Originally Posted by
Kincard
I would rather have the monster actually be designed in a way so that these strategies are considered rather than them forcing it a certain way because of the way the reward system works. This isn't about making the game easy or hard, it's about the reward system being retarded.
It's the difference between:
A) Making a monster take -90% DT unless you magic burst and
B) Making a monster take -90% DT to pretty much everything but all BLMs get no reward if you don't constantly magic burst it
One is a monster designed in a way to encourage players to play a certain way. The other is just laziness.
If they want people to fight it at a certain pace and easy way to do it is do exactly what they did with Cerberus Seether and have it build up DT, except make it based on how rapidly it's taking damage and make the DT disperse over time. For bonus points make the higher DT give it STP+100 or whatever. That's a way to make people think, "okay, zerging is a really dumb idea".