2003 type parties work, but you
must be creative in order to make them work. Banning Abyssea and banning GoV are not the ways to do it -- that will alienate and anger the player base who, for the majority of players, just want to get their EXP fast so they can work on acquiring armor, weapons, and helping their friends do the same. This is a stupid idea and praising it like Altana's word is ridiculous. Be creative and think of something unique and original.
Our current tools are EXP bands, Anniversary Rings, Fields of Valor, Grounds of Valor, and models are GoV parties, Abyssea, Campaign, Beseiged, Bastion, Dominion, MMM, and BCNMs. Our out of date model is the 2003 EXP party of six people bringing down incredibly tough monsters for high exp. Blend these all together somehow and you'll create something new, fresh, and exciting for people to participate in.
I'm sure I'm not the only one who says they AFK frequently in GoV parties and Abyssea because they're bored out of their skull. I like interaction, and sometimes 6 man parties were interactive. I'd be interested to try small group parties again
if and only if they were enticing enough.