I was banned for 10 days and am catching up on the posts I missed I wanted to reply to in the mean time, so forgive me if I slim some of these down and cut some minor things out in order to conserve space, the link in the top corner of the quote is there if you wanna see the full thing...
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Originally Posted by
SNK
You and a lot of people have pissed and moaned for months and months over RDM's lack of real utility anymore. SE doesn't seem nor care to listen anymore. The job will never be like it was in 2004/2005 anymore and the sooner you like catch on to that the better off you'll be.
Who said they wanted RDM to be king of the world soloing WKs and Delve like RDM did Sky and such? No one. People want RDM not to suck, not to be a worthless job, and so we complain. Guess what, don't like the complaints, don't read them, our complaints are justified and reasonable, how about we take your favorite jobs and throw them into obscurity by nerfing everything about it which made it good then on top of it never give it anything good ever against outside of hand-me-downs from an overgeneralized gear set? Then we can see how much you complain.
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Originally Posted by
dasva
That's the thing. You and some people like you have pissed and moaned for months and months over people pissing and moaning at legitimate problems. The people you are bitching at don't care and the sooner you like catch on to that the better off you'll be.
Seriously seeing people bitching about bitching is just hilarious especially when the original complaints are over 9000% valid while the shut up and take it responses aren't
Its just an example of the stupidity these forums so often exhibit sadly.
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Originally Posted by
Bluestar2kx
Moving on to this new ability.
I think it's only fair to reserve judgment until we see if they carry out their statement that new events are coming that will favor this ability. Perhap it doesn't just have macc, perhaps it has potency, something that increases the power of the enfeebling spell cast with the ability active so it proc's more often on more powerful monsters. It just came out a few days ago after all, we need to test it and see if it does. Wouldn't be the first time SE added something with a hidden effect, nor are they always forthcoming about hiding effects.
We had the ability to test it on the test server to see how it worked, it was Elemental Seal as we said, basically landed a single spell dead on, like Elemental Seal does, didn't break immunities, still doesn't, and it does not give potency. SE also said it would not give potency because that's what Saboteur does, for the sake of making this long post less, well, long, I will not post that here unless you actually request me to, in which case Ill take the time to go dig it up rq. For now, I hope you take my word for it.
In either case, this effect would have had use only if there were new enfeebling abilities that came out which do the exact thing they are trying to prevent us from, locking down monsters. If we got Amnesia, cool, I can see a ton of use for that so long as there are no immunities like in Adoulin and so on, however, soon as we see immunities, boom, worthless again, and that ability could never exist anyways because, again, locks a mob down to much, like Silence, but better. If you want an example of SE's fear of Enfeebling magic look no further than that of Break, a spell which petrifies a target, and by petrifies I mean it puts them to sleep in the same way sleep does with a short duration and hardly any differences, not even close to the real petrify we see from, say, mobs who cast the same spell, which petrifies us for a certain amount of time, which can be resisted or removed, but prevents any and all action from the player. Why did we not get this effect even though nearly every pre-SoA NM was immune to it in the entire game!? Because, it would lock down a mob.
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Obviously i'm not a career red mage, so I've no way to test this in any situation, nor am I in adoulin events as of yet.
But I don't think giving SE a fair chance is unreasonable. This ability could be useful, maybe not in adoulin, but new content it maybe, and as I said, it may have effects we don't know about yet, effects that could make that new content need or even require a red mage, or multiple red mages.
The issue is not truly even with the ability itself, its the lack of use for Enfeebling magic in any endgame setting. I specify endgame because, simply put, that's the only time a RDM worth his Chapeau now days would have any chance at being resisted, and as such, you see the issue. If we can land anything we want on NMs, and most spells hardly do anything to them to begin with, what use do we have for an ability that makes a spell land 100% of the time? I am a career RDM, and I can tell you from experience that from the moment I saw this ability, I knew how it would turn out, and its just as I expected.
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As for red mage vs scholar.
They may be tied for macc, but not the enfeebling spell selection. Red mage still wins that category, although (again not being a high level red mage) I can't test the potency of the tier 2 enfeebling merit spells vs the regular. Phalanx I don't know about, the stats on wiki show it's basically the same as the tier 2 except can be cast on others without using accession.
RDM's spell selection is larger in the most minor way possible. Let me explain. If you have a SCH/RDM in your party and a RDM/SCH in your party the RDM will have, without counting merits, 2 enfeebles so far as I can recall, that are not known by the SCH as well, these two are Addle, and Gravity II. Addle is learnt by WHMs, I believe even before RDMs learn it, possibly shortly after, point being, they learn it, and a WHM is in every EG party, so we can already safely assume that a WHM is in the party capable of casting, and likely landing the spell. Gravity II is a spell only known to RDMs, same as the original, however the SCH as the original due to sub job, and the gravity in the form of Weight is the same effect as the RDM's, RDM will get -20 EVA on the target that the SCH will not, that is the only difference. So the SCH loses out on a slight EVA debuff.
Moving on to the idea of merits, the potency so far as I know is not all to much higher, Phalanx is the exact same at 500 Enhancing Skill, a benchmark which all RDMs worth their Chapeau should be able to hit or at very least get extremely close to. SCHs surely have a more difficult time reaching that level, but in the end the effects are the same. Enfeebling like Paralyze and Slow are sure to be more powerful, Dia III is more powerful, and Bio is ineffective but stronger than its lower level counterpart as well, the thing is, none of these are important really. Dia III is the only one we use in today's FFXI which we place any amount of importance on, because we can not Paralyze or Slow TP attacks and through our zerging we do today due to crunch time limits in every EG event, that's all we are threatened by. This leaves us with Dia, an effect which can be enhanced by Light Shot to the point that be it Dia III or II, we can get roughly the same thing in the end.
So far as accuracy goes, if you count the JA and the best gear, a SCH should easily beat a RDM in Magic Accuracy now days, which is pathetic and insulting as that seems to be our only use SE grants us anymore.
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Scholar definitely wins in raw nuking power, which is fun on scholar ^^ But you burn MP so fast (poor black mage lol) sublimation isn't enough to keep up, and overwrites refresh ;; At my scholar's level so far, refresh 2 would be nicer than sublimation. Stratagems help of course, but spending them all on parsimony to conserve mp seems wasteful.
But red mage would be able to cast more frequently, possibility evening up the damage gap with endgame staves. My friend was telling me stone I can hit like a truck and almost reach stone III damage with the right gear and III can reach almost IV's damage. So I don't know if scholar having tier V access is great or not as he said it doesn't scale the same way as tier 1, 2 and 3 do with that gear, 4 and 5 seem to stagnate in scaling. But i can't compare yet sadly, only my automation has tier V access, and she's only averaging about 1k unresisted lol.
I would suggest a Sublimation/Idle set for your SCH, as well as possibly picking up the Seidr Body, its wonderful infinite MP on any lower tier nukes. Which by the way, lower tier nukes are what you should focus on any time you have any sort of MP issues, or you are fighting something without a nice amount of Refresh, because unless you can get MP back easily you probably want to use the most MP efficient spells available, which are lower tiers. Having T5 spells will not make SCH all to much better in DMG, but where SCH wins in damage with nukes is access to 1 single little staff. Atinian. Which beats out every single nuking option for RDM in the game. And by now, Mythic is also better than any RDM Nuking or Magic Accuracy option in the game as well.
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Originally Posted by
Randnum
This is actually a perfect benchmark for this. When a particular job is so annoyed by a change, even an addition, that they'd rather have nothing just so they don't have to be annoyed by seeing it in their list and remembering how stupid the change was, then you've gone wrong.
The beautiful irony in your statement is that there are probably quite a few RDM that would not care one bit if you canceled it because they'd rather keep their dignity than be given a ridiculous new ability.
And that's exactly how I feel about this. I feel insulted and humiliated by the fact SE thought this was the right way to go with the job's new ability, and in the face of countless amounts of feedback in multiple threads still sought fit to release it as it were. I would have rathered them give RDM nothing than this waste of an ability, for the only use I have found for it since the update was paralyzing Dragua or Azdaja, because Abyssea mobs were given extreme amounts of resistance to everything they were not immune to in most cases.
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Originally Posted by
SNK
Also if anyone's to blame for the way RDM is now it's the load of idiots who so hardcore advocated RDM melee to begin with thinking that it might actually be something viable.
Oh, excuse me, the fault for RDM being a horrible job now is because a load of people thought it should be a hybrid job as it has been in just about every FF game? Sorry, I missed the part where us being on Relic Sword/Dagger, Mythic Sword, Empyrean Sword, having our highest skill in Swords and Daggers while no skill in staff and hardly any in club, all pointed to the fact we were meant to be a backline job.
No, if you want to blame people, its the people who went out and soloed everything in the game as RDM, and then it became SE's and all of the complainer's faults for having nerfed it into obscurity, rather than simply properly balancing the job and making it fair rather than a god. They could easily upgrade the melee aspects of RDM today as well as its gear selection and its utility and it would never come close to what it used to be.
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Originally Posted by
Jerbob
If I could give you all the Likes for this, I would. There are often people who seem baffled by the fact that there are complaints when we are given new features, and this is the reason for it. If you were in a restaurant and were given a side order of excrement with your meal, and then told that you had to eat both items or neither, you would not be impressed.
W.r.t. there being too many complaints, the fault lies with SE for creating dodgey content and being deaf to feedback. I can appreciate that seeing endless complaints can be boring but people have invested a lot of time and emotion into this game and have a right to speak up when things go horribly wrong. Blatant budget and staffing redirection and a complete lack of understanding of the game are NOT the playerbases' fault, and if people don't call SE out on it then things will just keep getting worse.
I don't think complaining once and then ignoring the issue is going to get their attention - we have plenty of evidence that this doesn't work. Indeed, if every single post on this forum was a well structured and valid complaint I'm pretty sure they'd ignore the whole lot, or simply put the forums under indefinite maintenance. However, it's better than not trying at all.
Again explaining just how I feel. We have made well reasoned posts many times in the past, or at least I have, but I have seen how little it has ever gotten me, which is why I end up repeating the same complaints over and over, maybe if I say it enough SE will take notice, but even if they don't, its better than having done nothing to even try. As you said, the fact we have to deal with all of these issues anyways is largely not a fault of the players, but something we have been made to deal with by force, and of course we are going to complain about such an outrageous thing.
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Originally Posted by
Draylo
I agree, I wish they would just quit already.
So the player base can get smaller, resulting in more people quitting, less people participating in game, less events being done, less money going to SE, and so the game can be shut down even sooner? More people quitting would just take more people off this game as its profit continues to dwindle. Wishing we would quit does nothing but make you look like an idiot because it would do more damage to the game than us staying and complaining on the forums where we can vent out rage, only to go back to the depressing game that FFXI has become where we will continue to play anyways.
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Originally Posted by
dasva
Not sure I'd call another +250ish avatar mab and ilvl pets in the last few months months not thrown a bone
Yeah but admittedly RDM gets to come to events and Dia or Silence NMs now, I guess a massive damage increase that gives a job a viable use is equal to letting a RDM do the equivalent of a half decent SCH and giving them nothing else, right?
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Originally Posted by
dasva
While I agree in general that complaints should be presented in a better matter it's also somewhat understandable that when complaints are presented they are completely dismissed. Especially when the reasoning given is complete BS an at times in manners that sound rather patronizing. In short they are being jerks as well and while that doesn't justify anything it makes it somewhat understandable why people are so frustrated
I admit, many of my posts today are fueled by rage and anger at what I think of as incompetence when addressing player feedback(note, not insulting the developers, but stating what I think of it as in many cases, not saying that it is what it is), I used to post well thought out posts first before submitting myself to my anger on a topic and lashing out, however, I stopped doing that for the very reason of what you just said. I have grown tired of their failure to respond properly to the feedback they have received and after so long of feeling ignored, I have gotten frustrated to the point I no longer see a reason to temper my anger and put it into a well thought out and polite post, but instead, I often just speak my mind pure and simple, which results in a 10 day ban like the one I just had lifted today, the result of my mind speaking on the topic of the new RDM SP.
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Originally Posted by
Zarchery
I also think that "we have heard your request, and the answer is no" is sometimes an acceptable response, but it is often treated as though it is never acceptable.
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Originally Posted by
dasva
Unfortunately that wasn't there response. There response was nuh uh it's super awesome don't you know you can enhance potency with more mnd maybe that's why your debuffs suck. And it's just too hard for you to understand how useful they will be until you get into a situation to use them <.<. And how repeatidly casting silence and sleep would completely incapacitate monsters <.<. Aside from the fact that simply not true and multiple casts over say 30 seconds aren't going to be any better than 1 how is it ok to terror lock things for a minute with blu or stun lock things for several minutes with sch? Or blm with it's huge macc ability over time casting those same spells or brd with N/T doing lullaby?
We aren't getting a simple no we don't want you to get something good. That might have at least been somewhat accepted instead we get condescension and defenses that were rather disingenious to say the least
Thank you so very much for making this point, I wanted to make it since the day I was banned and they made that dreadful post saying that it was to stop Silence and Sleep from locking mobs. Jobs have already been capable of doing exactly what they are saying they do not want RDM to be able to do for a long time. BRD has had the ability to use what is basically Chainspell Sleepgas which can not miss the target, every 10 minutes, with abilities which last a full minute. Yet, RDM is told our new SP which no one wanted would be good, but could only be used for a single spell to prevent doing exactly what BRD has been able to do for so long, and ours must be on a 1 hour timer rather than a 10 minute timer such as Elemental Seal or Troubadour.
I admit, I wanted to mimic BRDs, but not in this way, I wanted Soul Voice for RDM, for Enhancing Magic, that would have been very fair for us, a different kind of buffing, hardly any party buffs without /SCH, only 6~7 minute durations rather than nearly 10 minute durations like BRD is capable of, almost all buffs would still be minor like Phalanx or Enspells, but we would have some that could shine. Rather than giving us that, which is so very close to their original idea, they thought this ability had potential still, and implemented it and then gave it restrictions which make no sense, and prevent the ability from being truly useful in hardly any situation worth caring.
They did not simply tell us our idea was bad, they told us we were wrong about why it was bad, that we did not understand, when we most certainly do, and that it has a use, when they fail to even understand the true issue, and above all, told us effectively that our feedback did not matter, because while we had so many people saying not to do it, they showed not a bit of care, and instead pushed forward. They keep talking about how they want more feedback, they will listen, they want to move forward and make FFXI a better game for everyone to enjoy, but at the same time they ignored a massive amount of people telling them not to do this all because they thought we did not know. To me, we have ever reason to complain about that.
Please forgive me for the massive post, but I have had many things I have wanted to say on these forums after the last 10 days as well as this update, after being unbanned today I wanted to make this post replying to it all, since I was unable to speak my mind during the original time of the post.
I hope you all understand.