Originally Posted by
Kagato
This would be nice but wouldn't solve any of the problems we, and even you, have listed.
Really, a great number of our problems can be fixed using 2 job abilities. Stances like Hasso and Seigan. One to fix all our Melee woes while nerfing magic, the other fixing all our magic woes while nerfing melee. Switch up when required.
After that, the rest is dependent on new Dark Magic spells. Curse, Plague, some sort of DD Dark Magic spell, new absorbs, ect. That will give us unique options that other jobs cant copy. Plague especially would be useful for NM fights. Samurai has it as a WS after effect, so why cant we have it as a Dark Magic spell? Curse would also be incredibly useful for faster kills and our own small form of Gravity for kiting if lowered HP and MP wouldn't work on NMs. However, pulling little monsters with Curse would make the fight go that much faster, letting us be more useful for exping.
Hell, even Zombie would be a good spell against enemies with Healing abilities to prevent them from healing themselves for a while. Perfect Dark Magic contender.
I don't see any other changes needed. Stances to fix what we currently have troubles with and new, unique spells to solidify our identity as Dark Knights and not Watered Down DD/Mage.