Originally Posted by
Arcon
And even back then I said why that was a bad example. First of all, whether I get a relic in two or four months makes no difference to me. I'm not in a rush. I play this game casually, it's a pastime. Secondly, it does not even require any skills at all, because you can just make the money from other sources that require less skill and give more money (like FC parties, for example). I never farmed Dyna at all and I have a relic too, and I got it faster than most Dynamis farmers.
Because money is not what I'm looking for. It's compensation for my time and effort, not a reward. I don't look forward to do a job for the money, I do it begrudgingly waiting to get paid. That's the first reason why it doesn't compare to this situation.
The second is that it's not about "more" or "less" rewarding, but about the kind of reward. I never argued that it isn't "more" rewarding, but I told you specifically that that wasn't what I was looking for. It's about quality over quantity. Skill should be rewarded in an unique way, not just more of the same. Why doesn't every event just reward us moat carps, more or less depending on the difficulty. And we could rank items and make them redeemable with a certain number of carps. That's essentially what you're suggesting.