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Originally Posted by
Arcon
I vote paranoia and insanity. Your entire post reeks of it.
I don't think the dev team is perfect, in fact, I criticize a lot of what they did (and do), even in this thread itself. I know they're out of touch with some things, and often don't have a clue about how the playerbase will react. But that's not what you're saying. You say they do it deliberately.
Ah the old ad hominem attacks when you can't defend your points, guaranteed to happen in every forum discussion or your money back.
If quoting the truth makes me paranoid, I embrace it because what I state happens to be the truth. The devs have had numerous opportunities to put down the worst aspects of this game like Kings, Salvage drop rates and botting but what did they do instead? Smugly declared the playerbase had no business to be whining and further piled on the insanity window HNMs, the events with god-awful droprates and even things no one asked for that failed on launch anyway.
Sup Yilbegan? Shadowless VNMs? Evolith mobs?
You also forgot about Sandworm and Ixion so soon? How they were in fact worse than kings since the pop windows could drag longer AND the old double-whammy that Ixion could be spooked (ohi griefing) and Sandworm could drop nothing (if he even popped at all)?
With years of watching kings, the devs came to a conscious decision to design Dark Ixion/Sandworm the way they did with tons of knowledge that this was a bad idea all around and still they proceeded. I call that deliberately choosing to create a system that was designed to encouraging botting, drama and grief.
You can feel free to retort though.
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First of all, no. Dynamis shouts didn't look like that. Relic holders either had their own LS where they leeched off their people, or they were doing it within their own LS (usually HNM/endgame LS), to help each other get relics useful to the group. Dynamis shouts were usually "Choose AF or big money to lot on, rest freedrop". And even in sponsored runs, why did you participate? You could have just as well set something up yourself, if you wanted free drops. Sure, sometimes you didn't know any better, so you went with other groups a few times to figure it out, and then voila! Then you knew better. That's what people did. We had plenty of regular Dynamis shells, unsponsored, shared costs, shared rewards, we did it like this in my social shell as well.
Bolded: Why Dynamis was a terribly designed event beyond the initial 'fun'. The entire thing boiled down to a few people capitalizing off the masses to build relics while everyone else acted as servants to the LS. Yeah you could have left an LS at any time you please but does that change the fact that the event was designed to funnel currency to a single person in an MMO?
Even more amusing that this event was designed for 64 people. Sure, SE may not have anticipated that individuals would create linkshells that funneled currency to sole participants but how many years does it take to realize the system needed some balancing? Did they feel that allowing one person to profit from a 3hour run while everyone else accumulated what amounted to junk drops was 'fair and balanced'? Oh wait, they did.
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It wasn't bad. There was nothing wrong with it, and I just told you way. There has always been a way for everyone to profit from Dynamis. If people going for a relic could find hundreds of people to leech off of, then those hundreds of people would have been more than interested to join an equal split Dynamis LS. It's as Greatguardian said, content was always open to everyone, only Abyssea made it more obvious.
I never said there wasn't a way to create an 'equal' Dynamis, only that the event as designed by the devs was ripe for the exploitation and the devs never cared to lift a finger about it. When Dynamis was actually relevant, the event was meant to be anything but a pickup affair. You needed coordination in dealing with crowd control, effective DD to defeat the waves before you were overcome and people who could do the pulls without agrroing a bunch of stuff which all lent itself to consistency via routine LS meetings to do runs.
After the initial surges and shells took form, the PUG runs eventually took over as the big shells started to decay due to player fatigue and individuals quitting the game. What started as an LS-oriented event deteriorated into a PUG free-for-all where most of the times the leader was out to use you to score free currency.
SE had opportunities to avoid these things from happening but they didn't bother to. It's just yet another example of sheer ineptitude or general apathy towards the overall health of the game.
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No, that's your response. The development team gave you plenty of options. If you do Salvage seven times a week, yeah, you'll run out of points. And again, it's the same thing in Abyssea, you hear people crying about it all the time "Can someone help me with G1?" "Why can't your LS help you?" "They're farming Empyreans."
So, it's the development team's fault? You don't have to do only one activity. But if you want the best and fastest progress, that's what you'll be doing. And it's always like that, not even in FFXI, that's life (in case you didn't figure it out yet). The more you focus on one thing, the less you'll be able to focus on other things. So screw the "development team's" response, here's my response: stop being so selfish.
Spare me the comparisons to RL as this is a game where a bunch of programmers make the rules and rule #1 is to make your playerbase happy with regards to the various events you design for them.
Unless you've joined Abyssea recently, there are no restrictions to helping someone else out which is far and away from how Nyzul/Assault/Salvage was designed. Sure, people may blow you off today cause they just dont wanna help you but back when TOAU was big, you really couldn't help someone with Assaults without throwing your own points for Salvage out of whack or losing a chance at Nyzul Isle. Your options were limited by design so can you really blame people for trying to pursue their own aims especially when Salvage boasted 0/250 on 35s? The game just wasn't user friendly and it was no secret that SE was trying to stall people to excuse themselves from making new content.
It was also around the end of TOAU that XIV was being built and resources were moved from this game. Even beyond a development decision, things were being built with the intention to keep people on the hamster wheel indefinitely rather than having fun or being user-friendly. Things could have been done differently yet they weren't and largely this boiled down to ego rather than the bottom line: giving players something they would like.
Funny SE only seemed to finally get it when XIV failed initially and the sudden realization that the faithful (if not battered) XI base should be given attention as paying customers. Part of me wants to say these forums wouldn't exist had XIV succeeded but I feel I'd be overreaching myself there.
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I have to go out so I'll stop here, but the rest of your post is pretty much just the same crap over and over.
And you're good at hurling insults rather than defending your points.
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even a nice little lie you had in there: "Update the rewards? Naw, lets just keep Kings popular so people can make thousands off bots, perpetuate RMT activity and overall depreciate the quality of the game." That, my friend, is bullshit. They did update the rewards and they added most of king rewards to Einherjar, and BB items from KS99, which means only Ridill and Defending Ring were kings-exclusives. The only reason people still did kings was to sell items to impatient people. Regardless, I'll still agree that kings (and HNMs in general) were "bad" examples of the old gamestyle, but that's an entirely different topic on gaming philosophy (namely, whether or not everyone is entitled to the best gear)/
You seem to continuously miss my point. SE had numerous opportunities to destroy the festering infection that was 3kings. Not create alternatives or sidegrade/downgrades - completely freakin' eradicate it. Yet what did they do? They let the festering infection spread, let the botters take control of kings and make billions of gil, facilitated RMT activity in Sky/Kings by doing nothing outside some posturing with the Special Task Force, ignored the playerbase suggestions to create poppable kings (Bercus even presented the damn idea DIRECTLY to the developers) and went above and beyond the call of duty in creating more lottery-pop monstrosities in WOTG.
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Sorry, but if someone says that one of the biggest game developers in the world deliberately and maliciously try to frustrate their paying customerbase, you're just full of it. You're just a conspiracy nut and nothing else.
Really? How about we take an example from today to prove my point.
DRKs have asked for Entropy to be boosted to make Scythe viable again in todays 2011 FFXI landscape. A fair point as Entropy is rather underwhelming and comes too close to Guillotine in damage. The DEV response?
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Originally Posted by Camate
• Scythe Weapon Skill “Entropy”
We will be making adjustments so that the amount of MP recovered will be within a range.
There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
Oh look, MP adjustments no one asked for rather than addressing the core issues. Don't worry, it'll be tweaked somewhere in 2013.