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  1. #71
    Player Camiie's Avatar
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    Camiie
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    Fenrir
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    MNK Lv 99
    Quote Originally Posted by oliveira View Post
    Sheesh all that vitriol is baseless, useless and will not cause SE to drop the PS2.
    Square Enix stopped putting the blame on the PS2 and decided to fix things properly.

    Every time people talk about the game problems, the PS2 is the culprit. Every single time.
    I know what you mean. What people don't seem to get is that these limitations are not going to magically vanish once PS2 is no longer supported. The game engine is still coded with those limitations no matter what system it's being played on. Even if they did do away with PS2 support, they may not have the ability or the interest to fix everything.
    (1)

  2. #72
    Player Arcon's Avatar
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    Arcon
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    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Camiie View Post
    I know what you mean. What people don't seem to get is that these limitations are not going to magically vanish once PS2 is no longer supported. The game engine is still coded with those limitations no matter what system it's being played on. Even if they did do away with PS2 support, they may not have the ability or the interest to fix everything.
    Interest I can't say, but ability yes, most definitely. It's true, people like to blame everything on the PS2, which is often incorrect, but in some cases it isn't. For everything memory related PS2 is a massive bottleneck, which is what this falls under.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #73
    Player Camiie's Avatar
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    Quote Originally Posted by Arcon View Post
    Interest I can't say, but ability yes, most definitely. It's true, people like to blame everything on the PS2, which is often incorrect, but in some cases it isn't. For everything memory related PS2 is a massive bottleneck, which is what this falls under.
    Even if it was as simple as flipping a virtual switch to double our storage, and I kind of doubt that's the case, it's not just memory that's a bottleneck. They also love to fall back on congestion and bandwidth concerns. Will the next villains holding back FFXI from ultimate greatness be people stuck with slow connections? Far be it from me to defend SE for anything, but they do have stuff like that to consider where you and I personally may not.
    (2)

  4. #74
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Quote Originally Posted by Camiie View Post
    Even if it was as simple as flipping a virtual switch to double our storage, and I kind of doubt that's the case, it's not just memory that's a bottleneck. They also love to fall back on congestion and bandwidth concerns. Will the next villains holding back FFXI from ultimate greatness be people stuck with slow connections? Far be it from me to defend SE for anything, but they do have stuff like that to consider where you and I personally may not.
    The game was made for 56kbps, no connection now will be too slow.
    (0)

  5. #75
    Player Sarick's Avatar
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    Saricks
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    Fenrir
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    Quote Originally Posted by Camiie View Post
    Even if it was as simple as flipping a virtual switch to double our storage, and I kind of doubt that's the case, it's not just memory that's a bottleneck. They also love to fall back on congestion and bandwidth concerns. Will the next villains holding back FFXI from ultimate greatness be people stuck with slow connections? Far be it from me to defend SE for anything, but they do have stuff like that to consider where you and I personally may not.
    Keep in mind they're also in the busyness to make money. If players suddenly can hold 30,000 items or something on one character they would be less likely to buy all the extra content ID's for mules etc. If you have 1000 players with 3 or more mules that's a lot of lost cash.

    When they opened up the ability to transfer RARE-EX items to mules it helped create/maintain extra content ID's.

    I feel if they do add a super storage they'll link it's capacity/inventory globally to all your characters on that account. Secondly base it's capacity on the number of content id's you maintain. No matter what character you're on common items could be stored or removed from any character on your account unless you lose capacity (id's) then they could only be removed. I'm taking about the items you can mail to yourself, trade etc, not the EMPS and things that can't be mailed.

    This would be win win win for everyone because SE would get extra money for content id's and "I'm muling gear would be something from the past!"
    (0)
    Last edited by Sarick; 09-18-2012 at 05:57 AM.
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  6. #76
    Player saevel's Avatar
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    Quote Originally Posted by Camiie View Post
    Even if it was as simple as flipping a virtual switch to double our storage, and I kind of doubt that's the case, it's not just memory that's a bottleneck. They also love to fall back on congestion and bandwidth concerns. Will the next villains holding back FFXI from ultimate greatness be people stuck with slow connections? Far be it from me to defend SE for anything, but they do have stuff like that to consider where you and I personally may not.
    Maybe not for you two but for myself the occupation that provides me with the money to play this game does. Performance profiling and engineering is what I do and that's why I can easily spot exactly where the problems are. It isn't just FFXI that has these problems, all software has limitations in one way or another. By passing those limitations is a game of compromises, for every additional feature or concept you implement there is a price to pay. Sometimes those prices are acceptable, sometimes their not. In the case of anything related to consoles (or other application devices) adding more HW resources isn't an option most of the time. You must learn to work within the constraints your giving, and in this case their stuck with 32MB of system memory and 4MB of video memory. When you have so little yet are trying to pack in the complexity of a MMO your quickly reduced to counting kilobytes and cutting corners to squeeze out as much as possible. Some things can be kept on the HDD and dynamically loaded, some things can be kept on the server, others must remain in memory. If you want to add to one thing you must first take away from something else, removing a bunch of auto-translate would free up enough memory for bigger storage, possibly reducing the maximum number of PC / NPCs displayable at once could also do this. Resources like audio / textures / models are all loaded dynamically yet there needs to be a place for them to load to, so you've gotta keep a region free at all times to handle data your working with.

    Ultimately, consoles are not a good place for dynamically growing games, aka MMO's.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #77
    Player Camiie's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    The game was made for 56kbps, no connection now will be too slow.
    But if they start increasing the amount of currently displayed items, don't you think that could potentially cause issues with those 56kbs connections that people still are forced to use in some areas? SE has to consider that. People here can say "screw them" like they do to PS2 players, but SE doesn't necessarily have that luxury.

    I personally have friends that use dial up because they aren't offered any better service. I wouldn't trade those friends for all the inventory in the world.

    Quote Originally Posted by saevel View Post
    Ultimately, consoles are not a good place for dynamically growing games, aka MMO's.
    That die has already been cast though, and SE can't just hit Fold and re-roll.

    Quote Originally Posted by Sarick View Post
    Keep in mind they're also in the busyness to make money.
    The bottom line is always a concern as well. Not just from potential lost content IDs as you mentioned (Nice ideas btw), but the changes people want may not come as cheap or as easy as they think. I mean, SE can't even keep up with their road map. They can't even put out game content they promised years ago. Now people want what may or may not be a hefty re-tool of how our game clients work and communicate. I think they're expecting too much from a company that desperately wishes we were playing a certain something else (XIV).
    (0)
    Last edited by Camiie; 09-18-2012 at 06:02 AM.

  8. 09-18-2012 05:59 AM
    Reason
    Didn't mean to create a new post. :(

  9. #78
    Player Sarick's Avatar
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    Saricks
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    Quote Originally Posted by Camiie View Post
    But if they start increasing the amount of currently displayed items, don't you think that could potentially cause issues with those 56kbs connections that people still are forced to use in some areas? SE has to consider that. People here can say "screw them" like they do to PS2 players, but SE doesn't necessarily have that luxury.

    I personally have friends that use dial up because they aren't offered any better service. I wouldn't trade those friends for all the inventory in the world.
    It might not be so bad if it could be done dynamically. The main inventory and such maybe but having something like a fat chocobo type storage would only be loaded when you're adding or removing stuff. This is where Saevel and myself didn't communicate together well until he made the post about near infinite storage stored on the server side database.

    Quote Originally Posted by Camiie View Post
    The bottom line is always a concern as well. Not just from potential lost content IDs as you mentioned (Nice ideas btw), but the changes people want may not come as cheap or as easy as they think. I mean, SE can't even keep up with their road map. They can't even put out game content they promised years ago. Now people want what may or may not be a hefty re-tool of how our game clients work and communicate. I think they're expecting too much from a company that desperately wishes we were playing a certain something else (XIV)
    SO true, also thanks for the kudos on my ideas.
    (1)
    Last edited by Sarick; 09-18-2012 at 06:09 AM.
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  10. #79
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Quote Originally Posted by Camiie View Post
    But if they start increasing the amount of currently displayed items, don't you think that could potentially cause issues with those 56kbs connections that people still are forced to use in some areas? SE has to consider that. People here can say "screw them" like they do to PS2 players, but SE doesn't necessarily have that luxury.

    I personally have friends that use dial up because they aren't offered any better service. I wouldn't trade those friends for all the inventory in the world.



    That die has already been cast though, and SE can't just hit Fold and re-roll.



    The bottom line is always a concern as well. Not just from potential lost content IDs as you mentioned (Nice ideas btw), but the changes people want may not come as cheap or as easy as they think. I mean, SE can't even keep up with their road map. They can't even put out game content they promised years ago. Now people want what may or may not be a hefty re-tool of how our game clients work and communicate. I think they're expecting too much from a company that desperately wishes we were playing a certain something else (XIV).
    No, because games move on. The people stuck in the 56kbps area are probably less than 0.5% of the playerbase if that, limiting the remaining 99.5% of players by that is a terrible way to run a MMO and even worse for a company.
    (1)

  11. #80
    Player Arcon's Avatar
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    Arcon
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    Quote Originally Posted by Camiie View Post
    Even if it was as simple as flipping a virtual switch to double our storage, and I kind of doubt that's the case, it's not just memory that's a bottleneck. They also love to fall back on congestion and bandwidth concerns. Will the next villains holding back FFXI from ultimate greatness be people stuck with slow connections? Far be it from me to defend SE for anything, but they do have stuff like that to consider where you and I personally may not.
    Only that bottleneck isn't real and never was. 56kbps is plenty for any MMORPG connection. And items don't have to be transferred all the time but only after zoning and log on. This is nothing compared to other data that has to be sent constantly. I presented an example here.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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