Originally Posted by
RAIST
This may be why some aren't getting it......the PS2 in no way, shape, or form works like the OS's commonly found on a PC.
The PS2 continuously streams the FFXI data...it doesn't take advantage of things like resident memory or virtual memory like a PC does, so you can't load a TSR, save off data to a swap file, and so forth. More or less, EVERYTHING needed for FFXI has to fit within it's available physical memory locations so it can be streamed through it's buses continuously. Because of this requirement, some space is reserved for use even if it isn't currently being displayed/used---because depending on user input or a request/response from the server it may be needed at any given moment.
That is what the issue is with displaying more inventory options---in order to do something so "simple" like adding a tab to the UI for the PS2, they have to FIRST clear a memory space for it within the stream(s). If there is no available space within the targeted stream, then something must first be removed so it can be replaced with the new item. Apparently, they have run up against a serious limit in this area.