This is my situation. I've run in to an odd day here and there where none are being camped, and I can work on getting at least 2 zones worth of T3s on me and my mule. But most weekdays and weekends, all three zones have been camped to hell and high water. Increasing the upgrade rate won't help as much as reducing the respawn timers or increasing the number of fricking T2 mobs would.
They've said they won't do the offensive route. So I say fine, give us overpowered defensive trait. Native resistance to damage like Avatars that stacks with PDT and MDT gear. PLD got somewhat screwed in that one of the useful things SE could have adjusted for us, became tied in with Burtgang and Aegis. Now they only want those two items to exceed the 50% cap.
When folks are commenting on the fact that an offensive job got buffs to both offense and defense (WAR), they don't mention Retaliation. I've got a WAR, and giving a job with a big ol' 2 handed weapon an ability that a) lets them attack monsters every time they're attacked with a chance to crit and b) gives TP is a wicked combo for any job that tanks.
Then you compare it to Reprisal... Reprisal really needs it's equation adjusted. Damage adjusted to 7-10 times, resist rate adjusted to be less than half of what it is now on hard stuff. It's not like PLD has overpowering TP moves to begin with, so why not have Reprisal grant Shield Mastery +3-5. While it's active the PLDs just accumulating TP.
I would prefer Atonement gets rebuffed, like double damage or triple damage, but if they don't want to do that, then just remove all abilities for Monsters to resist it.
I'd still prefer some form of support function that's actually useable in small scale stuff. Regen or Coverga or granting a defense bonus (useful bonus, not Defense, but like PDT or MDT or Rampart SS) to party members. Something like Holy Circle or go back to good ol' 2E AD&D and gimme an Aura of Protection or something. Just innate, always active Sphere that reduces certain critters, let's say Demons, Dragons and Undead, gives them a -X to Acc/att/defense and gives party members + to Def/Hp/Regen or something.
Give us my Reprisal Shield Mastery, and then give us a short recast ability that uses like 20TP to make the next Cure spell cost half MP and transfer X CE from target to the PLD and is allowed to exceed the hate cap with CE.
Shorten Divine Emblem recast, and give PLD some unique stuff going with Holy, Holy II, Banish III and IV. Like maybe a Drain II affect to hate with Holy II? Gains you that Enmity from the spell and allows you to exceed the hate cap.
I wanna run rampant like I can on WAR!
Bad choices there really, COR is useful in all situations. It suffers from the not being necessary in small man operations, but it's not useless.
PUP, dunno, sure seems to be a lot of whining coming from the PUP forums.
BST is fine at the moment really useful in low man, useful in alliance fights.
DNC is fine. They're useful on lowman situations and can slowlo lots of mobs. Their tied waltz timer makes them not so hot as true healers when the damage is flying at the tank.
