If Stun from ramuh goes off the moment you use BP:Ward then it'll be nice. Like no waiting for ramuh to ready it.
If not, GTFO BAD IDEA.
If Stun from ramuh goes off the moment you use BP:Ward then it'll be nice. Like no waiting for ramuh to ready it.
If not, GTFO BAD IDEA.
How about I compare Warcry to Crimson Howl?
Oh wait, they are so vastly different.
Warcry is a job ability
Crimson Howl is a pet command
Warcry is a melee ability
Crimson Howl is a mage ability (it uses MP)
Warcry is centered on the character.
Crimson Howl is centered on pet.
Warcry gives enmity.
Crimson Howl does not.
Ah darn it! I can't even compare Warcry and Crimson Howl because they are so different.
But wait a moment... isn't the point of comparing things to point out differences? Surely comparing items is not about reaching the conclusion "They are identical"?
PS. You can't say WAR tanks better than PLD because the jobs aren't the same. That is like comparing apples to oranges.
Cool a reason to use Carbuncle again, and the other is situational but could be nice.
I hope the dev team is aiming to add new attacks too. I miss the old FFs where summons were high damage attacks. I understand that we generate almost no enmity, and our damage out put has increased significantly, however we're still lacking a lot when you look at an Unkon WAR critting for over 1k. I think if no change happens to either the max DMG of BPs or the DoT from physical hits, then at the very least Hvergelmir's aftermath should include avatars (at least their melee hits, though I see no reason to not include BPs with a 45sec recast and not a 100% chance to proc.) That said, there should be some bonus for BLM too.
Wow I had no idea I was the only one who liked Ramu's Choatic Strike for stun lol. I've never had much problem stunning things like mob AMs and -agas, although I am talking from a solo standpoint, where you only need to stay out of range, and only stun the things that will do 50%~ damage to your Avatar. This new aility could still be useful even with the activation delay if it has a long duration, or even better a long duration w/ a status affliction to the mobs that makes them become randomly stunned for a time after.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Can you guys look into being able to at least merit BP Recast Timers? Or at least for the higher amount of Summoning Magic skill you have the less the timer is?
You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!
Any chance you devs are missing a job here? /em crosses fingersOriginally Posted by SQUARE ENIX
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I'm really hoping this isn't all there is for the next update...
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
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