Originally Posted by
Feynman
Do you honestly believe this though? Exp, and hence leveling in some form or fashion, is the central force behind character development. This is a staple of RPGs. You start low, you fight monsters, gain some form of "credit" towards a new "level" (increased base stats), wash, rinse, repeat. Is there more to do than just that? Yes but you seem to be saying that leveling is not the thing that advances character growth. With each level your base stats increase. New abilities, traits, and skills are gained upon reaching the correct level. Even your ability to parry, block with a shield, use a weapon skill, your weapon actually hit at all, etc is based on your "level" with that skill/weapon, which is in turned tied to your character level. If you go quest and obtain a nice new weapon or armor, it comes with a level requirement. If you don't meet it you can't use it! You have to go level your character more. What mobs will or will not attack you when you walk by them is based on your level. Whether you can enter certain end-game content, like Dynamis and Aby are based on your level. Virtually every single action you take, piece of equipment you touch, or quest you do is tied to your level in some way. If you want to progress, if you want to do more things in the game you MUST level your character. So everything is tied to leveling. Perhaps we've spent too long sitting at cap level that we've forgotten that we had to do something to get there.
The other thing you've said many times here is that exp is not content. (Forgive me for not digging through and finding a direct quote.) Of course it is. It is contained inside the structure that is the game. It is content. It may not be content you like. It may be content that can very nearly be skipped completely now. But it is still content. And since exp is the content that drives the action of leveling, it is also central to the main game mechanic.
The newer content allows you to skip most of the time spent leveling by dramatically increasing the amount of exp you can get. I'm not even trying to say this is bad, or shouldn't be done, or anything like that. But saying the leveling and exp are not content and not the driving force behind character development is factually and demonstrably false.