Unless the stun effect is 20 seconds or longer, this BP won't be used that often at all.
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Unless the stun effect is 20 seconds or longer, this BP won't be used that often at all.
Aye, Well, Hopefully they rework quite a few BP:Wards.
The only one i really want over-hauled is Earthern Ward, Which definitely needs a potency boost, to that of a normal Stoneskin. Back when no one would Accession, It made sense to make it weaker, But now that anyone can aoe Stoneskin, this BP needs to get with the times.
Yeah, I'd like to see Titan's stoneskin revamped. I was wondering if there are ways to make his Earthen armor more powerful.. like atmas?
also think that the avatars may need to be adjusted a little more uniquely. You'd think Titan would be the one with more defense and Ifrit would be probably the most physically stronger, (I sometimes think he should play more of a WARs role..)
They are all considered BLMS..
I'd like their attributes to be changed a little to be similar to all the avatars, instead of just being a BLM I think they should have a sub job. like
Ifrit WAR/BLM and Carbuncle WHM/BLM although I don't consider Carby to be anything near a BLM.
Also, I wonder if they will do anything For Carbuncle, a new Healing BP? Something a lot stronger? Maybe something that can even heal Other Alliance members in AoE range?
Would it kill them to let pets heal each other instead of themselves and members? I think It would be nice... but that maybe asking for too much??
In one of their questionnaires they said "no" to this idea because they did not want Avatars to be chosen based on their jobs/etc, they wanted Avatars to be chosen based on their Element... Or something, You can find it on here still.Quote:
I'd like their attributes to be changed a little to be similar to all the avatars, instead of just being a BLM I think they should have a sub job. like
Ifrit WAR/BLM and Carbuncle WHM/BLM although I don't consider Carby to be anything near a BLM.
(I.E they wanted you to use Ifrit on something weak to Fire, and so on, and they think buffing an avatar in a way like you said would tend to make people use an Avatar with the highest attack, or the highest magic attack, instead of the pet that would be effective against the enemies weakness)
Bah humbug. ><
Hmm Carby's BP removes all status ailments? Really? All? Well if this is true then I'm pretty happy about this BP. Wonder what they will do to Healing Water though... Meh
Stunga still makes me kinda sad, but at least it's a cool direct casted stun. Might stop some things on chance or at least stop a mob for a few seconds here and there when it's up.
That strategy of choosing the right element is why Tunga finally fell, and why DG was nerfed. It's not a stretch to think this was the original plan.
Do you have any reading comprehension? The topic in my post is "pros and cons on job abilities". The fact that SAM ended up in the post was just a random selection of the most similar job ability to mana cede.
PS. I would have no qualms comparing BLM Elemental Seal for magic accuracy to a RNGs sharpshot for ranged attack accuracy. Because I'd be comparing the job ability giving an accuracy bonus to your damage type, not BLM and RNG.
How is Mana Cede and Meditate similar? One gives TP to the user and can be used as a subjob, while the other gives TP to the pet. How is it anywhere near similar in any way? Not even the jobs are similar at all (hint: one is a melee and one is a mage, I'll let you guess which one is which, which you will probably get wrong anyway).
They are similar in that their function is to provide TP. The source for which that TP gets place is different, and how that TP gets used is unrelated to the ability and not required to use said abilities (I don't HAVE to use my TP after meditating.. I can hold onto it and stare at the lovely numbers).
I believe this is the similarity Mala was talking about and she is correct. They are similar in they provides TP, for use, with another ability. They are dissimilar in how that TP is gained (meditate is over time, mana ceded is a mp to TP transfer) and who gets it player vs. avatar (though being an extension of the player, the avatar itself could arguably be called the player). The sam (or /sam) needs 100 tp to use his WS, the summoner doesn't require 100% TP to use a blood pact.
I'm all for one change to Mana Cede: 10 second recast.
Also, didn't we already list blood pact updates earlier in this thread? Or was that in another thread?
Retyping it all yet again:
Lunar cry: No moon phase dependency. Moon phase is impossible to effect. This is equal to playing COR and being unable to roll 11 unless it is full moon. It just doesn't work.
Lunar roar: Needs to be bigger and give a better chat text. Currently people claim it works, but says nothing. Personally I always thought it never hit because I never even saw the animation land on monsters next to fenrir.
Ecliptic Growl: No moon phase. Terrible idea. Might as well make piercing weapons useless unless it is earthsday. It is THAT dumb.
Ecliptic Howl: Same thing again, no moon phase.
Flaming Crush: Better additional fire damage. Currently it is more like "anti-fire reduction" since you do less damage than other avatars if the fire damage is resisted, instead of doing more damage when monsters are weak to fire.
Crimson Howl: Should be either 30 seconds of 25% attack bonus, or 15 minutes of 8% attack bonus. Short burst, or long low potency.
Rock Buster: Bind on a melee pact makes no sense. Change this to slow.
Megalith Throw: Because Rock Buster is no longer bind, make this one bind. Makes for a crappy "shadow bind" attack.
Earthen Ward: Better potency to compete with SCH Ascension stoneskin.
Earthen Armor: Make this say damage reduced when it helps. It is nicer to see text saying "Earthen Armor absorbs 340 damage" rather than just sit there and wonder "Did it do anything or did I waste MP and it is bugged?"
Slowga: Needs to either be slow II power, or slow power but stack with slow/elegy for massive slow, or deal damage while used. I've personally never seen anyone use ever.
Tidal Roar: Should deal some damage as well. Especially since it is not named "attack down-ga".
Aerial Armor: Should give utsusemi shadows rather than blink shadows. Nobody wants terrible blink.
Rush: Should be able to crit like all other 70 pacts.
Frost Armor: Should scale with level. At 90 it should do 50 damage in return. Preferably last 15 min.
Sleepga: Should be ice based sleep. Should be ranked same as sleepga II in priority.
Diamond Storm: Should deal additional damage.
Shock Strike: Should have no ready animation.
Rolling thunder: Should scale with level. About 40 damage per hit at 90, like Ifrit's ward.
Lightning armor: Should scale with level. 50 damage returned at 90. Should stun 1 second and go off 50% of the time.
Ruinous Omen: Should be a massive DoT effect rather than the pitiful 0.1% max HP damage it does.
Night Terror: Should deal double damage when used on sleeping monsters
Somnolence: Should be AOE
Nightmare: Should have scaled DoT. At level 90 it should do at least 25 HP per tick.
Noctoshield: Should scale with level. At 90 it should give at least 35 damage reduction.
Dream Shroud: No time of day dependency. Just a straight out MDB/MAB bonus.
Avatar's Favor: Should not have 20% damage penalty. Rather make it something like double spell recast.
Tannlore seems to be slightly smarter than you. And in all honesty, did you even ATTEMPT to look at the similarities, or did you only look at everything you could find that was different in an attempt to claim I'm wrong? (Sorry, but it is you who are wrong, as always.)
You call me negative, and you haven't ever tried to look positively on any of my posts. You are pretty much the definition of a kettle. (Unless you want to be the pot. I'm up for discussing this matter).
I agree with almost everything you said here, if they weren't common ideas to any good career Summoner I'd swear you were in my head, and be off to make a new tinfoil hat.
Maybe they could leave the moon phase/time of day mechanic, I feel with tweaking it could work. It a solid Baseline bonus to all effected stats, and seeing as they need a buff to potency anyway...
Ecliptic Growl would give a +8 to all stats base line, and an extra ~+6 STR VIT DEX full<------->new AGI INT MND CHR
Ecliptic Howl would give +20 to acc/eva regardless and an extra ~+15 to one or the other based on moon phase
Lunar Cry would work similar to E. Howl
Dream shroud could give 10% MAB/MDB with a ~+5% to either depending on time.
No, I have not given up...I only had to go off by what little you said so I had to assume unfortunately.
Yes I do know how to Stun-lock so now I have to ask because in your recent post you didn't specify exactly.
Are you trying to say
A. One smn will be able to stun lock a mob using your countless MP pool, and "assuming" you know "exactly" how SE's new BP timer JA will work?
or
B. Multiple summoners attempt to Stun lock with an army of Ramuh and hopping that the stun will land in time due to how all other BP work in extenuation of the BP?
Or possible
C. Something random you know that you wont say that I can't think of atm.
Until you answer A,B, or C I can't respond your post adequately.
Yes, it is possible to set some kind of middle ground and then bonuses depending on day or moon. The biggest issue is of course ending up at the wrong time and getting 0-1 stat on your desired stat, which is solved by your suggestion.
Best part is that you didn't suggestion -stats on the wrong moon or time. It always feels better with a bonus than a penalty.
You need 100% TP to WS, your avatar doesn't need any TP to BP.
Meditate gives you 60/160 TP (depending on job/gear).
Mana Cede gives your avatar 100/200 TP (depending on gear).
Meditate is 12 TP per tick over time.
Mana Cede is instantaneous.
There is no similarity between the two unless you want to say that they both give TP. That is a poor excuse to compare the two. That is like comparing Warcry with Berserk, just because you can have attack on both, even though they are completely different in every other way except giving you attack.
I can't try to look at anything positive about any of your posts because they are dripping, literally dripping, with negativity. Nobody has shot your cat, so stop being all emo about it. You give me nothing to look at that is positive at your posts at all.
Hello!
Based on everyone’s feedback, we will be making the below adjustments during the upcoming version update.
Carbuncle: Soothing Ruby* Lv94
Remove multiple status ailments from party members within area of effect.**
Ramuh: Shock Squall* Lv92
Temporarily prevents enemies within the area of effect from acting.
We would like to make adjustments to avatars so that they can shine brighter than they do currently, so keep the feedback coming!
(*Please note that names and descriptions are under development and are subject to change.)
(**Currently testing and adjusting this in order to enhance the conveniences it offers over that found when using Spring Water.)
*Updated with in-development terminology at 7:22pm PDT
Smash your f5 key Camate posting job stuffs!
**Edit
lmao dang it!
I hope you'll be looking into the power of avatars under astral flow.Quote:
We would like to make adjustments to avatars so that they can shine brighter than they do currently, so keep the feedback coming!
What kind of readying time are we looking at for stunga?
Will stunga be casted like a normal spell or will it "cast" like an avatar?
p.s.
Any news on our Fat Cat and what its gonna do? The big mouth to if your sneaking around the Dev's office as well.:p
Any news on the JA that lowers/resets the BP timer?
Consoling Ruby:
When creating this pact, keep in mind how long it would take to summon carbuncle and use this, as opposed to simply casting a ~na spell to remove a status effect on a party member. During the time it takes to summon carbuncle and use this blood pact, you could remove one type of status effect from 2-4 people. Also consider that you're taking up a BP:ward by doing this as well. We only get 1 ward per 45 seconds, so it's precious to us. I can see this being useful if you're expecting a devastating aoe enfeeble to land at some point in the near future, in which case you could have Carbuncle out and ready to use this when it hits. I.e. Ultima's Armor Buster, or Gurfurlur's Pleidas Ray. But even then, there's nothing stopping them from repeating the TP move, and quickly reapplying the debuff again.
For Consoling Ruby, I'd suggest adding a Divine Caress effect to all status ailments that are removed. This would make up for the fact that we can only use a ward once per minute. It would mean that the enfeeble couldn't be reapplied right after we used up our precious ward to remove it.
Stunga:
Providing us with AOE stun on a blood pact doesn't make sense to me. There's a few reasons why.
Stun is one of the fastest spells in the game; it's useful because it stops powerful job abilities very quickly. It also stops monsters from casting dangerous spells. Stun is not as useful when trying to stun dangerous spells that are being cast by sleepable mobs. This is because dangerous spells take a long time to cast, and sleep has a fairly short cast time. Sleep is preferred because it keeps the mob under control for longer while interrupting the spell. So, in short, stun's main purpose is to prevent nasty abilities.
Blood Pacts have a longer ability charge time than most nasty abilities that people use Stun for. This means that with the current ability charge time for avatars, you won't be able to prevent nasty abilities with this bloodpact. Granted, you'll still be able to stop nasty spells from being casted, but if you're trying to do that, then you're better of using Shiva's sleepga. The only other reason for having this spell would be to stop mobs from moving that cant be put to sleep, i.e. if someone cast Diaga on everything and you're trying to keep your black mage from dying who tried to sleepga everything previously. Even in that situation it'd take so long to summon Ramuh and use stunga that your black mage would die before Ramuh was even on the field.
I think there's only one thing that you can do to Stunga to make it a useful blood pact. And that would be to make it so the stun duration was equivalent to the stun duration of Geocrush and Chaotic Strike. This would still only make it marginally useful, as in most situations of aoe enfeebling, you're better off using Sleepga. Another option would be to make Stunga instant, then you could actually stun nasty monster abilities.
I fear for the usefulness of Stunga, so I'll throw something else out on the table. You guys are looking for a ward pact for Ramuh because well, he doesn't have one, and you just gave all of the other Celestials one, and you don't want him to feel left out. Consider this, you gave Leviathan Slowga (even though it's earth based); you gave Shiva Sleepga (even though it's dark based). Why not give Ramuh an aoe enfeeble that's not thunder based, but that's similar enough that you can pull it off?
How about Paralyga? You made it so that his thunderspark has an additional effect of paralyze, the problem with that is that no one uses this pact because it does damage. And as we all know, if you're fighting more than one mob and you're trying to control them, they're asleep. And of course, damage breaks sleep, which is bad because then your black mages die, so thunderspark isn't used. I think paralyga would make a wonderful addition to our repritoire. Or, if you think we already have enough paralyzing BPs (Crescent Fang, Thunderspark, Ice Spikes), then why not try something akin to Diamond Storm or Tidal Roar? Thunder is correlated to DEX and Acc, why not have an AOE Acc down pact? Oh right, we already have one of those (Lunar Cry); oh well, do what you did with Diamond Storm and just make it more potent. Or hey, here's a cool idea, make a ward that makes critical strikes more potent. That would go very well with Ramuh's Favor.
Anyway, I know this was a little long, but please consider those points when finishing the blood pacts.
Thanks for your time
I thought this was well though out.
Stunga is a horrible idea that won't get used at all.
Stun-ga sounds really awesome at first, then you remember it's a Blood Pact. By the time Ramuh feels like using it, you and everyone you care about will be fulminated, paralyzed, and possibly dead.
Consoling Ruby sounds pretty good, though, if it's comparable to Esuna under the effects of Afflatus Misery.