Speculation has already begun with the new timer reset, I think you spent most of your time battling with everybody about melee blah blah blah.
No offense.
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Speculation has already begun with the new timer reset, I think you spent most of your time battling with everybody about melee blah blah blah.
No offense.
Dallas.....you don't know anything about Blue Mage either, so why are you bringing Blue Mage into the conversation.
Head Butt's stun is dependent on the skill level of the Blue Magic skill, meaning that BLUs are able to stun a lot better than /BLU. That is why you don't see many /BLUs out there, specially zerging stuff because you can't really land stun with Head Butt at all.
Play this game before you spout your nonsense. It is quotes like these that signify that you don't even play this game anymore, much less SMN.
BTW, for shinier pets (all pet jobs):
1) More "pet: Haste" gear, preferably on the same gear as player haste. 8% player haste on the head slot is WAY better than 5% pet haste, for example. 5% Player + 5% Pet Haste *might* be a good trade-off.
2) More "pet: -physical damage taken" gear. We proved we love that option to a fault.
3) "Pet: Subtle Blow" gear... invent it!
This has been complained about a thousand times, but never addressed by SE. Would it hurt to make the following fix to favor?*** do not reset favor when using weakened BPs. Thats a double penalty. ***
Somehow, I don't think that SE will do that.
Although more pet haste would be great, I don't see them combining the two types of haste (one for pets, one for players) into one, with the sole exception of PUP, and only because they are both technically melees. BST too, they should get Haste/Pet: Haste. DRGs probably don't need it because they can already control when the wyvern gets to use its breath attack/healing breath. SMNs don't really need haste gear for both avatar and player, but I won't say no to an avatar haste gear (like for legs, gloves, belt, back, or earring).
Okay seriously. Stunga by any other name is still stupid.
Stop pushing stunga. We don't want it.
Yeeah, it is really useless... How about a spell that gives you a Crit percent boost for a certain period of time? like..
20+% for the duration of however much SMN magic skill you have, that sounds better yeah? Can't go wrong with more Crit.. Or Crit hit damage percent
Or Give an avatar the ability to inflict terror... or amnesia
Maybe give a Ward that gives regain...
edit
Miera, you want Ramuh's Favor... lol.
Ramuh's Favor is just a chance to crit but not Crit ht damage I believe.
Besides his Favor decays every time you use a Blood pact and t starts back over again.
Post #324.
Without that fix, crit damage would be worse than crit rate. Better to stand there and look pretty.
It's a better idea than Stunga.
I'm waiting for Korpg or Dallas to say they want Stunga.
How about people just sit tight and see what the delay on the stun will be before you go flapping off about how crap its gonna be (ppl just love playing devils advocate... lol), and even if there is a bit of a delay its still useful for bigger spells on magic casting mobs so its going to be far from 'useless', just situational.. but really, what SMN BP isnt situational anyway?
just wondering, is it actually a "stunga" or is it gonna be a terror effect? they basically the same though terror seems more potent~
Given that it's a Blood Pact, it's already clear that the delay will be too long to stun a monster's abilities. Even if it were instant, unlike literally every Blood Pact already in the game, it would still have too many draw-backs to be worthwhile. You would have to sit with Ramuh out, Ramuh would have to be within range so he wouldn't spend time leisurely floating towards the monster, and you would need to reserve your Ward recast for one singular purpose.
So, yeah, I'd say people already know enough to complain. Unless the Stun effect lasts 5-10 seconds, making it more of a crowd control ability than a quick interruption ability.
If Stun from ramuh goes off the moment you use BP:Ward then it'll be nice. Like no waiting for ramuh to ready it.
If not, GTFO BAD IDEA.
How about I compare Warcry to Crimson Howl?
Oh wait, they are so vastly different.
Warcry is a job ability
Crimson Howl is a pet command
Warcry is a melee ability
Crimson Howl is a mage ability (it uses MP)
Warcry is centered on the character.
Crimson Howl is centered on pet.
Warcry gives enmity.
Crimson Howl does not.
Ah darn it! I can't even compare Warcry and Crimson Howl because they are so different.
But wait a moment... isn't the point of comparing things to point out differences? Surely comparing items is not about reaching the conclusion "They are identical"?
PS. You can't say WAR tanks better than PLD because the jobs aren't the same. That is like comparing apples to oranges.
Cool a reason to use Carbuncle again, and the other is situational but could be nice.
I hope the dev team is aiming to add new attacks too. I miss the old FFs where summons were high damage attacks. I understand that we generate almost no enmity, and our damage out put has increased significantly, however we're still lacking a lot when you look at an Unkon WAR critting for over 1k. I think if no change happens to either the max DMG of BPs or the DoT from physical hits, then at the very least Hvergelmir's aftermath should include avatars (at least their melee hits, though I see no reason to not include BPs with a 45sec recast and not a 100% chance to proc.) That said, there should be some bonus for BLM too.
Wow I had no idea I was the only one who liked Ramu's Choatic Strike for stun lol. I've never had much problem stunning things like mob AMs and -agas, although I am talking from a solo standpoint, where you only need to stay out of range, and only stun the things that will do 50%~ damage to your Avatar. This new aility could still be useful even with the activation delay if it has a long duration, or even better a long duration w/ a status affliction to the mobs that makes them become randomly stunned for a time after.
Can you guys look into being able to at least merit BP Recast Timers? Or at least for the higher amount of Summoning Magic skill you have the less the timer is?
Any chance you devs are missing a job here? /em crosses fingersQuote:
Originally Posted by SQUARE ENIX
I'm really hoping this isn't all there is for the next update...
I'm sure this is all in regards to Job Adjustments. Likely saving the decent stuff for level 99+. Still, i am a bit underwhelmed, But i didn't expect a lot in the first place.
I'm just ready for more update notes now :|
5 whole levels and only two Blood Pacts . ;o
I did readeth it right, right?
What is Crimson Howl? Oh yeah, Warcry. It acts the same as Warcry (it is centered around the thing that used it, be it player or pet), it gives the same % of attack+, the only real difference is the length of time it stays on effect. Also, lets not forget that Warcry is instantaneous while Crimson Howl has to be charged and can be stuned.
When 51% of the two items in comparison are the same (same texture, same look, same effect, same duration, same wording, etc) then they are identical. When 51% of the two items in comparison are different (different texture, different look, different effect, different duration, different wording, different ability, etc) then they are different. I guess you didn't know how to compare, you must have skipped that lesson in preschool. Maybe you should take that class again, it might help with your reading also.Quote:
But wait a moment... isn't the point of comparing things to point out differences? Surely comparing items is not about reaching the conclusion "They are identical"?
But you can. The topic is tanking ability. While PLD has a longer survivability trait (able to cure itself, have that nice ability to reduce the amount of damage it takes, 2hr prevents all Physical Damage taken) WAR can be a better tank due to keeping hate, which is what being a tank is all about. WAR also has better damage mitigation abilities with /SAM or /NIN than PLD/WAR has, which sadly is what most PLDs go as for lolprovoke.Quote:
PS. You can't say WAR tanks better than PLD because the jobs aren't the same. That is like comparing apples to oranges.
When the topic is determining which job is the better at doing one thing (in your case, tanking) then yes, you can compare between the two.
You really need to go back to preschool and attend that class on comparing that you have obviously skipped.
I'm surprised they did not say anything about Caitsith or Atomos in all those notes......
Camate, any word on the new avatars and what they will be doing exactly, BP: Rage etc.?
Yea, I'm so dumb. Please give me all permutations of accepted job ability comparisons. I don't want to make a fool of myself again, so it is best you list all abilities that are comparable to each other. Since I always get it wrong, I guess there are only like 3 or so abilities you are allowed to compare perhaps?Quote:
You really need to go back to preschool and attend that class on comparing that you have obviously skipped.
Mala, you forget... the only allowed comparison is melee SMN solo against voidwatch NM versus Ukon WAR with full party haste fighting 10 TW mandies.
Remember how long it took us to get Odin and Alexander. Let's give them another 2-3 years before they mention Cait Sith and Atomos again.