You haven't given a single example where summoner is viable outside the three situations listed.
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You haven't given a single example where summoner is viable outside the three situations listed.
I'm a graduate student, and I was in a holding pattern waiting for committee approval for a project for several months. I spent all the time reading papers, and now that I have my approval I just kind of read the stuff relevant to my subject that comes out.
Between doing things with my experiment, I do some non-work stuff. I work enough hours/days that people don't really hold it against me, and I've been getting results which gives me quite a bit of leeway. Some days are slow, and then sometimes I have three weeks of 12 hour days in a row.
Edit: Crap, timeline no longer makes sense. This is directed at the Galka.
You're talking in circles again.
Is SMN an ideal choice? No. I'm glad we agree.
Are there situations where SMN is the most useful choice? Sure, Byrth listed them all already.
If you have WAR, and a DD is needed, and you choose to come SMN anyways, does that make SMN more viable? No. It just means you chose a less viable job because it's fun, something Byrth has already addressed.
Bottom Line: Can Summoner do things at a third-string level if the player is not total suck? Sure. Does SMN excel at any of these things? No way. Can SMN keep up with a specialized job in that job's role? No way. Are people going to want an awesome SMN instead of a total crap DRK? Definitely. Are people going to want an awesome player to come SMN instead of WAR? No way. There lies the conundrum. If a player is actually good and using SMN, then they have the potential to be even better using MNK, or WAR, or NIN, or whatnot.
Spare me the "It's my $12.95 and Smn is more fun and it's a game and elitist" comebacks because it's already been stated a dozen times that Smn can perform around par if played well and the player just likes the job more than anything else, and that's fine. It just doesn't mean that the player couldn't be performing even better on a more specialized job.
Summoner is viable for almost anything. Party support. Curing. Damage in any event. Kiting Soloing or lowmanning almost anything. It is purely the fault of the proc system why summoner is unwanted in Abyssea. You don't need it to proc, therefore it is not useful. In Abyssea, what you can proc is the beginning and end of any job's usefulness, with a few exceptions (e.g. WHM)
SMN is not "third string" at anything, for any reason other than playerbase attitude. I will 100% agree that the player needs to know what he's doing, be well geared, and skilled in general for summoner to be effective. But this is becuase I consider the job one that requires this to be succesful at anything. It may not be number one, but it will work in a pinch. Not every group is going to have godly WARs and NINs to low man every NM in the game.Quote:
Bottom Line: Can Summoner do things at a third-string level if the player is not total suck? Sure.
Most of the wanted uses for summoner which you listed do not require any thought or skill, just a couple button presses then you go AFK.
There are 20 jobs in the game. There are overlaps in roles. What you want to play should be what you play, and you should be accepted for any situationw here it is workable. It is elitism and only elitism that demands nothing but the most perfect setup for anything.
Defining viable seems to be the problem.
Can Summoner do those things? Yes, by definition it can do them.
Can it do them well? This is subjective.
Can it do them as well as other jobs? Multipart answer:
Can SMN heal as well as a White mage, Red mage, or Scholar? No.
Can SMN support as well as a Corsair or Bard? No.
Can SMN deal damage as well as a Mnk, Nin, War, Pup, Sam, Drk, Drg, Thf, Rng, Dnc? No.
Therein lies the difference.
No one has ever questioned SMN's solo ability, however. That is definitely where they, and other hybrid jobs, shine. Put them in a group, however, and they will find it difficult to perform up to par in any particular group role (assuming Par is the level of performance of another job fit for said role).
Edit: Good god, stop comparing an Epic-tier SMN to a full Aurore crap-tier NIN. I swear to god it makes me want to pull my hair out. If you have an Epic-tier SMN, the only fair comparison is to an Epic-tier X, Y, and Z job. Period. If you are talking Hver/Nirvana SMN, then you compare it to Verethragna MNK, Ukonvasara WAR, Ryunohige DRG, etc etc etc. It is the most aggravating logical fallacy in the world to talk about how a SMN can be balls to the wall awesome and then say that "People can't always have good NINs and WARs to use instead". That doesn't say anything about the Summoner job. That says something about Al compared to Gimp #2343765.
The whole strength of the job is its versatility. Other jobs have changed in popularity for similar reasons. PUP has become a very strong job over the last few updates for instance. But no one cares, because they aren't needed to proc NMs in abyssea and DDs are a dime a dozen, no matter how good they are. DRK isn't popular because it doesn't do as many weapons and its primary weapon has no good critical WS. There's nothing particularly dysfuncional about these jobs, they are just unwanted because of the current metagame.
In case you can't tell, I loathe the proc system because everyone wants more shinies, and thus they will use whatever method gets them the most. That means procing, and you only really need two jobs to do that, WAR and NIN (MNK can sitll cover almost everything, so it still gets used because it has amazing survivability in abyssea). SE revamps dynamis, adds procing. Fortunately, any job can proc in dynamis, so its not so bad there. SE adds voidwatch. Again, procs are added. I do not understand the voidwatch procs as well as Dynamis and Abyssea, though, so I don't know if this is a problem there or not.
But basically, the proc system in abyssea strongly discourages any strategy that doesn't involve having the couple key jobs needed to proc, no matter how good the other jobs are. Creativity is discouraged. Playing any job other than the best jobs for proc, or WHM, is discouraged. Damage you can deal is irrelevant. Party support capabiality is almost irrelevant. The only thing that matters is proc and dead it.
I'm not the one making direct job-to-job gear-to-gear comparisons. I never said that "Oh, with allt he best gear and skills is better than a BLM meleeing with a scythe naked" or anything like that; so I hope this stab isn't directed at me.Quote:
Edit: Good god, stop comparing an Epic-tier SMN to a full Aurore crap-tier NIN.
WAR, NIN, and MNK are ... pretty much the strongest DDs in Abyssea, so good luck claiming you have a better DD that isn't being used because of the proc system. I mean, I understand your point, but it's not like SMN is some super-huge powerhouse that's being left out on the wayside because of the proc system. Every single job I mentioned above will handily out-damage a Summoner. Bard will do so as well, assuming they actually have gear for melee and Evisceration unlocked. White Mage will out-damage and out-last a Summoner melee'ing. Corsair will outdamage Summoner. RNG is probably the only job that SMN could reasonably keep up with, and only because they get screwed pretty hard with /ra delay and lack of Haste.
Versatility: Being able to perform multiple roles at once, all at a subpar / weaker level than other jobs. I can't deny that. Hey it's worked for RDM for years. They just don't get into a pissing contest any time someone asks them to utilize or focus on their non-DD roles.
Edit: You're talking about how SMN can "perform well", and saying in the same breath that "Not everyone has WARs or NINs that are actually good". Well here's the thing, performing "Well" is subjective. If you're performing worse than every other DD in the game would with the same resources, then you're not performing well. You're performing a lot worse than you could be. The difference is simply that you are associating "Winning the fight and not wiping, while doing damage safely" with performing well. You're saying (in previous posts) "Well I'm doing more damage than gimp Drks in Abyssea", as if that means anything about your performance at all.
Look, when you keep up with an intelligent Kannagi NIN, a Verethragna PUP, or a Twashtar DNC, we'll talk about performing well.
Some responses for everyone:
BG note: If "old BG" is dead, why did a 5-year old drama thread get a spot in a sticky in new BG, and a special entry with a poorly crafted picture in BG wiki? "Old BG" is quite proud of the stain it has left behind, and that entity is fully represented in this thread.
It's an interesting point. Sure, there's one guy who has to choose between 9 different emp weapons. The rest of us picked ONE job. Why should anyone ask an epic-tier anything to come as an aurore crap-tier anything? It doesn't happen in practice anyway. You only hear that stupid argument in a forum when someone picks an epic-tier mage job.
I will always be invited for my emp weapon SMN by every other emp weapon holder, if for no other reason than I helped them get their weapons.
BTW, I couldn't help but notice that Byrth (I think it was Byrth) forgot the #1 reason to have any hybrid job: versatility. He also forgot the #1 reason to have any pet job: crowd control. He also forgot the #1 reason to have a mage job: magic weaknesses. Byrth gave us 3 very specific uses for SMN. For a bonus point, name the only mob that can only be defeated if a specific job uses a specific ability, then name the job and ability.
If you're only good at one job and the rest of your jobs are Aurore-tier crap, you're pretty much a crap player period. And no, it has nothing to do with being a mage. Epic-tier DDs get asked to come WHM plenty, when it's needed. Boohoo all you want about mage persecution, it's utter crap and you know it.
Btw, I couldn't help but notice that your versatility does nothing for you if you only utilize one role at a time. Healing? Yeah right. Support? Uh ... Stoneskin? Nice. Worth a support slot for sure. DD? Subpar compared to practically every other DD job in the game. Talk out your rump all you want, stack yourself up against any equally geared/skilled not-SMN and see how far behind you end up.
Versatility: Being able to claim the ability to perform in multiple roles, all of which are performed at a subpar level. Honestly, Summoner would get a lot more out of the "Versatility" argument if every SMN on the planet didn't have a stick up their rump in regards to casting Cure spells. Summoner is not the only versatile hybrid job in the game (Hi RDM), the Summoner community just made the mistake of refusing to perform half of their viable roles by being complete prudes about Healing. How well does the community receive Melee/DD-only RDMs? Yeah. Not so well.
And unless your SMN is rocking a worthwhile sleepga, your "Crowd Control" is limited to holding one mob at a time. That is not "Crowd Control", that is "One NM control". Congratulations on your brilliant NM holding prowess.
Summoner also can't intentionally trigger more than 1 magic weakness per element (T4 spells). Don't even try to pull that "Spirits can trigger Grellow herp" crap here. It's not worth anyone's time.
Oh yeah. And he already mentioned AV (and DM and other PD zergs). In fact, PD is one of SMN's biggest strengths. What a eye-opener you've given us, Dallas.
Oh, I can't wait for this to be either a) Perfect Defense or b) some random shit quest/mission. Cause AV is a chump now, and three mage gate saiz hai /. JAs during storyline Does Not Count.
Oh good, you guys DO know how stupid it is to say "X job is only useful for Y." Now, since you want to argue stupidly, replace X with any job except "SMN."
"WAR is only useful for Fell Cleaving?"
"WHM is only useful for Cure 6?"
The problem isn't that "SMN is only good for ___." The problem is you are not competent at job "SMN."
Greatguardian, post better. And learn about elemental weaknesses.
WAR is better at DDing than SMN.
WHM is better at Healing than SMN.
SMN is better at doing Earthen Armor, Perfect Defense, and fights where meleeing isn't a goo choice.
This is fun, lets try it again.
You probably play SMN as well as you follow directions.
Let's try it "BG fanboy" way:
A SMN heals better than a WAR
A SMN deals damage better than a WHM
OR:
A SMN and a WAR deals damage better than a WAR
A SMN and a WHM heal better than a WHM
Let's face it, only in this thread do there exist sockpuppets who think the matter is a choice between one job and another.
lol sock puppet. Nice one, it hurts.
Here's some logic for you:
Name three situations, ever, where you shouldn't have come on either a DD or a healing job. Oh, yeah... PD, EA, and mobs you can't melee effectively...
ohshi*
Are you saying that you don't have any other job leveled for events aside from SMN? Cause that's the only reason you would bring it outside of those three situations.
You probably don't even deal damage better than a Whm (in abyssea where your argument for melee smn is even viable).
No shit you heal better than a job with no fucking native way to heal, seriously wtf type of argument is that. Just because you can do a bunch of roles at a subpar level, does not mean you are useful.
Your 2nd option isn't a choice between one job or another, try again.
A WAR and a WAR (BRD, MNK, NIN, etc) deals damage better than a SMN and a WAR
A WHM and a WHM heal better than a SMN and a WHM
I don't know about you, but if my friends need help with something I'm going to bring out the most efficient job I have on both my main and my mule for the task. If I'm dual-boxing something when a friend is bored and offers me help then I usually ask them what job they want to come on. As long as they don't fed the mob TP, heal it, etc, then I don't see why not since I didn't need help with it to begin with.
I play Dancer and recognize its limitations. "Versatility" is a crutch leaned on by people that are mediocre in a lot of ways. FFXI's party and job systems aren't designed for "versatility." They're designed so you can go change jobs and do the event better. "Versatility" is what you rely on in single-job games.
You're an idiot, because the point isn't to be the best. It's to be better than oneself could have been.
THE POINT IS NOT TO BE THE NUMBER ONE BEST.
THE POINT IS NOT TO BE THE NUMBER ONE BEST.
THE POINT IS NOT TO BE THE NUMBER ONE BEST.
Get it yet?
The point is to broaden and improve one's capability. Ideally more accepted as well, but despite having 20 jobs in the game it doesn't matter which one you are unless you're one of about four of them, so that's expecting a lot. Now I realize quite a few people, especially elitists, will not invite anyone that isn't the absolute number one best at something, but for other people, who realize this is a game we're playing, anyone that can do the job will suffice.
SMN is not the worst job, I'm sorry. It's rejected because it's not the BEST at anything, but it's not the worst. Perosnally, I have 5 jobs that I play, and none of them are the "top tier" jobs.Quote:
Are you saying that you don't have any other job leveled for events aside from SMN? Cause that's the only reason you would bring it outside of those three situations. Is this versitality going to gain you a party slot when other needed jobs are present? Probably not. Does it enable you to perform well if given the oppertunity? Yes, it does.
Versitality is not a crutch and doesn't mean you are "mediocre." I'm not sure what Dancer limitations you're referring to. Maybe it's damage capability, I don't know, but since DNC can do passibly in that area (though not my first choice of role), I don't know what you're referring to. I play DNC quite a bit, and actually get asked to use it for events quite often. DNC is another versatile job.Quote:
I play Dancer and recognize its limitations. "Versatility" is a crutch leaned on by people that are mediocre in a lot of ways.
This is only because even "epic tier" DDs are a dime a dozen while WHMs are always in short supply BECAUSE MOST PEOPLE DON'T FIND IT FUN. That said, a lot of you people are forgetting this is a game we're playing. SMN, and some other not "epic tier" jobs mentioned in this discussion, along with every other job, can all be used in a winning strategy for any fight. Throughout SMN's existence I've proved time and time again that SMN can be a part of a winning team. "Oh you can't win that on SMN" *goes and wins fight* .... If you don't demand the absolute number one job and gear for every role every time, you'll realize that you can have fun and still get shiat done.Quote:
Epic-tier DDs get asked to come WHM plenty
Please stop repeating this crap. It's just as, if not more viable outside of abyssea.Quote:
(in abyssea where your argument for melee smn is even viable).
Nobody likes healing, and every job heals better than SMN. SMN only got portrayed this way because at the time, WHM was the only sub job that offered anything whatsoever to SMN. No other job in the game gets asked to play only their subjob. At the time SMN was newer, people literally shunned you for using your avatars at all and expected you to do nothing but cure. Is curing viable for SMN? Of course it is, if there's no one else around to do it. Does that mean it's the only thing it can do? No. It wasn't a mistake to be "complete prudes" about healing. The reason people were like this is becuase the non-summoner community refused to recognize that SMN was capable of anything else.Quote:
Summoner community just made the mistake of refusing to perform half of their viable roles by being complete prudes about Healing.
Man isn't this lovely- First we're just talking about weapons, now it's a "let's crap all over SMN" thread.
......Can we all just agree that SE needs to improve the staff relic/mythic/emp weapons so they match the melee weapons counterparts in usefulness?
I think you are overlooking things. Nobody is "crapping all over smn" as you claim they are. What they are doing is being logical and pointing out things that SMN is good at(i.e EA, PD). I'm terribly sorry that you don't want to realize this, however it's the truth. SMN is not going to be better for curing, or DDing than say ukon war, kannagi nin vereth mnk, twash thf/dnc or most melee emps. We are not dissing SMN at all, we are just trying to point out that it does have limited uses. The neat thing is however, that in voidwatch smn is pretty useful for proccing and supporting the tank pt with EA. And just so you know, i'm and Ukonvasara war, with pretty much top gear, and i still get asked to WHM or THF to a lot of stuff.
No, we can't. Because they're already useful. Not universally useful to everyone, but useful to the people who are interested in them. It's perfectly fine for some weapons to be desired more than others.
That said, there's always the possibility that the 95/99 trials will add other stats to all the weapons.
They aren't being logical. SMN is not a one trick pony. SMN can be used for a HELL OF A LOT more than just PD or EA (And out of those things, PD is the only thing it has that no one else can do in any form); It's just not the NUMBER ONE BEST for those other things.Quote:
Nobody is "crapping all over smn" as you claim they are. What they are doing is being logical and pointing out things that SMN is good at(i.e EA, PD).
Except SMN excels in AV fights, and Voidwatch, because EA is awesome for DMG reduction, and PD for AV zergs. SMN is great for hateless dmg, SMN was pretty good for Odin, SMN was even good for Khimaria AND Cerberus(questionable here). But the problem is that other jobs do it better than SMN in 98% of situations.
[QUOTE-"Aurara"]Except SMN excels in something no one cares about or does anymore[/QUOTE]
Fixed that for you.
1) Yes, it does give more MP, andQuote:
melee SMN gives no MP extra over true SMN playstyle please stop spouting these lies
2) there is no "true" SMN playstyle. You're welcome to play however you want,
Most of what Dallas says is nonsense, but I'm sorry, SMN cannot recover the amount of MP Myrkr can give through refresh and Siphon alone. These are not "lies." I challenge you to recover 1500 MP in less than 2 minutes without using ethers. You can't do it.
Even if it didn't give more MP (it does), that's not the point. The point is it allows both you and your avatar to fight continously, without running out of MP, which is the whole point of the strategy.
is the staff emp useful with smn: yes in some ways it is.... is it useful for the other 2 jobs listed on that weapon: not realy (like smn blm and sch have 1 or 2 ways the staff can help but its much much less useful for those jobs) can any of this usefulness be conpared to the usefulness of a war having a ukko: no way in hell.
Im not saying the staff is useless im just saying (like with ageis) it could use a boost. Is that too much to ask?
People dont do AV anymore? I certainly do, you're saying people don't do Odin anymore? Well i just did Odin 3 days ago and we had TWO smn! Granted people don't do khim or cerb really, but my statement still stands that SMN were great for those fights.
There is no reason to do AV anymore. His drops became basically obsolete soon after they became obtainable.Quote:
People dont do AV anymore?
Does someone do it once in a while for fun? I'm sure. But not outside of that.
Also, I'm pretty sure no other job in the game is wanted solely for its 2-hour. Thanks for the SMN praise, but no one should be proud of their only desirable point being an ability that requires no thought process to use and ignores 99% of everything else their job has.
I'm certainly not going to complain if more stats are added, but I also don't feel it is necessary. I do not want it turned into just another mage staff. It is special because of its differences.Quote:
Im not saying the staff is useless im just saying (like with ageis) it could use a boost. Is that too much to ask?
For the over 9000th time, no one is trying to beat a WAR with his weapon. They are simply trying to improve over what they were capable of before.Quote:
can any of this usefulness be conpared to the usefulness of a war having a ukko: no way in hell.
Summoner's biggest problem is being locked down by the blood pact timer. Until something is done about that, no stat on any piece of gear can solve it's current problems.
Lol, no. N.sash is still awesome, Mars' ring is still somewhat useful. Minerva's ring, 8% MDT in one slot is amazing. Aureole, best m.acc ranged still. Rod is neat. Bellona's is still good. GKT is worthless. But you can still sell them, so idk about you but i like making money :0
Actually......you can......really easy.....
Its called Convert. With the right build (meaning getting back 6 mp per tick refresh outside of abyssea) you can recover every bit of mp you used in a fight, and while maintaining that 6 mp per tick refresh, can ride out the 10 minutes using the same avatar without even blinking an eye.
Also, in case you do need mp again, there is elemental siphon for those who can't get +6 Refresh.
And inside Abyssea? You wouldn't run out of mp at all.
MP is not the issue here. It is Dallas's claim that he can out damage everyone that is the issue. Don't take it personally Al, it is not you that they are attacking, it is Dallas.
Im not saying anyone is trying to beat a war with his weapon.... im saying that the damage increase that wars got because of the emp isn't equal to the bounses that blm, smn and sch got with there emp (not saying SE has to make everything perfect but the gap in usefulness of the 2 weapons imo is large :/ )
SE has done this before with weapons like these: look at how the blm mythic turned out. Im just saying they need to make these high end weapons worth there value for every job... not just a few.
Uh no? No one is going to ask you to melee anything worthwhile because your melee damage on anything worthwhile is not worth you being in range of any/all high damaging AoE/Spells/Auras, so yes the only use of melee Smn is on weak shit and inside abyssea. Summoner being made to cure should have told you just how unwanted a job that has mediocre melee and spike damage on a 45 second timer at best is.
Without a mage sub Smn can do nothing in between Bloodpacts which are mediocre at best (outside the 3 listed situations) while having one of the largest mp pools in the game as well.
Maybe mediocre damage over time, but not mediocre spike damage and hate holding ability. Plus you forget the true jewel of being a SMN: fast pets. What really makes SMN shine is the ability to have a pet on a mob 100% of the time without having to wait for recast/cooldown timers. PUP comes in second only because of that 1 minute ability of theirs, but their pet will die very quickly afterwards unless full healed.
Not even BST has that ability anymore of fast pets.
That falls under situation 3 imo.
1) Earthen Armor is nice, but not the only worthwhile buff. Earthen Ward, Hastega, Ecliptic Growl, Noctoshield are all very nice buffs that also helps migrate damage.
2) I'll give you that.
3) I'll give you that also.
But you forget that SMN also can pet pull anything that links with the NM for a safer pull, for those NMs that spawn in the middle of aggroland.
Also, some SMN debuffs are very accurate and you can't find them anywhere else or as often as 45 seconds each time (here is looking at you Diamond Storm and Lunar Cry).
Plus, SMN is one of the best soloist jobs out there. You can't deny us that fact.
But to limit the usefulness to just the three quoted above, that is the real crime. SMN is very useful, you just don't see it because you only limit your thinking into those three categories.