Originally Posted by
Elexia
The "Problem" is people thinking this is a required service when take for example:
920 people on your server
15 people actually need the 3rd and 4th wardrobe.
The majority of the playerbase isn't anywhere near needing 180 more gear slots. If it was 180 general inventory slots, it would be a different story. The same thing happened when SE opened up the cash shop for XIV, however, the XIV players begged SE for microtransactions even for minor stuff. So if it's not the "2-4 a month", what is the problem besides being completely optional unless they introduce more jobs when it then becomes "required"? I don't need the 3rd and 4th wardrobe, so it's not a problem to or for me, especially with how someone else decides to spend their money.
Very, very few people in this game have every job mastered and filled up 180 wardrobe slots as in (not counting your other inventory ..) so yeah, microtransactions seem to be a "bad thing" to players, yet seem to not realize every MMO has them, every mobile game has them and every game has been making money on this concept for the past decade at minimum, it just depends on how far the company goes with it. They're going the whole 720 yards with FFXIV because those players just want to be ripped off, but with XI SE is far more smarter even if the game could support "cosmetics" the core of XI is far from that - XIV isn't built with concurrent players in mind like XI is.
Also I understand the subscription argument, but let's be honest here: WoW is the original "Pay to Play with a cash shop" MMO and we all see how successful that game was, no? A sub fee is nothing but granting you access to the game.