Second reply after post, hits the nail on the head.
Even better; you're 2/3 on tickets, one pops up in pool, and you get outlotted by someone else. Person who out-lotted you then gets the piece in the next chest.
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It wont be so bad for coruscanti, because qilin can drop pouches. But akvan can only drop singles, so no one is going to spam it for hmps.
Yeah the system should of been a mix trophy/ticket like system with different tiers of tickets per type of rare/ex. The reason for tickets is the ticket itself would be for a specific NM and then have tiers like gold/silver/bronze depending on the qulaity of the item. Then have a value for the rare/ex item. At the end have a choice of whether or not to pull the ticket.
The biggest problem with the coming system is what if you dont want items listed, then your not being helped at all. As for some items not as rare as others, this is a matter of perception. I have done over 100 kaggen, got the body in the few pops - w/o having a job that could use it, I continued doing the nm because I wanted the belt. In all those runs I have dropped 2 bodies and still no belt. Yes the ticket system would help someone else who needed the body but how am i going to get help with this system for the belt since it still can't be given to me or even "ticketed".
And the other issue like mentioned before is the 2/3 then you get the item, so now you have these wasted tickets. And really from what I have seen thats the biggest complaint about VW is WASTE, because of all the rare/ex that is trashed because of dublicates, the above system only addressses a small portion of that.
Also this system only gives a partial reason to help on SOME of the VWNMs leaving out most. With a tieried ticket system per NM it would be easier to find help on a larger variety of VWNMS. As for the exhange of tickets have that done at the rift where only the popped nms tickets can be used.
The way it should have been is simple, just make it where when you kill a NM you get tickets based on the amount of certain lights, such as for instance, you have Blue capped, thats 350, for every 100 light you get 1 ticket, so thats 3 tickets for that kill, if you use cells, then 500, so 5 tickets, these tickets are exchanged at the same spots you would pop the NM the tickets are for.
Tickets would be for each NM, meaning if you kill Akvan, you get Akvan tickets, upon spending these tickets you get an item based on the number you spend. The more rare the item the more you must spend to obtain it. For instance, bodys would be say 100 tickets, so that at least 20 fights against a NM must be done for you to get it via tickets.
This system would mean that you do not have to have the item already, you are not lotting against others (which I would think is the entire reason for how VWs drops are setup even, seeing how it makes lotting against others impossible which is completely different than any other time!) and you can get your item for sure in time, or if your lucky, you get it faster.
The amounts could be changed of course, if 20 kills seems to small for a body (probably does to some due to the ease of 20 kills and the rapid increase of the amount of these rare items being gotten) then it could be something more like 500 tickets, meaning at least 100 kills for a garanty of your item. Either way this system would work much better imo.
With this system your asking people to fight NMs of which they get no benefit from other than items you already claim are easy to get, or at least easier, which tells me you think its easy to get a belt from Kaggen, yet you expect me to get 2 or more Bodys from it first!
Point is that it drops so rarely that it probably doesn't actually happen, the drop rate is low enough that in about 50 Qilin I have fought I have never actually had someone say they got one, now it could be they are just quiet about it, but I doubt that, and 50 fights, time the 16-18 people, is the same as saying fighting Qilin 800-900 without a drop.
To show the flaw of this ticket system again, 50 fights without a drop of the Coruscanti, so thats 50 fights without a CHANCE at out lotting others on a THIRD of what I need for me to get one...
The main thing this system does is allow people to sell drops, not that I think it would ever really happen. In most reasonable pickup situations, your odds of completing an armor through Slips before completing it just by getting the drop is going to be below 1%.
Dark magic.
A Green Lantern's power ring.
Unlocking a latent telepathic gift.
Become Batman. I think that would work out somehow. If not, you're still Batman and probably only worried about Batman-things as a result.
A very specific satanic ritual.
Craig's list...if you don't mind finding three very naked people, very covered in baked beans, who have a Coruscanti and have gotten an extra.
Funnily enough, I know one person who has gotten 2 before he got Fajin Boots. But he's probably the only one across all servers who has. But on a serious note, no one is ever going to get a Ephemeron/Couruscanti/Murasamemaru using the ticket system because the drop rates are stupidly low.
Please make it that ticket goes to the player who choose to ticketing, and then he/she can trade or give it to whomever he/she choose. If it goes to the loot pool, all these pick up groups are a recipe for riot on lotting - and not fair if you plan to give it to someone else.
In PUG's you may be able to drop party and invite your intended recipient. An annoying workaround though.
Sellable tickets do not exclude giving them to friends at no cost or doing VW to help others. It allows tickets to be sold or given away even if the person gathering tickets gets the item before collecting 3 tickets. It provides an incentive for people to use voidstones even if they have the body already, and may get more participation in the event because the tickets are sellable.
Exclusive tickets do notprevent selling the tickets to other people in the group, and do not ensure that the desired person will receive the ticket (barring the "drop party" workaround). It prevents tickets being used if the person gathering tickets gets the item again.
Example:
Hey, this guy is shouting for Celaeno. I have the body already, so I'll use AN to buy some 25-30k voiddusts to get a chance at 10k mirrors and 2-5k in miscellaneous drops. If I get a ticket, I'll just give it away to a complete stranger out of the goodness of my heart. Oh wait, I could just put the dust on the AH and make 30k right away. No. The person shouting will have to put a price that they will PAY FOR THE TICKETS in order to get people to join.
Sadly now that you say it, that does seem extremely likely to happen, people making price reqs to tickets upon shout... In any case this system is all kinds of messed up, if nothing else you can have people shouting they will buy tickets now, or people shouting to sell the tickets if they drop when doing large numbers with your ls, it will not stop selling anymore than current R/EX items.
My disappointment in myself for thinking this would help to fix my problems with VW, I was such a fool...
I havent done much qilin, but I've seen 2 different people get coruscantis so either you got bad luck or my groups got good luck.
EDIT: correct answer is both at the same time.
The main point is its not likely for someone to be doing a NM they already have the rarest drop from, and get the rare drop a 2nd time, let alone you being in a party not once, not twice, but 3 times when this happens, and being the lucky person who is getting the ticket, the chances of all this happening before your just lucky enough to get it as a drop is unreal, and not to mention that it also is the waste factor, get 2 then get the item, and your tickets, are now trash because they are R/EX with nothing to do, unless we could use tickets for 1 item to get another, which obviously isn't the case, but that is the only way it would work out without wasting them.
I'm amazed, though I shouldn't be, that they somehow took an already worthless and far too late ticket system and somehow made it worse. I don't get why they're making us jump through hoops to give away a duplicate item rather than let it hit the ground. If you can pool the tickets why the crap can you not just pool the item? I realize they have to make time sinks since this is an MMO and it is impossible to constantly release content, but with drop rates this bad, people tend to give up before they get the drop their after. If people stop doing the content because they give up, how is it different from stopping because they got what they wanted?
Because if they dont get it they might come back later, where as if they actualy get their item they have no reason to fight it again. Oh wait, thats the entire problem with the ticket system!
Diablo3 is out , no one still plays FFXI anymore. Good job SE, continue to troll your entire playerbase into quitting.
Sadly true it seems ;; I see shouts taking much longer to fill up, looks like SE is gonna kill us with these fail changes to flawed things. One can still hope though, just want FFXI to last till FFXIV has RDM in it and its been fixed up, then Ill be happy I guess.
Also something came to mind with these changes about levels and such with buying something to make the NMs weaker...
1:What happens to pets?
2:What happens to drops? Are they effected?
3:Why do we spend gil on this? Everything else related to VW has always been Cruor/CP/IS/AN related, but now gil?
4:Just how weak can I make them? Are you telling me if I have the funds to do it I can go solo Kalasutrax a few times by spending a few mil so that I finally get my Rubeus Spats? If so do you understand that this will create more spamming of NMs which you give as your reason why you cannot sell tickets?
5:Do you understand that by doing this if you make NMs such as the Pixie in Jugner to easy via this system people will flood the market with items such as Jingang GS and Tefnut via spamming them with low member counts and high enfeebling item counts(depending on price of said items)?
6:What do you base your pricing of these items on? Whats an extreme amount? 360k for legion seems like alot, so will we be seeing 200k each? Seems a bit high when your asking people who casually play to get 200k for an item to weaken the NM for a single fight, unless...
7:Do these last more than 1 fight?
Welp that's one ticketed Coruscanti that could have been made across all servers. Like I said it was rhetorical. I've done 200+ Qilins and seen 1 Coruscanti drop and never seen anyone say, "OH SNAP!! A 2ND CORUSCANTI!!" I would also need to see proof of these 2nd Coruscantis to believe it. I know how people like to troll in VW alliances after they get something. Anyway, my point is the likely hood of anyone ever finishing a coruscanti from tickets is pretty freaking small and I wouldn't be surprised if it never happens, ever.
I'm sure it was a rhetorical response too, everyone knows this will not happen, only SE is foolish enough to think so it seems, that or they wanted to do it to give us some small ass glimmer of hope for VW before striping it away from us and laughing at us for thinking it would help.
The whole back and forth rhetoric started with Raksha saying Coru wouldn't be too bad. I was just trying to say that it would indeed be terrible. So terrible that no one is likely to ever get a Coruscanti via tickets. SE made tickets for the items least likely to ever be completed via ticket and I'm sure they did that on purpose so barance could be maintained. It's just an empty gesture and a waste of dev time at this point.
Yeah it was all my bad, I should have picked a better example than Coruscanti.
My point was that you may get tickets generated because of HMP farming.
Yep~ basically, just a way for them to say "See, we made it easier to get this gear." when in fact its really saying "See, were wasting time on screwing you with this poor system, instead of actually doing something you want, like new content, job refinements so we don't need weakness systems to make you bring jobs, or actually improving Voidwatcher."
Never know, they might actually look at this seeing no one at all has said anything positive about it, and fix it, wont actually happen, because SE is SE, but could always hope, as I'm told a few threads over, apparently RDM WSs are being revised, something I thought would never happen... Supposed there is always hope for anything, even if it is, slim...
Can we get some devs that understand basic game design, customer service, sociology, and psychology please? The proposed ticket system does nothing to help alleviate VW's biggest flaw. Waste. Waste of time, waste of gil, waste of loot, waste of dev time, etc. Only a pack of lunatics could say that they think Abyssea wasn't successful and then turn around and pat themselves on the back for Voidwatch. You've had paying customers screaming at you for a year now to do one thing regarding VW. Keep it simple stupid! Instead, the development team commissions a bigger hammer to try and force the square peg into the round hole.
But by all means, just continue to ignore the ideas about VW loot handling, that span multiple threads, that are far superior to anything you've decided to implement. My brain literally hurts right now trying to see how anyone can think that generating tickets and then making then NOT TRADE-ABLE will benefit anyone.
Voidwatch is designed to drain away your time / money / resources and have "something to do". That is why everything their doing is to drag it out for as long as possible. Same with legion / neo nyzule, designed with minimal time / reward ratio's and lots of "luck" *cough* Barance sprinkled in.
I'm not expecting any form of actual fixes for at least another year.
Only way this might help isn't the ticket system, rather I'm sure some partys will want people to weaken the monster just to get the battle over with or make it easier to win, then again now that procing weakens the NM might not be the case, just means procing is all the more important. But I can see shouts for NMs such as Kalasutrax & Morta to require people to weaken it due to its difficulty. Depending on the weakening price I hope this isn't the case, but never know.
After this update, I see VW shouts changing a bit, possible shout for Kaggen & Kalasutrax being...
"T3 (Jeuno) Kaggen (Looking for members) (jobs) Tickets:1Mil"
"T6 (Jeuno) Kalasutrax (Looking for members) (Jobs) Must have Relic/Emp & (Weakening item)"
Or something like this which will basicly ruin their reasons for even doing these things this way.
It should have been "add item to loot pool". Plain and simple. They could have even kept the stipulation that you need to already have the item to be able to add it to the loot pool. They would have covered every r/e item without having to worry about tickets or inventory space or selling outside of the alliance that killed the mob. They went out of their way to continue screwing us. Just to draw out the lifespan of an event everyone has been sick of for 6 months. It's really pretty infuriating. We had a little over a year of devs that actually listened to what we wanted, within reason, and it was glorious. I'm sure some of the dev fail has to do with pressure being put on them to spend as little money as possible so they can continue to support Tanaka's other disaster but there has to be a limit on how many FUs they can throw at us. The only way to beat them is to just stop doing VW.
To be fair, it is entirely possible the Development Bros have no ulterior motive.
They may simply be deranged or dumb or both.
If Voidwatch chests before were the act of being kicked in the groin, I'd compare this ticket system to building a Rube Goldberg machine to kick one's groin with 1% less intensity than kicks administered previous. Also, the reason for being kicked earlier is not known, but the universe of the mind is pervaded by the feeling that one's groin must be kicked. Thus, a bombastic nonsense machine is built using string and old boots and two hamsters and one candle and a lot of tin scraps. So many tin scraps.
Like something at the never-written end of the most comical unfinished Franz Kafka novel. I can't even complain about this new ticket system in a way that makes sense; it's a black hole that sucks up anything good or rational. It's even worse than the people expecting something bad expected.
If you complain enough tickets will be sellable, they always backpedal when there is enough complaints.
Well you see if they made it simply goto the pool then they would defiantly have people outside the party waiting to buy, because then you have your entire item right there, also it would be way~ to easy to get it for your ls members, just bring a party of 18 ls mates, 6 have it already, in 20 pops of Kaggen you will get everything for everyone probably.
And Spank, I read that, barley understood it, but I admit, yes, it makes no sense at all, just SE being SE as always I guess right?
Going to chime in with "Why, oh merciless and malevolent God, can we not sell the tickets in bazaars?" since I haven't said that outright:
Why, oh merciless and malevolent God, can we not sell the tickets in bazaars?
Voidwatch already borders on being on a decent source of gil, and being able to sell the tickets would slightly enhance that aspect of Voidwatch. The ticket system that is currently planned, on the other hand, will greatly enhance the "I have depression." aspect of Voidwatch.
I understand that sitting alone in a dark room and drinking cheap gin directly from its plastic bottle is an important aspect of Voidwatch, and must be acknowledged in all updates to Voidwatch, but it has other aspects as well. Stuff like obtaining items to use or sell.
You understood more of it than I did, than, and I typed it!
My question for you is what's wrong with that? Other than the fact that they have no meaningful content lined up why shouldn't we be allowed to start wrapping up VW? The only issue with people not needing to do VW anymore is HMPs and cinder/dross which they can easily add a new source for. Why cant we start moving past this "event" after 12+ horrific months of wasted time? Sometimes content needs to be finite for it to not suck.
Its just because its great gear, I honestly don't want everyone running around with the best gear because then it makes it feel pointless to get in the 1st place imo. Thats why I'm a melee RDM, because they don't actually exist! Its like me playing MNK, I would love to be a good MNK, but it feels pointless when every MNK in the game who actually plays MNK for more than blue procs, has a Black Belt, lv85-99 H2H Emp or Relic, and Full AF3+2 with AF2+2 hands...
There should be gear thats good and only a few have. When everyone has it, then it becomes common and you no longer care that you have it, its just another Rajas ring, its good gear, but everyone has it, so its not special to you at all, just another piece of gear. I think everyone should have GOOD gear, but not GREAT gear, and VW gear is great, while abyssea is good. I'm not by any means saying I think it should take someone 200 Kaggens, to get 1 body. I'm just saying I think it should take some effort and time, so not everyone has it. Because I think Black Belt is a good example of what was once pro gear, that is now a joke to get.