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  1. #331
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    I wonder if we had had these forums back at 75 cap, would these same PLDs be here complaining that they never get invited to merit parties and that's a problem that SE needs to fix.
    (2)

  2. #332
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by DebbieGibson View Post
    I wonder if we had had these forums back at 75 cap, would these same PLDs be here complaining that they never get invited to merit parties and that's a problem that SE needs to fix.
    Merit parties weren't really events. PLDs had other ways of getting their last 5 levels for 70-75 (campaign, fov).
    And yes, just because PLDs had alternative options for getting exp, doesn't mean SE shouldn't have provided them with something unique/useful to allow them to be invited to merit parties.
    Same applies to the poor blms that had to lvl 50-75 solo.
    (3)

  3. #333
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    How about 2 stances:

    Renegade: Locks MP and MP recovery, cannot cast spells of any kind. Max HP Boost, STR boost, attack speed boost. Recast 5 mins, Duration 1 hour.

    Cavalier: Reduces damage taken by 15%, enmity bonus on normal melee attacks, Max MP Boost.
    Recast 5 mins, Duration 1 hour.

    How's that look? Kinda like a trade-off like WAR gets from Defender/Berzerk? Or like Hasso/Seigen?
    Why the timers like that you ask? I'll tell you! Same reasoning as Velocity Shot, so that the PLD can't just bounce back and forth at will, you have the chance to switch in oshi- situations but you can't just switch right back, same with RNG you can't Kraken Club up some TP pop on Velocity Shot and pop it back off to get TP again, there has to be a catch.

    Please give us more than Palisade SE m(_ _)m. Don't we merit the work just like other jobs or do we miss out because there's not enough hours to go around to pay the programmers and PLD was last on the list?

    Camate just look at the amount of effort that goes into revamping other jobs, does it make sense that as PLDs we must "fix" our damn selves and get an ochain and Almace? No, that's not the answer you give other jobs.

    Help us, please.... Help us.
    (3)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  4. #334
    Player Alerith's Avatar
    Join Date
    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    Make a stance that impacts your stats based on a target job in your party.

    Example:

    Comrade in Arms (Lvl. 96) [Target one ally, party only]
    Recast: 2 minute.
    Duration: 3 minutes.

    Call upon your comrades for support. Support varies with target job.

    WAR - Increases your Attack by a large amount. Increases Double Attack rate.
    WHM - Increases your Healing Magic Potency and Magic Defense.
    BLM - Increases Magic Accuracy and Magic Attack.
    RDM - Enhancing magic on the RDM in the party is shared with you. (All enhancements cast onto the RDM while the ability is active will apply them to the PLD as well.)
    SAM - 2 TP/tick Regain.
    MNK - Increases your Vitality and Strength.
    DRK - Increases your resistance to Darkness.
    BRD - 1 MP/tick Refresh.
    COR - 3 HP/tick Regen.
    BLU - Increases weaponskill, skillchain and magic burst damage.
    NIN - The effects of "Utsusemi" on the ninja in your party are shared with you. (You get hit, it misses, they lose a shadow.)
    THF - Any party member behind you has a minor Trick Attack effect applied to their attacks. (half enmity transfer.)
    BST - The Beastmaster can use "Snarl" and "Reward" on the Paladin.
    RNG - The effects from status bolts/arrows are also applied to the Paladin. (Bloody Bolts for example.)
    DRG - Increases Accuracy by a large amount.
    SMN - The PLD gains Avatar level magic resistance. Element varies with current active avatar.
    PUP - Allows Role Reversal, Ventriloquy and Tactical Switch to apply to the PLD instead of the PUP.
    DNC - Fan Dance and Saber Dance effects on a DNC in your party will also apply to your PLD.
    SCH - Enhances Magic Defense and Magic Accuracy
    PLD - Doubles your defense and magic defense.

    Note: All bonuses are multiplied by the number of those jobs in your party. (If you have 3 WAR, the effect would bethreefold.)
    (3)
    Last edited by Alerith; 08-29-2011 at 02:12 PM.

  5. #335
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    That would be cool, adapt or perish! I hope your idea gets read Alerith^^

    I also am extremely fond of the idea of a new type of cure spell that is PLD only that cures 1k HP max but in 250 or 333 HP increments. With each successive use, it could have a cumulative enmity effect, similar to the BLM ability to use -ja type spells.

    We could even call it Cureja, perhaps have Cureja I, II and III? They wouldn't stack, because that would be over powered but when used in succession they would enhance enmity. Cureja I at 90, II at 95 and III at 99.

    New merit abilities/traits:

    Galavant

    Increases enmity and attack speed while using Palisade. Each additional merit increases enmity by 10 and attack speed by 2 for a maximum of + 50 enmity and + 10% job ability haste.

    Palisade

    Increase the duration of Palisade by 10 seconds. Maximum of 50 seconds.

    Divine Emblem

    Reduce recast by 1 minute. Maximum reduction 5 minutes.

    Enlight

    Add an enhances attack speed trait to Enlight. Each additional merit increases potency by 1%. Maximum of 5%.

    Shieldiscus

    Delivers a 5 fold attack, damage based on enmity. Recast 20 minutes. Each additional merit reduces recast by 2 minutes and 30 seconds. (animated like a 5 pointed star)

    Grapple

    Shield lock with an enemy. Unable to block with a shield but the target cannot break free for 30 seconds. Recast 5 minutes. Each additional merit reduces recast by 30 seconds and increases duration by 5 seconds.

    Flail

    Reduces delay to 1 handed weapons to 0, increases accuracy by 10, reduces TP gain to 0. Duration 30 seconds. Recast 20 minutes. Each additional merit reduces recast by 2 minutes and 30 seconds and increases accuracy by 5.

    Light Magus

    Job Trait: Increases cure potency, magic attack bonus and enmity from light based magic of all kinds. Each merit increases cure potency by 3%, magic attack bonus by 5% and enmity increase by 2.

    Healing Soul

    Job Trait: 5% of HP cured is converted into MP. Increase effect by 5% per additional merit.

    Deo Gloria

    Job Trait: 3% of damage taken is converted into MP. Increase effect by 3% each additional merit.

    Rend

    Job trait: After a successful shield block, chance to counterattack. Each merit increases this effect by 5%

    Just a few ideas I had before bed, I hope Camate sees how passionate we are about this job. God bless and good night my brethren!
    (3)
    Last edited by AldielQuetz; 08-29-2011 at 04:19 PM.
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  6. #336
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    And just incase you wondered "Where'd this guy come from posting a mile a minute out of nowhere?"

    I always wanted to post by I never had my key fob on me, but now I'm making a point to have it with me so I can be a part of making PLD the best it can be, it's my favorite job and I've been playing it since '03 so this matters.... A LOT to me. Good night all.
    (0)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  7. #337
    Player gigasnail's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Mallister
    World
    Carbuncle
    Main Class
    DRK Lv 90
    if they are not going to raise the hate ceiling (which wouldn't help anyone anyway), an easy enough fix for pld would be to give them a medium range (or keyed to alliance/party) rapid enmity decay aura (but not effecting themselves), giving dd and healers a higher than normal volatile enmity decay.

    trick would be to balance it to where a buffed DD going all out would have positive enmity gain, while holding back somewhat would allow the pld to hold aggro as long as they maintained a high level of activity (cures, enm generating abilities, damage output). tie it to gear/merits so that it would require a fully merited and geared pld to tank for fully merited/geared DD.
    (2)

  8. #338
    Player wolfshadow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    21
    Character
    Wulfshadow
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Interesting suggestions >.>
    (2)

  9. #339
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    It just dawned on me, as well as being given our defensive job traits... WAR also has not 1 BUT 2 entirely DEFENSIVE stances. Um... And I know Defender isn't all that great but you got it RIGHT Devs when you made Retaliation, so why can't PLD at least get a defensive stance? Or 1 defensive one and one more aggressive one? We shouldn't be required to sub 1 particular job in order to "be made whole again".

    Just because PLD is half WAR doesn't mean that we should be job locked to receive the tools we need, no other job is treated this way.

    I once agreed that PLD did not need or warrant it's own Provoke-type Job Ability, but I recant. If PLD is supposed to be a tank then give it what a tank needs, that's not broken, it's fair.

    The balance of the game cannot be that fragile that 1 job being able to do what it was designed to do, with a variety of subs would destroy it.

    PLD needs serious attention.
    (0)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  10. #340
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by gigasnail View Post
    if they are not going to raise the hate ceiling (which wouldn't help anyone anyway), an easy enough fix for pld would be to give them a medium range (or keyed to alliance/party) rapid enmity decay aura (but not effecting themselves), giving dd and healers a higher than normal volatile enmity decay.

    trick would be to balance it to where a buffed DD going all out would have positive enmity gain, while holding back somewhat would allow the pld to hold aggro as long as they maintained a high level of activity (cures, enm generating abilities, damage output). tie it to gear/merits so that it would require a fully merited and geared pld to tank for fully merited/geared DD.
    everything on this page has been suggested before.
    Including Aleriths.
    (0)

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