He's /SAM probably so no benefit for him.
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Voidwatch is the only thing outside of Abyssea. I think that it is an established fact that the awful drops in Voidwatch are the only thing anyone wants.
I was hoping the sarcasm meter would be screaming at you. All the old bosses seem to be perfectly safe to zerg nowadays.
The other thread died without that claim ever being substantiated for Kirin. Let's not feign any interest this time.
I hate to ruin your picture of the world, but I've actually zerged on SMN once. Accuracy was no issue at all, so we could claim that you can't really complain on that. Damage though, was not really on WAR or SAM level.
And if you wonder how I managed to get into such a situation, well we were doing PW and to get all titles, I was allowed in, and we were low on SMNs so I stood for one of the Alexanders. Then I just meleed it after 2 houring to end the fight faster.
I probably out-DDed any BRDs, if I may say so myself. I don't think any BRDs engaged though. Too afraid to try something new even when they have nothing to lose.
When there is no downside... that's the appropriate situation. Specially when your SMN doesn't NEED to be doing something else.
Although, I doubt your accuracy was as good as you say it is on PW, considering SMN gets, at most, like +34 accuracy. With a B skill, that's VERY little. You might not notice, but your accuracy was probably around 85~90% instead of 95%.
Of course you can outDD someone who isn't, dealing damage... You might as well brag you won the special Olympics.
I'm pretty sure I've already listed in the Summoner forums that getting 63 accuracy is possible. And that is still not the cap, since I haven't scavenged all accuracy options I have. That said, I do not think I utilized it all in that fight, so 34 could be a good guess on what I was wearing at the moment.Quote:
Although, I doubt your accuracy was as good as you say it is on PW, considering SMN gets, at most, like +34 accuracy. With a B skill, that's VERY little. You might not notice, but your accuracy was probably around 85~90% instead of 95%.
Only way to cap accuracy while wearing haste gear would be...Nirvana. Which is probably the only staff worth meleeing with because of the aftermaths.
Seems like other jobs had threads dedicated specifically to them, but I couldn't find one for Samurai, so I'll put this here... First off, thanks for all the opinions thus far, and we wanted to let you know that we passed them to the supervisor in charge of the upcoming changes and had him take a look.
Please understand that we cannot answer all of your questions in one post and some answers may be vague, because this is all content that is still under development.
Please bear with us as we will continue posting about this and other jobs!
That's an interesting idea!Quote:
I want an ability that will reduce the TP cost for the next WS to 0.
However, this may be a little too powerful, so I'll look into it with balance in mind.
This ability may be possible if it consumes your TP like “Shikikoyo” does. I will look into this.Quote:
I want an ability like “Tactician’s Roll” that provides TP regain to party members.
Since we are working towards “providing balanced damage while taking advantage of the skills and the amount of WSs,” this will be difficult to implement. I will look into this carefully, because increasing damage even in the slightest way may greatly increase the total output that’s possible.Quote:
I would like the damage for auto-attack or weapon skills in general increased.
We are not looking into an ability that could automatically trigger stun, because this will make the skill level of the player obsolete.Quote:
I would like an ability that automatically triggers stun when the enemy uses an ability or WS.
The "ability that increases accuracy and damage of weapon skills” is just an example, so it is possible that the requirements will be altered before being finalized.Quote:
I would like the requirements removed for the "ability that increases accuracy and damage of weapon skills” and the “ability that augments the next weapon skill used with a TP bonus” so that they can be used at any time.
As long as the effects for the “ability that augments the next weapon skill used with a TP bonus” are active, you can use a WS at any time to receive the TP bonus.
Don’t worry, they will have separate recast timers.Quote:
I don’t want the two example abilities in the manifesto to share the same recast timer with existing abilities.
Currently, we are working on implementing these as abilities.Quote:
I would like both of the example abilities in the manifesto to be job traits.
I really like the idea of the damage the enemy inflicts being reduced if you complete a weapon skill during the enemy’s ability/weapon skill. However, if you are invulnerable to damage and status effects, you will be practically invincible, so something like this will be very difficult to implement.Quote:
I would like the damage the enemy inflicts to be reduced drastically, or be invulnerable to status effects while the effects of the "ability that increases accuracy and damage of weapon skills” are active.
*yawns* nothing interesting there.
How about another Melee and Ranged WS for automatons somewhere between 95-99. Also, not sure if any other PUPs have this problem, but Valoredge's dmg output seems kinda lacking.
Thanks for the information Bayohne, but I only have one gripe.
Samurai. Weapon skill. Accuracy.
It's like, already 99%.
Actually to "Where" the questions were coming from, go check out your local broken-job-r-us forum (Samurai forum) Some of their requests (like the TP bonus trait*) make me wonder if they even want to consider playing with other people or if they really think they can be like the Samurais in various anime and 1hit KO everything in one fell swoop. :x
*If Samurai gets this I will be severely disappointed, if Store TP were not enough? Currently they can make a 4 hit build, can you imagine a 4hit build hasted with a TP bonus of +100 (as I am sure if SE gives it to SAM it will be tiered and the final tier will be 100, since they like to throw out all reason on this job).
Having said this, don't get my message wrong, dear Samurais of Vana'diel, I like the initial IDEA of the job, but it seems like Square-Enix themselves have fallen from what their original plans for the job were going to be: A job that can build TP quickly and share said TP to work as a team to create powerful skillchains. Now it seems to has skewed into: A job that can build TP quickly and can do so in a many wherein it needs not share said TP, instead can benefit more from just solo-skill-chaining effortlessly and almost continuously.
It's funny to me, that instead of beefing up DRK and DRG to a better level, they beef up SAM; and instead of making SAM better in terms of helping the party (buffing up other players SCs/WSs/MBs and not themselves), they just continue to blindly throw abilities at it. DRK and DRG don't need to have any more party aspects to them, they need to be stronger, and SAM needs more PARTY HELPING (not self helping) abilities.
I think samurai should have shikai and bankai.
Customized also, obviously.
Wow those people who asked those questions must be terrible players. If you want a ability that automatically stuns something so you don't have to lift your fat finger to actually PLAY, go get a stun bot.
Sam can solo sc and share tp with others. It's a job that greatly relies on ws to provide a majority of its damage. So buffing its main source of damage seems to be the right way to go.
Sam can solo sc OR share tp with others you mean. The only time I see SAM sharing TP is when a group it waiting to do something, never in the midst of a fight. And I've played with some really good SAMs but they always just say its better for them to just solo the sc as they can Light > Light > Light > Light all day and deal more damage then having to take away the time to split their TP with someone else.
huh? unless your WAR is dealing 5-8k a WS* then I am sure the SAMs will keep their TP and SC their heads off
*Outside Abyssea, please don't give me abyssea numbers as 91-99 content is going to be pulling away from those areas.
As I said above, thanks for all the opinions thus far! We again spoke with the supervisor in charge of the upcoming changes and had him take a look. Once again, please understand that we cannot answer all of your questions in a single post, and some answers may be vague, because this is all content that is still under development.
Scholar has a lot of job abilities, so we will have to provide multiple responses. The current plan is to post responses about stratagems tomorrow.
Job Abilities
We plan on making this adjustment. We would like players that play scholar as their main job to receive more benefits than those utilizing it as a support job.Quote:
I would like the effects of “Light Arts/Dark Arts” to increase proportionately to your level.
We are working on this, but we are unsure whether we will change the effects of "Libra," or use a different method. It is possible that we will use an ability other than "Libra."Quote:
I want to be able to look up the enemy’s stats, weaknesses and amount of TP it has using "Libra."
We don’t have plans on making it so that it will be impossible to land spells. However, rather than adjusting the rate that spells are resisted, the occurrence of enfeebling effects and the duration of the effects will fluctuate.Quote:
I am very worried that with the upcoming changes scholar’s spells cannot be landed easily when fighting against HNMs.
We will look into adding this as an additional effect for “Stormsurge” when we rework merit points.Quote:
For Storm-related spells, I would like additional effects related to element to be added in addition to obtaining weather effects.
We got some data about the planned spells!Quote:
What new spells are you thinking about adding for Tabula Rasa?
Brave
Target: Single (Can be made AoE through the use of stratagems)
Effect: Regen + Regain + Haste (Values/duration are under development)
Usage Level: 5~ (Under the effects of Tabula Rasa only)
Skill Type: Enhancing Magic
Merton
Target: Single (Can be made AoE through the use of stratagems)
Effect: Damage + Damage over Time (DoT effect depends on the initial damage)
Usage Level: 5~ (Under the effects of Tabula Rasa only)
Skill Type: Dark Magic
"I want an ability that will reduce the TP cost for the next WS to 0."
For that I"m thinking perhaps an ability called maybe "Adrenaline"
Adrenaline Recast 10 mins, duration 1 min.
"Next WS used cost 0 TP however ACC/ATT is severely reduced as is the MB potency"
Basically I think the idea behind the WS should be an option to close or open or create a 3+ person SC. I'd much rather see an ability like that implemented as a means of enhancing SC chances rather then an option to deal more damage lol.
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I gotta say it's a pity if you plan on gimping the use of dark/light arts, it's actually pretty cool to be able to sub it on a melee job and be useful with sleeping for the most part. I mean is there really a reason to gimp it when the job itself doesn't have any form of enfeebling which I saw as a balance as to why you allows said magic skills to be boosted as they were when used.
just imo but I always saw /sch as a pretty open-ended sub that could be used by any job and prove to be useful in certain lowman situations. It's just kind of odd why people would actually have a problem with that, I wonder why anyone would even suggest that it just seem pretty dumb to request lol. Though if it's not related to the magic skill boost then that's cool however if it is, then perhaps you are planning to give SCH sub subbable enfeebles?
Don't forget Faith!
Refresh + MaB + Cure Potency (or something) lol
It would be silly to have one but not the other D:>
Ok, the SCH update is freaking amazing.
BRD, meet SCH, your new zerg party rotation buddy.
Anything planned for PUP?
Read the thread dedicated to it. They said lots of stuff there.
no posts for monk or war yet >.<
http://forum.square-enix.com/ffxi/forum.php
Dev tracker.