I don't think Warrior needs more boosts, but I think the OP's proposal is a little more complicated than necessary.
If you want to fix "Break" WSs, give their additional effects a large magical accuracy bonus.
I don't think Warrior needs more boosts, but I think the OP's proposal is a little more complicated than necessary.
If you want to fix "Break" WSs, give their additional effects a large magical accuracy bonus.
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**Disclaimer**: Even though this response is not DIRECTLY related to the OP, it is very much indirectly related to the attempts at setting the respect tone for any future post within this thread regarding the thread topic.
Oh it's a point of view alright lol compared to "GET OVER YOURSELF!" and "I use to think you were cool until you created you signature!" /stagger
Those "points of view" were "destructive and harsh criticisms" devoid of any constructive explanation. Any time you simply splurt out things like "YOU'RE STUPID" or "YOU'RE RETARDED" or "YOU'RE WRONG" at someone instead of just using good o'l fashioned adult-like communication to explain yourself and your views/positions with zero tear downs, it makes it near impossible to gain any understanding towards making those communication connections or those simple changes like the ones made to my signature.
I never called anyone "wrong" for believing what they believed in regards to my signature, yet I've defended the reasons I made it time and time again. Akin to what Rambus is saying, to me the signature change is very much the same thing, just done in a different style. I included my name to in fact show ownership of the artwork (hence the "by" part), and my player name since that's how people know me in this game world. However, it's an easy compromise to just change the format if it will present the art in a less "arrogant" way, and one that I don't mind in the slightest.
The same goes for my suggestions. I have yet to call anyone "wrong" for voicing their opinions to anything I post, and I never will. If they feel strongly that what I'm proposing is frivolous, it's their right to feel that way, but it doesn't have to be accompanied by the tearing down of another person to communicate it. I say respect begets respect, and flame will most likely beget more flame. lol
So all in all, I'm thanking you for taking time out to "maturely" explain yourself. This type of communication will always be respected and welcomed to any thread of mine. So thanks ^^/
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The more I think about how people are saying the statement, "WAR doesn't need anymore boosts", the more it makes me want to validate what the "Fixing" of these Break ws's would be considered.
In essence, I'm not asking for an additional "boost" to WAR since the ws's are already in-game. I'm asking that they be revised to function in a way that actually makes the ws's worth using while wielding a GA. I'm not so sure that should be considered a boost to WAR, but rather a revision. I've said things like "if only they had some clearly visible effects that everyone could see and notice" all in an attempt to ask for a version of the ws's that would make it clear to players that the intended effects are working like they should without having to run a parser to validate that in fact they are but at a level so unnoticeable you'd be better off not using it at all.
There's a lot of ws's that players wish would function effectively enough to call them "useful", but as we all know from years of playing the game, that's just not the case for some reason or another. I've edited in my "Bolstering to Stats" concept of the ws's to the OP since it's another perspective to solving the problem, but it's just another suggestion. They could have made DNC's cypher effects completely non-visible to the eyes of the player and the effects would still be going on in the background of the game code, but they didn't. It's no wonder why they didn't since, in my opinion, the drain effects look cool as heck, and give the players absolute confirmation that the JA's is working with each hit. It's great game design as far as I'm concerned. Does it have to be this way with everything in the game? Of course not, but it does help greatly in situations like the one I'm focusing on.
Additional effects that boost magical acc bonus would be a great addition by the way! The "Bolstering to Stats" concept now on the OP could easily include such an addition. Probably call it "Spirit Break" ^^ Thanks for the feedback.
I wasn't suggesting a separate job ability or trait to boost magical accuracy, nor do I think fixing Breaks will matter enough to really qualify as a "Buff" to the warrior job.
That said, I don't see any problem with giving them (and every WS) a magical accuracy boost similar to (but not as large as) the first-hit WS Accuracy boost. This would help us land the en-effects on GA WSs (Breaks and Metatron Torment) and make elemental weaponskills more useful. As it is, these weaponskills don't land on EP monsters that are mildly "strong" against the element or essentially any monsters a few levels above us.
Now, I have no problem with the occasional monster being immune to the debuffs from Full Break. But even if nothing in the game did resist it, it's only -12.5% Defense and probably doesn't stack with other Defense down things like Angon, maybe Acid Bolts, etc. On non-NMs, it won't be worth using, and on NM it will only be worth using if you have several DDs.
@ Byrth:
Oh o.o, Then what were you referring to when you said "I don't think Warrior needs more boosts"?
I don't think generically increasing magical accuracy for all weaponskills across all jobs necessarily qualifies as a boost to Warrior, especially when Break WSs would still be worthless in the vast majority of situations I find myself in on WAR.
Understood. You don't think suggesting Bolstering Damage, -PDT, and Accuracy for all party members in the area of effect from using Break ws's would be useful on WAR?
*Note:I've edited in my "Bolstering to Stats" concept of the ws's to the OP.
I think that's the intended consequence of landing the additional effects of Full Break anyway, so just making the additional effects actually land would be enough and wouldn't require additional programming on SE's end.
Being creative is a good thing, but you should consider keeping suggestions realistic. Fixing old content seems to take a back seat to making new content, so you're going to have the best shot at making them do something if you make the "fix" as simple as possible. Perhaps I'm blind to underlying constraints, but I feel I could fix many problems with this game just by adjusting constants in their equations.
How exactly are Damage and -PDT being bolstered for players when Full Break is used? Either as it stands now, or in some manner via proposed changes. There is no mob stat for the WS to adjust to gain those effects. The closest you could get is -VIT, which would raise fSTR but only if fSTR is not capped (same problem -Def has now anyways).
Are you trying to make the WS give an AoE Aftermath buff or something? =/
I hear ya, but SE themselves have already said fixing/refitting old content and zones is in their development plans for a good minute along side of creating new content. When I find the actual quote, I'll post it right here.
It's strange to me why most folks don't consider that the fixing/altering/revising of older content equates to new content. Perhaps if the changes are minor enough this in fact would hold true, like changing the color of something wouldn't really warrant calling it "new content". If you take an old concept and completely change how it works in-game, however, shouldn't that be considered "new content"? Like if you took a plane o'l broken pen, but then fixed it to where the pen is now a pen, a marker, a pencil, and a highlighter all in one, that would make it something new yes?
Well the biggest problem being discussed on this thread atm is in fact even if the Break ws's land unresisted, the ability to notice the effects require things like a 3rd party software or a parser to even notice they're in fact working as intended. As they are, a player has no practical use for these weapon skills in either battle strategy or otherwise. The suggestion of Bolstering stats over the duration of the enfeebling effect would possibly ADD something substantial to them.
You can tell whether or not Breaks land by when they wear off (this is the only way I know of). If the Defense down from Full Break lands, it will have more of an impact than Warcry, and people claim to be able to see when Warcry is up. I don't think there's any need for a status icon, but I guess they could add a message to the effect of, "Additional effect: Evasion/Defense/Attack down" or whatever lands.
SE needs to keep feeding us new things to do to keep us playing. I'm damned near capped out on Abyssea. Fixing old content like "Breaks" is going to affect the way that we continue playing, but I wouldn't renew my subscription for a patch full of fixes that gave me new ways to do things I'd already done.
Edit: Well, I should say that people can tell when and quantify Full Break's Defense Down and Evasion down land through /check tests or by using ranged attacks.
I hear ya ^^ Thanks for the feedback /
Now the issue isn't just to know if the ws's effects have in fact landed on a target, but if the ws's are in fact effective enough to be considered worth having at this point in the game. They are a waste of TP as they are currently since they do not outweigh simply using a high damaging ws in their place in terms of battle strategy.
My most recently added suggestion would give them an added dimension in terms of battle strategy at the very least, and would allow party members to benefit from the bolstered effects. Plus give some nice visual feedback to the user of the ws.
No one's going to use Full Break even with this buff lol, especially if they have Ukko's at their disposal
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Well mine is just a suggestion ^^ but the problem lies within your comment. Do you think the Devs wanted DD's strategy to be reduced to just hitting the hardest for every single challenge we come up against? Perhaps, but I'd like to think not. True Battle strategy is all about defense and offense and the balancing of the two.
Strategically speaking, in a possible theoretical example:
Popping Full Break at 100 TP with the "Bolstering effects" in my suggestion to +Damage and +Accuracy then quickly building 200+ TP before using Bergresser > Warcry > Blood Rage > Sekkekoni > 2hr > RR x2 could possibly give some nice visible spikes to damage that could yield consistent damage based on how many times you hit the monster during your TP'ing segment. Just a thought though.
Name some NMs where Full Break would have a practical use on, then.
And he's not referring solely to foes that "Can be zerged". In all honesty, we can no longer call it zerging when my Mnk floors an NM in 60 seconds as the sole DD without any marches or outside buffs aside from Haste. That is not the same as the old definition of "Zerging" wherein you'd have Bard rotations fully buffing 2hr'ing Melee. At this point people are just using it as a pseudo-derogatory term implying people who kill quickly don't know how to play well.
Sure, you can kill things more slowly. But what is the benefit in doing so? It is not more strategic. The best defense is a good offense and if you have the option of killing something faster it means you are giving it less time to hit you, TP on you, potentially kill you, etc. You can kill something with a Monk in 5 minutes, or with a Paladin in 10 minutes, but the Paladin is still taking more damage and using up more of the support's MP because they have to survive 10 minutes worth of attacks rather than 5 minutes worth of attacks.
FFXI's Community came out of the dark ages when people finally realized this en masse. It has never, ever been about "balancing defense". That was simply something people tried back in the day which artificially added a lot of "difficulty", aka time consumption, to NMs which we have since found to be easy. It may not fit into people's idealized concepts of battle strategy and gameplay, but it is how FFXI has worked, does work, and will likely continue to work. If this sort of gameplay does not appeal to someone, they are honestly better off trying out different games and finding one that does more closely fit their ideals than trying to juxtapose their ideal onto the FFXI Dev Team's ideal. I'm all for suggestions, but a lot of times things boil down to people requesting a new game where the things they like matter.
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Well none based on FB as it is now ^^ but I just posted this example in regards to the version I'm suggesting on the OP:
"Strategically speaking, in a possible theoretical example:
Popping Full Break at 100 TP with the "Bolstering effects" in my suggestion to +Damage and +Accuracy then quickly building 200+ TP before using Bergresser > Warcry > Blood Rage > Sekkekoni > 2hr > RR x2 could possibly give some nice visible spikes to damage that could yield consistent damage based on how many times you hit the monster during your TP'ing segment. Just a thought though."
Building up +Damage and +Accuracy as you TP would be a nice little thing to add to the Killing of any NM ^^
So basically you want to give FB an aftermath effect D:
And if it does get bolstered, again, what NMs would warrant needing to waste a WS on?
@ Greatguardian:
Yep, there's no denying that we have the ability to murder NMs in minutes now a days, but I would equate "zerging" to defining SUPER minimal battle strategy that encompasses auto attacking and ws'ing a monster to death while you have someone keep you alive.
Firstly, my points are based on solo/duo or small party scenarios since I agree that an alliance of 18 people should be able to murder most everything using the rapid kill technique... but then there's still NMs like Pandemonium Warden and Absolute Virtue that still doesn't allow for such a strategy, but I digress.
I assume you've fought Glavoid and Mictlantecuhtli and Tefenet. These NMs are some examples of monsters that aren't designed for you to just run in and zerg kill it in 2 mins. That's not to say, of course, with enough fire power you can't kill them in minutes (ex. multiple DD's and multiple casters Nuking at once or poppin a brew). Mictlantecuhtli and Tefenet are lesser NMs, but their designs is what I'm talking about. Glavoid punishes the zerg strategy for those that want to just run in and do as much damage as quickly as possible (non Brew of course). There's some strategy involved is all I'm saying. DD's have to turn around at certain points, Nukers have to time their Nukes just right, etc.
There's more NMs that just aren't designed for 2min kills is my point.
Er, not sure if it's an oversight or not but all of those NMs can be killed in 1-5 minutes with 1-2 DD. AV in particular pretty much has to be zerged, and can be done so with only 4 DD. I have something like half of his drops, I'd know, lol.
I know what you're trying to say, but it pretty much comes down to the same issue Dancers have with steps. In order to justify spending 100 TP (and thus losing out on an Ukko's Fury), the Add Effect of Full Break would have to both add more cumulative damage than an Ukko's, and not result in a net loss of efficiency when you are "Giving up damage now for the promise of damage later". There is a reason many buff/debuffs are simply not worth casting (many steps, Enlight, Endark, etc), and that is that they take away more from killspeed than they give back.
Those are also NMs that you wouldn't really want to use Full Break on, especially Mict. You spend so much time turning away that self-buffing things like what you're proposing are wasted. You're better off using your WS to do the best damage possible when you can do damage.
Full Break as you're proposing, apart from being either broken or useless, is inconsistent with the idea of a "Break," which is inherently a debuff. This just isn't a good idea. Increase their magical accuracy so that they have their intended effect more often, then accept that all weaponskills aren't useful.
PS. You can hit "Reply" then Control-A and Control-C, then go to the next post you want to Reply to and hit Reply again and paste it in above the next quote created, Control-A/Control-C again and stack it pretty much as many times as you want. That way you can respond to multiple people in the same post with a minimum of effort.
Can't argue with you there lol you're both right ^^
I suppose I fear the day when all I have to do in this game is auto attack and ws as a means of "battle strategy". Since I know the Devs are getting this stuff, I would leave it up to them to balance this sad truth.
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I wasn't saying that FB would be good to use on these targets Byrth, I was just trying to drive home the point that some monsters in this game don't warrant the "Fast Kill" mentality. That wouldn't mean that that it wouldn't be great to use while burning through lots of monsters and in times when you wish to Buff up the damage from other DD's in your party. Yes it would sacrifice 100 TP and minus the damage from you're own possible powerful ws, but it would be replaced by the possible doubled or so damage from the ws's of every other DD in the party. It's just looking at in a different way is all. Minus your 1 ws, to possibly double the other ws's in the group.
The suggested Bolstered effect FB that I'm proposing would still inflict the same enfeebles as it does now, it would just add the Bolstered stat effect to the equation.
@ Greatguardian:
Pandemonium Warden can be killed in 1-5 mins now with duo-small party numbers?! o.o
I don't see how this addresses the criticisms I made in my previous post. The fact that "Breaks" are designed to be debuffs and not buffs still remains, regardless of what you're proposing.
Also, you were specifically giving those NMs as examples of NMs where the "fast kill" mentality doesn't work. The problem with debuffs/buffs is that they have a finite duration, which is best taken advantage of if you're continuously meleeing a monster. Breaks are bad on monsters where the "fast kill" mentality doesn't apply because you waste time not taking advantage of the debuffs you sacrificed TP for.
Breaks (if they landed more often) would be most useful on monsters where the fight is ~3 minutes (the duration of an unresisted break iirc) and where you're continuously meleeing. Tier 2 NMs other than Glavoid or the Uragnite, for instance.
Look here
If you are up against an enemy that requires something-break, you will definitely see a difference if you just pay attention. Using shield break against an enemy with high evasion where all other melees are struggling to reach 75% hit rate, will make them hit way more often, and their multihit WSes will consistently deal more damage when they can land more hits more easily.
If all melees in a group has capped accuracy, are you *really* arguing that now they should suddenly have more than 100% accuracy, which again should be visible to to the naked eye? Because this is exactly what you are arguing when you want that powered up defence-down effect.
Just like when we're capped on accuracy we don't see benefits from shield break (or other evasion-reducing effects on the mob), when we are capped (or near capped) on attack, we will not see any benefits from a full break with -45% defence. The *only* way to make full break effective is to add mobs where we are very far from capped on attack. Asking to have the WS buff all melees that are on the mob instead is exactly the same as asking for Warcry to be a TP move warriors can use every time they hit 100 TP.
Just so you know, reacing 100 TP is ridiculously fast these days, so basically you're asking warriors to be able to give (another) warcry to their entire alliance every 25 seconds.
Right ^^ As they are, they are JUST debuffs/enfeebles. The goal of this thread is to urge the Dev Team to improve and make the ws effects more visible and useful somehow from what they are currently. Mine is only a suggestion that would add some visible damage, accuracy, and -PDT on top of the enfeebles, all of which would be noticeable vs the weak enfeebles the ws's inflict. So yeah, I'm suggesting to make theses ws's perhaps a hybrid of enfeeble/buff in an effort to achieve the thread goal.
The strategy would look like this (lets say outside Abyssea, and low ball the damage for the sake of example):
Without the hybrid Full Break: 200 TP = 2 powerful ws that equal 1k each totaling 2k dmg
With the hybrid Full Break: 100 TP = Full Break > 100 TP = 1 powerful ws that would now possibly be doubled totaling 2k+ dmg and the same boost to all other DD's in your party.
I agree that it would be a magnificent boost, but that's the point after all ^^ "How could these ws's be made to be useful within our current battle strategies?" Like Greatguardian said, unless the ws's made up for the loss of opportunity to use your most powerful ws, it would be wasting TP.
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I know Mirage ^^ but the point now is why bother using the ws's at all over just spamming your most powerful ws.
The buffs may sounds crazy I know, but the argument is valid. If WARs could sacrifice TP to boost your Party DD's ws dmg and acc and PDT (not alliance), every 100 TP, "would it be worth using" is the question. I'm not saying that it is the answer, just trying to push the envelope a bit to spark some creative solutions.
WHAT would make these ws's worth spending 100 TP vs using your most powerful ws? Whatever that answer is better be supercalifragilisticexpialidocious! ^^ Something that would make other DD's in the party ask stuff like, "WTH are you doing?! Why aren't you using Full Break? /slap"
After speaking to the development team about this, they confirmed that they're planning adjustments for a wide variety of weapon skills, which will include the break-related WS, too. :)
Glad to see the way the thread turned around after a near closure. Reworking the ws's will add a bit more tact into fighting as apposed to mass damage ws spam, but we'll have to wait and see what changes they have in store. If the effects are strong enough we may see a lot of the former "useless" weaponskills being used again.
You and me both CrystalWeapon ^^; Look at it like this, they have a truck load of REALY passionate feedback to go on here lol ^^ so lets hope for the best.
YA! point and lauth at all the haters!
tyty
any chance of bringing this up too?:
http://forum.square-enix.com/ffxi/th...l-4-skillchain
it is ws releated, sotra.
Here's hoping impulse drive becomes worth a damn.