I have about a billion seals of all types from rarely ever doing BCNMs, so... it really wasnt much of a problem.
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I have about a billion seals of all types from rarely ever doing BCNMs, so... it really wasnt much of a problem.
I mean... I'm literally capped on a couple of seal types because I hate running around to actually do Up In Arms, but I still don't want to be told that I'm using some for that or else.
Maybe just a little category reorganizing would help? I'm pretty sure the BCNMs were on the same slot, but then login point items were on two of the others? Maybe it would be better just having a spot dedicated to the daily pay-to-play fight so nothing of value is lost if you leave that one to go stale.
Now that I'm really thinking about it though... this probably isn't feasible, but imagine if instead of a daily roster of objectives, you just had a whole pool to choose from. Vana'Bout category A, B, C, D, and E; choose any one of these five options in each category, but you can only clear one per day that pool's been open. I'd say just one per day period, but letting you do four on day four of the cycle would be a great actual catch-up mechanic. Renew the pool every four days, so if there's a single objective players just can't stomach, it's freely skippable. Make most objectives once-per-cycle, but have some that can be chosen multiple times, to avoid having one list look like "Monster Rearing, Monster Rearing, Monster Rearing, Galkan Sausage, Monster Rearing."
But eh, what do I know. That's just me being a selfish western player, wanting to do things for enjoyment, not out of obligation, right?
So this April Fools' thing, with the Shami's key... having that running from April 1 to April 8 is basically giving us that event as a little bonus in the campaign extension days from the latest Vana'bout.
That's a nice reward. I, for one, would like to see that make a return on future Vana'bouts: if the goals are met to extend the monthly campaigns, the monthly campaigns are extended and Shami's key is available to obtain and use in just those extra three or six days at the end.
It would be nice if Shami was put in a better position to easily interact with him though. if you tab target you'll get the chests first.
Yeah, I don't like that about the situation. You can't really catch Shami with F8, and with the crowd of people around, you'll really want to. If Shami stayed in his usual spot but the boxes remained where they are, that would probably be less of an issue.
Please remove Monster Rearing from the possible vanabout objectives. I never unlocked this, have barely ever visited the mog garden. And if you get that objective in this situation, that's just lost plaudits- you're not unlocking that at the snap of a finger- You have to visit the mog garden daily for a fair while to unlock it. And I'm hardly the only one who never bothered with this. Most of the other objectives don't require that much to access/unlock if you haven't done them before. Even the Ballista one, even though many people never did Ballista, you didn't actually have to unlock it in order to get that done, you could just join someone who has unlocked it to complete it.
Meanwhile, I doubt I'll have Rearing unlocked before the next vana'bout hits.
Might as well ask for Sinister Reign to be struck from the rotation while you're at it. Oh, sure, let me just casually speed run the entirety of Seekers of Adoulin in just two days so I can get those 30 plaudits.
This is where I'd offer some kind of suggestion on how I think this could be made into less of a problem, but man, I'm burnt out on shouting into the void about Vana'bout. Instead, let me offer the sage advice I always seem to hear when I bring up problems with how it works: "Just don't do that one then, there are loads of objectives, it's not that hard to hit the top reward tier, stop complaining."
The difference is you're far more likely to naturally do that over time as you play the game. Mog Garden has been out for years and I never found a compelling reason to use it. collecting 1-2k of vendor trash a day is not enough to convince me to check it every day, while the reward for completing SoA is compelling.Quote:
Might as well ask for Sinister Reign to be struck from the rotation while you're at it.
And in all honesty, yes, I wouldn't remind if they removed SR either if I'm being honest with you, but that doesn't require weeks and weeks of daily check ins. it definitely takes longer to do than completing the SoA story.
Really, I think you just made that post because you've seen me say something similar before, though when I did it, it was more tongue-in-cheek.
I think having the additional items sold by the Green Thumb Moogle can be convenient, and there are those cheers for a movement speed bonus, zanshin, capacity points... etc., and so I did rear every single creature available so far on three characters (soon) on three different servers.
On one of them I got all the titles too, which took rearing no less than 2000 creatures... because titles are important!(¿)
Pretty sure unlocking rearing takes less time due to the imprimatur requirements... maybe?
Quite sure the reason was that having Sinister Reign included is just not a very good idea. :]
Just like including Monster Rearing is not a good idea, but hey, at least this time it wasn't on the very first day, and since Vana'Bout still for some reason starts /not/ at the Japanese day change, which resets rearing monsters, many would often do that before Vana'Bout starts... so there's that, I maybe guess! Might be the only positive thing I have to say this time on the thing in general.
That written, my feedback for this round is mostly the same as it was for Feedback 2025-02.
This time, however, I am going for the perfect score for the title, so that I will never have to do it again I suppose. That is only happening though because of one very good motivation friend to do it with.
Otherwise I would be ignoring the event again this time, but I do have hopes for it getting better in the future!
The Ambuscade Gallivantry points was probably always the biggest obstacle, but I found we could do the Intense thing on Normal this time, so that's nice... but I think the requirements for those are still way too high.
1000 points max, maybe.
Yes, yes.
imprimatur requirements for what? I don't recall being required to do a ton of coalition assignments to complete the main mission line.Quote:
Pretty sure unlocking rearing takes less time due to the imprimatur requirements... maybe?
If you're talking about getting the +1 versions of the rings... That's far, far beyond just completing the story and not what I'm referring to.
Well, this is exactly my point. While I dont come anywhere near checking the mog garden regularly, I do occasionally go in there (only to be disappointed obviously). Even now my gathering points are all rank 2 and they need to reach rank4 I think to get a combined total of 20. It definitely can't be done in just a week or two.
I've gotten it 4 times so far, so that's 4 objectives that are entirely impossible for me to complete.Quote:
at least this time it wasn't on the very first day,
SR is my second most hated objective, because I can't quite do it solo even though you can certainly enter it solo. #3 are the event battlefields which have a 3 person minimum. Which is itself annoying just because the fights are very easy. It's less that I can't find people and more that I don't like asking someone else to do otherwise trivial/not useful content.
For more feedback with current VB, on my end would be about the Siren's tears VBD @ north Gustaberg, it was quite exhausting trying to nab tears when there's so much ppl doing same thing & worse, already camped the predetermined pop spots. There's a time I just had to give up that quest for a day since it'll be carried over next day where I can finally do that with much lesser competition.
Also for the one time Lost Chocobo, not really much, but it would be better to be able to do the one's related with Windurst since all would avoid that city at all cost due to it being near-impossible to carry out within default 30 mins without actually investing in special chocobo gears that adds the timer, added the fact that a failure will lock players out from redoing it until another weekly tallies. Not really big deal since one can just do on other cities & avoid Windurst related by resetting the quest, but it would be better if can do without the tricks & do quest by default.
You can just teleport to a different city for the quest to get a different route.
Windurst to Jeuno is very doable inside the time limit; I'm not sure why anyone would choose to accept a run between two starter cities since there is always a run to Jeuno on the table somewhere.
Bastok/Sandy is multiple zones shorter than either one to Windy and takes less than 20 minutes. Jeuno/anywhere or Kzham/Norg are all faster of course. I don't think sandy/bastok to windy can be done within the default time limit. I tried once and barely reached saruta.
lol yea, anything that leads to Jeuno ofc would be a huge boon, only if one can reset enough to get lucky getting that destination. Other than that, there's no really fault having destination between main cities, as long as it's not Windy coz anything related to that one sadly is not possible within default 30 mins, not without additional timer buffs from some equips that's very rare or need to grind high enough crafting skills, not to mention getting those means more hogging your space as well. ^^;
Besides, my original post intention is to be able to do anything with Windurst related, sans Jeuno, without having very tight time limit. It's like that particular VB objective hates Windy so much, & I'm Windy citizen which makes me kinda a bit sad.
There's no luck involved. At any given time, each city has a specific preset destination it will ask you to go to, and one of those is always Jeuno. There's a tracker you can use to see which destination is tied to which city at any given time: http://www.mithrapride.org/vana_time...racetable.html
I thought you could just decline in one city and try the next, is that really not an option? Does declining a long run actually lock you out for the... looks like 57 minutes and 36 seconds each set of pairings is valid for?
Didn't know about that, good to know.
Still, to reiterate again: my intention is to be able to do this objective even from/to Windurst without Jeuno involved & by default as in not using any kind of timer buffs, in case this wasn't really clear. And yes, I can decline & recycle the request till I got within desirable time, but that's not what I meant. Please read again.
Okay, so, on reading all that again, my question is, what does that have to do with Vana'bout? It's trivial to bypass the issue by just not choosing to do the quest in the worst way possible. It's not preventing you from getting other objectives. If this is making it difficult to earn plaudits, that is 100% on you.
It sounds like your concern is with the quest itself, and there's a whole other forum section where you can go offer up your feedback on that. I'm not sure what exactly you think can be done about it - what you're asking for would require chocobos to be faster, rental chocobo riding time to be longer, or zone geometry to be different, all of which seem like pretty big changes to make just for one quest that people are only doing however many times a year Vana'bout runs anyway.
Right, there is the part where we need the total of the things to rank up to 20.
Would imagine I'd kind of remember how long it takes, considering I did it on a few characters from 0 after the last Vana'Bout round... I think it was, but I really can't quite remember now. And I didn't even do the Vana'Bout objective on them yet, that'll show 'em!
Kind of feel like it didn't take months, but time's a mess!
There are certain points during the missions where a certain amount of imprimaturs must have been used, or at least there was (as an example, Arciela Appears Again I think is one such point).
I don't remember if I ever actually hit that wall on the few characters I did those missions on, however, but I also had probably done coalition tasks quite a bit before those points already.
Fun how they push the not completed objectives to the next day, isn't it? ^^;
Almost wonder if it's even working as intended. I don't see a point in it aside from maybe being an extra punishment.
Now if they pushed it to the next day, and also gave us the normal next day objective, it could work as a catch-up mechanic... but nope!
Well, considering this gets pointed out every time Vana'bout happens and it still works like that, I have to assume that yes, it is working as intended. And hey, you know what, it's a mechanic that does a great job... of completely stifling any spark of interest or enthusiasm for the event. If you get a bunch of stuff you can't get done, and then you know that that's going to be there tomorrow too, and now you're that far behind on plaudits, what motivation is there to give it a solid effort? Just decide what reward tier is worth it, go for exactly that many plaudits, and walk away from the whole situation.
Personally I don't mind with geometry challenge, nor needing to have faster chocobos. My main issues is having Windurst felt being mostly ignored for doing this particular quest, as if it was intentionally to make players hate if having anything related to Windurst.
Kinda strange for a Taru yourself, didn't felt inclined to defend your own nation community (despite one can just chose any other nations as their main), my Hume should be a Bastok native, but I chose Windurst as my starter, same as how I chose Gridania in FF14 as my main coz its similarities.
Ofc, the day I would get my hand on Chocobo Wand for example, would annex this issue personally, but still... (again no need to point out the optional crafter gearsets which already iterated on previous posts)
And finally, you asked why this related with Vana'bout? Well, being always included in every Vana'bout rounds seems already clear enough to unintentionally (or maybe intentionally) having players who might never learn much of their own geographies to get closer on the adventure landmarks, which again came back on how this kinda miss-fire the intention if gotten Windurst related as it would be near impossible to finish the quest, not without having timer buffs. I personally enjoyed this quest, reminds me back in 1.0 days where needing to navigate my way from Gridania through Black Shrouds which back then was more like a maze to even reach Uldah.
So yea, again the tldr is to considerate making Windurst more accessible for VB rounds, & not having players to recycles objectives because hating the near impossibility to do it.
Well it did eventually change? so I guess that only happens once per objective.Quote:
Fun how they push the not completed objectives to the next day, isn't it? ^^;
And yeah, its probably working as intended, but that doesn't mean it's (always) a good thing.
This is about the worst decision Square Enix has made with Final Fantasy XI. I've been playing this game since North American Release on PS2 so I hope it's not understated how long I've been around to say this.
I still cannot wrap my head around how the very theme of Vana'Bout was to complete various ROE's and if successful enough was to increase our Monthly Campaigns by X amount of time. So... Now we'll be rewarded 3 more days of Campaign yet you limited our Campaigns this month by 2 weeks... so we could get 3 days?
Maybe I'm not understanding something? Explain it to me like I'm 5 years old please if that's the case.
Another thing that is extremely upsetting is the fact the way you set this up; it's as if you don't even know your own game. Prime Example, the ROE that you need to take 75k Damage during any Ambuscade. You know where everyone's head immediately went? Go in on Very Easy SOLO and sit there and tank hits over and over without trusts to make sure you're continually taking damage and healing yourself. With this said, Vana'bout as now become a waiting game sitting in Mhaura waiting extremely long queues... It's not fun, at all.
Know what I'd love to be doing instead? OTHER MONTHLY CAMPAIGNS!
At this point, I never want to see Vana'bout again. In all fairness if there's another month where Vana'bout takes priority over monthly campaigns and we only get them for 6 days, I'll be unsubscribing that month. Hopefully I don't find something more entertaining that takes up my time and I go on hiatus again.
I like the spirit of vana'bout, but not the implementation. They should have kept a set of content campaigns going and based vanabout primarily around those campaigns, that way it's covering things players are naturally going to want to do. I get that they want everyone to be able to participate- but there's very few new players and such, we don't need things like tiger fang and flint stone quests as objectives.
Personally though, I just do whatever content I need to do, I don't live or die by the periodic campaigns. Unless there's an exemplar campaign again lol. Aside from that, they're not that important to me, just a nice little bonus if I happen to be doing that content at the time- it has very little impact on how I play the game.Quote:
At this point, I never want to see Vana'bout again. In all fairness if there's another month where Vana'bout takes priority over monthly campaigns and we only get them for 6 days, I'll be unsubscribing that month.
I still like the idea of Vana'bout too, but the execution is just so off-putting. I was delighted when I discovered that this round I could get enough points to collect my bronze tier rewards in one day, and then just ignore the event for the rest of its duration.
The problem comes down to choice and control; players like it, Vana'bout seizes it.
You will do today's objectives, because if you don't you will be locked out of tomorrow's.
You will log in for the four hour teaser period, or you are locked out of contention for the end-of-event title.
You will keep on top of the daily objectives, because missing just a day or two can snowball into missing the reward thresholds, rendering previous effort wasted.
You will do the fights we say you will, complete the quests we tell you to, fish for what we say you will fish for, because these are the demands set before you.
You will engage with Vana'bout, because we're taking away anything else you might have focused on during this time.
Vana'bout should be a guide, not a taskmaster. I love that it often highlights some kind of content that normally gets overlooked, but I hate that I'm then obligated to do spend my day on that content regardless of how awful, unpleasant, tedious, or personally distasteful it may be. Yes, fine, it's fair to expect people to go a little out of their way to engage with the event - though maybe a Limbus, Odyssey, or Sortie objective would fit in there with "oops all Ambuscade" - but a little bit of freedom to choose how and when would go a long way. I've said it before, probably here in this very thread: Lay out, say, ten choices for a given category, let players pick seven of those over the course of a week, and it will make the event so much more pleasant. Reducing the time crunch and giving a viable way to skip the very worst tasks while still putting a spotlight on content that's been largely forgotten - that's a Vana'bout I would engage in like I did round two.
Vanabout is a great idea, and a log of coding went into it. With some changes to the objectives it would be great.
They just need to ask for feedback about what players would like for objectives.
Here is an idea for a fun objective, the chocobo racing game. The faster you finish the quest, the more points and make it a daily.
https://www.bg-wiki.com/ffxi/A_Choco...ame_(Windurst))
the objectives today:
"clear an ambuscade" (causes congestion)
"Heal 300 dmg in ambuscade" (causes congestion)
"deal 500 fire dmg in ambuscade" (causes congestion)
"don't die in ambuscade" (above)
"complete ambu on normal or higher'" (..)
"i'm on a boat" (fishing, 15 fish)
"weekly routine" escort for hire etc quests, (this one is ok but they are single completion and many have alts or want to group up, the quest should group complete)
"emptiness" (this is far too much effort, for 50pl)
"Ballista" (this one is good, but the signup for ballista is super annoying and takes too long, make ballista easier to signup for..)
"total damage ambuscade" (congestion)
"obtain hallmarks" (again.)
"damage received in ambuscade" (congestion, adn this one is worse cause most people will just sit in a VE and let the monster hit them for 10 mins)
This Vana'bout was so poorly executed. I had posted before it started my frustrations with Campaigns being shortened.
Nothing about it feels creative just, infuriating. Your "congestion problems" with Asura are because you made an ROE to take 75,000 damage. That's all on the development team.
People apparently made complaints they didn't have the time to be successful at Vana'bout so reduced our campaigns? We're over 350% completion at the time of this post...
Frankly, I never want to see Vana'bout again. I'd rather development be more focused on making great content for the new Limbus.
If you think that it's just any one thing you can pick on as a reason, you're wrong. Asura has been congested for years, and its population is way over what the game was designed for, all because Reddit et. al. told everyone to go to Asura, which then led other people to want to go to asura because that's where all the pop is.Quote:
Your "congestion problems" with Asura are because you made an ROE to take 75,000 damage.
See thing is, the servers are designed to handle so many people. There are more players than that, so more than one server is needed. If the community pushes everyone to dogpile onto one, it's going to cause things to break. It has virtually nothing to do with one RoE objective making people waste time in content.
This is a case where the community made its bed and now has to sleep in it. It is unhealthy in many ways for too much of the population to converge on one server. It both makes their own experience worse dealing with overcrowding, as well as making the experience of those on other servers worse by there not being enough people.
This is the reason why originally FFXI had the world pass system. Not letting people freely pick their worlds except to join an already-playing friend meant that server populations stayed balanced and everyone would have roughly the same experience.
Asura is not congested, it's a multi region server and so people do things at different times. You can usually get into things within 1-2 mins, during NA/JP prime times maybe 10 mins. It's rarely actually ever more, usually less.
The only time there is massive congestion is when the developers funnel players into specific content, for instance when they have omen card campaigns it can take 30-40 mins to get into omen. They are also having serious problems right now with Ambsucade, becasue of vanabout and very bad objectives.
The problem isn't the server, or the number of players but things they do that don't take into account they are encouraging everyone on the server do one thing at the same time.
Listen, I've already proven you wrong before. Just because you need to post in everyone's business and have like 11k posts doesn't make you an authority figure that can tell people they're wrong. I have never once seen Ambuscade be so full that you can't even register for the event and that's the case right now. Our population isn't as crazy as you may believe. What you don't realize is that majority of the population is RMTs / bots that are doing CP/ML 24/7.
The population is no more crazy for overall numbers here than it was when I was Lv75 farming HNMs and heading to FPS dropping zones such as Dragon's Aery and Behemoths Dominion during a KB spawn on Lakshmi.
This channel was made to give feedback. Not the Late Night Show with Alhanelem.
Every server is "multi region." All of the servers are in japan and there are both JP and NA players on all of them. Aside from that, players don't have to all be on siumultaneously for there to be issues:Quote:
Asura is not congested, it's a multi region server and so people do things at different times.
Maybe you forgot that time earlier when Asura's character name database got maxed out and resulted in people being unable to create characters until they fixed it.
Maybe you forgot how they had to add copies of certain instanced content zones SPECIFICALLY BECAUSE Asura had long wait times for content like Ambuscade and others, when other servers didn't have an issue
Maybe you forgot how even if different people play at different times, Asura still has by far the largest concurrent user base, and it's larger than any server's was back in FFXI's heyday.
Again. This is NOT A NEW PROBLEM. It's not JUST BECAUSE of Vana'Bout that they're doing this.Quote:
The problem isn't the server, or the number of players but things they do that don't take into account they are encouraging everyone on the server do one thing at the same time.
And maybe you forgot that name dropping people and making these kinds of comments only makes the problem you are complaining about worse.Quote:
Originally Posted by Khala
I wasn't even the one who brought this issue up in the thread, so if you really want to blame someone for something, blame the person who specifically chose to go off topic over a person who replied to the off topic comment. Oh wait, that was you. YOU decided to bring up the Asura issue in this thread, and now you're complaining that someone replied to that. If you didn't want anyone to discuss it, then you shouldn't have brought it up.
You are not on Asura, it's not normally a problem.Quote:
Again. This is NOT A NEW PROBLEM. It's not JUST BECAUSE of Vana'Bout that they're doing this.
As I said, it's only a problem when they funnel all players into one content at the same time and do not have campaigns for other things at the same time. If there was an XP campaign, a card campaign running alongside vanabout, players would not all be doing vanabout ambuscade so hard.
Asura has the potential to be massively congested, but only if you don't diversify things and don't make too many objectives in ambuscade.
Do you really think that just because my main isn't on Asura that I don't know anything about what happens there? lol.Quote:
You are not on Asura,
It's a problem in many ways that have nothing whatsoever to do with this-Quote:
it's not normally a problem.
- There are disporportionately more bots/RMT compared to other servers
- More people at grind camps which can easily lower the FPS and in some places increase competition for targets. Even on Shiva there have occasionally been times when I can't camp in a particular area because the good spots are taken.
- There is more stress on the server hardware in general, this might not be visible to you, the player, but it's a problem on the server side
- Certain contents at certain times have wait times to get into that have no wait times at all on other servers
That last one was mitigated by cloning the zones for certain instanced content- but it's only because of Asura that they had to do this, none of the other servers had this problem. And there have been other cases where changes had to be made specifically because of Asura server when other servers didn't have an issue, but which affected other servers anyway.
If the populations were balanced, that potential wouldn't exist.Quote:
Asura has the potential to be massively congested, but only if you don't diversify things and don't make too many objectives in ambuscade.
Stop defending this. Balanced populations are better for everyone. Even if things are "OK" on Asura now, it clearly can't handle much more of a userbase influx, and that's what they're trying to prevent by closing it off.
You are fixated with balancing populations, most people not only don't care about that but like it how it is.
If they merged all the smaller servers for instance lots of players would quit the game, they are too used to how things have been. XI is not like most other mmorpgs, people like it how it is.
If they booted up an XP campaign today, they would elevate congestion problems.
reduced duration of campaigns that diversify things people do, congestion problems intesify in ambuscade