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Make it possible to use for multiple spells while under the effect duration instead of just one
As the magic effects that this ability apply to include those that completely incapacitate enemies’ such as Sleep and Silence, if we were to increase the effect duration, strategies that involve completely neutralizing enemies would become possible. Since we designed content giving consideration towards these type of strategies, we would have to implement complete resistances, and the range of strategies would become limited. Due to this, we will be making the ability apply to only a single spell.
The base unresisted duration of Sleep is one minute; Sleep II is ninety seconds. Silence has a duration of two minutes. Unless the effect duration for Stymie were to be extended for longer than 60 seconds, this excuse is invalid.
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I can’t visualize a way to use this
Currently, the hardest content in the game is Delve, and in a lot of cases the use of enfeebling spells is somewhat limited to Paralyze and Silence, but with the new seal battlefields and higher tier mission battlefields that will be added in the November and December version updates, there will be a greater selection for enfeebling magic that can be used.
I use every enfeeble at my disposal on Delve (except for Poison because it sucks) and rarely have trouble landing anything on Rdm/blm. If for some reason I experience a resist, I can use Elemental Seal to force the enfeeble to stick. We're using the full range of enfeebling magic at our disposal now. To nip this in the bud before it blooms, not having to sub blm for an additional burst of magic accuracy is not a valid reason for Stymie's existence/current form.
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Boost both the enfeebling magic effect and the effect duration
By enhancing your MND with the equipment that is currently available, we feel you are able to achieve a sufficient effect for enfeebling magic. Also, we designed this ability so you can choose to stack it with Saboteur, so we do not have any plans of making these additions at the moment.
I actually agree with this one in the sense that potency/duration doesn't need to be increased with this JA due to Saboteur. However, there needs to be some bonus to Stymie. Currently, it's a watered-down Elemental Seal on a much higher recast timer. You're giving us an inferior version of something that we already have and telling us to give it a chance because we haven't used it yet. The problem with that is is that every time we use Elemental Seal, we're using Stymie +1.
This is the most important part: you're telling us to wait until we encounter a situation where we would use Stymie before we dismiss it as useless. If I encounter a situation wherein I need more magic accuracy, I'll use Elemental Seal because it'll be ready 10 minutes from its time of activation as opposed to an hour. How do you guys (SE) not see how poor of a JA Stymie is?