Look at the bright side, when SE finaly figures out a way to bring VW back, you'll all have plenty of stones.
Look at the bright side, when SE finaly figures out a way to bring VW back, you'll all have plenty of stones.
I don't really want to get into a whole third party arguement deal here, but yeah, really DD means autoattack and just watch the screen, most of the time.
SC switches all your gear in response to events, all you do is hit a ws macro and go back to whatever else you were doing. Granted that's not true for everyone, but a good portion.
In a general sense, you can tell who does and doesn't give any effort, there isn't (much) middle ground, it's either full time gear, or sc macros.
For either of those scenarios it's auto-attack and "afk". (not literally, but figuratively)
You can use extended macros as well, instead of using spellcast.
No it's not f*cking auto-attack. Please stop spreading that utter bullsh!t. I prove this every single time I play this game. There is a gap between mediocre and high end DD's and it's not one based on gear.
There are DD's who do exactly as you say and they often have decent to high gear, and I beat them every time. Typically by 30~50% though sometimes by more then double. Their gear is decent enough, the wide gulf is because their simply not playing fast enough. Their being reactive instead of proactive. They wait till they see 100TP to hit their WS macro when on the server their already at 120TP (packet delays and high haste mean your one swing ahead of what your TP says). They don't line themselves up with the next target so that they don't put their weapon away. Their not tracking the BRD's movements and don't know where things are and are stuck taking a few seconds to orientate themselves and move to the next mob. All sorts of little things like that add up quickly. NM's are a whole different matter entirely, they actually require skill to kill vs just knowing how to do TP burn. One of the most common mistakes I see is waiting until your WS animation is done before switching to your TP gear. WS's are instant use and your attack round is only paused 2s after activation server side. Notice I said server side, because the WS is instant at the server, by the time you see your gear blink and the first frame of the animation the WS has already happened and damage has been calculated. It's imperative that DD's change back into their TP gear before their attack round timer starts back up again which tends to be in the middle of the WS animation. DD's who wait are doing one to two silent attack rounds in WS gear.
This is neither the time nor the place to discuss SC's shortcomings when it comes to melee.
Honestly op I agree with your statements. I can't imagine how people feel working hard towards a certain something then it becoming obsolete for the current time.
I'm on a different boat. I recently started playing ffxi and I find it overwhelming. I already got 2 jobs at 99 and getting a third shortly. I find it very confusing and time consuming trying to catch up to where people are. There seems to be so much going on it gets very overwhelming trying to do one thing at a time. I feel like once I get to delve people will already be two contents ahead of me.
People are still joining ffxi for the nostalgic feeling without realizing how much stuff they need to get done in order to be ready for delve. You need to have amazing gear which can only be attained by having groups of people with you. I already know a few people who recently quit because their job has been rendered useless, weak argument but sure enough it was all they needed to quit.
Sorry, you can't say "no auto-attack" when the majority of the DD job function comes from auto-attack: damage and effective TP accumulation. It is not buffalo chips, it's the truth.
The gap between mediocore and high end support jobs are also not just based on gear. So, what's your point?
You still need to be engaged and auto-attack on to do this. Can't swing without it. Knowing when to properly WS requires attention and skill. That is a player ability, not a DD only ability.Quote:
There are DD's who do exactly as you say and they often have decent to high gear, and I beat them every time. Typically by 30~50% though sometimes by more then double. Their gear is decent enough, the wide gulf is because their simply not playing fast enough. Their being reactive instead of proactive. They wait till they see 100TP to hit their WS macro when on the server their already at 120TP (packet delays and high haste mean your one swing ahead of what your TP says).
This goes for all players, not just DDs. The art of spatial relationships (knowing where to stand for BRD songs) is lost thanks to the years of VW and Abyssea. Abyssea didn't require full-time songs and VW you were stationary most of the time, unlike back in old Dynamis or roaming Merit parties. Most of the player-base needs to relearn spatial relationships. This is not just a DD responsibility.Quote:
Their not tracking the BRD's movements and don't know where things are and are stuck taking a few seconds to orientate themselves and move to the next mob.
The skills part (such as stunning certain TP moves or spells, turning to avoid gaze attacks, knowing specific quirks of each enemy, etc.) is related to the player and just not necessarily the job. Good players will do their best to educate themselves with resources available or do trial and error. This is not a DD only thing. The abilities they have (such as DRK's Weapon Bash and Stun spell) may be job related, but that is about it. The majority of the skill comes from the player.Quote:
NM's are a whole different matter entirely, they actually require skill to kill vs just knowing how to do TP burn.
Beyond the specific skills needed for DDing on specific enemies, it is really just auto-attack and WS. It isn't much beyond on that. I know you hate having a job you may love being reduced down to its basic function, but it's the truth. It's no different than WHMs main function is curing, BRDs main function is buffing with songs, etc. The difference between the WHM and the DD is that the DD's main function (dealing damage) is done for him or her automatically (except for WSs) as long as he or she is within range and facing the right direction.
Strawman.
You (and others) posted that DD's were braindead auto-attack jobs, which is untrue and highly incorrect. Anyone (including you) who thinks that is a shitty DD and I prove it constantly.
Plus while I do like melee's, my favorite job isn't melee but RDM. It was the first job I mastered and the multi-tasking, micromanaging skills I learned from it translate well into melee jobs.
Of course someone who thinks DD's only auto-attack and hit one WS macro would have absolute no idea what I'm talking about. No wonder your so confused.
This is what happens when they let tanaka (sp) (amazing story teller done alot when he was younger) but the dude make there mmos outdated and not willing listen, and he takes FF backwards and he seemed have a ego problem, game was made under his reign. ,Just look what he happen to do to ff14, then see what he did to this game now. What he did with seekers he take steps backwards and now this new kid got to clean it up, and it going take him time, like it taken the one dude that made abyssea for us and what he has done on ff14 is amazing, ff14 is amazing now that people can talk about it since the nda lifted on the beta testers so they do not get banned.
In all honesty with all of the balance preaching that went on with Tanaka I would doubt that these level of weapons were ever his idea, I think the tier progression was Matsui's idea, and the only way he figured he could make it stand out is with these insane leaps, and he would be right, except we as a player base simply skip things like that every time because SE makes it too many hoops and to much time to bother going through the other content first.
I think the whole issue was a mistake, dating back to the level cap raise from 75+ or more honestly I think as new content was released, the gear from the old content should have been level adjusted so people would be able to choose what gear sets they wanted to use. What we have now is a system like WoW where every expansion pretty much makes the one before it useless. There is absolutely no reason to go to sky after this newest version update... None.
I liked it better in the old Zilart, CoP, WoTG, and ToAU days, when everything was kept relevant, this game is trying to play catch up to WoW and there's no comparison, this one used to be much better, not so anymore, SE just doesn't get it, they've lost so many players over the years from their constant meddling with jobs, and equipment, and everything else, why fix what isn't broken? They try to please a few who cry really loud, and end up having to shut down a server.
I say raise the level of all the old content and gear, then let people choose what content they want to do for what gear. This game has really gone downhill over the years.
Are you seriously stating this as a fact? I'll take it with a grain of salt and assume its just your opinion however I highly disagree with you on this.
Why?
Here is what I own:
Dalmatica+1
http://images3.wikia.nocookie.net/__...atica_%2B1.png
http://wiki.ffxiclopedia.org/wiki/Dalmatica_%2B1
Additional Augments
Fast Cast +6
Magic Accuracy +6
Occasionally Quicken Spellcasting 3%
Blood Cuisses
http://images1.wikia.nocookie.net/__...oodCuisses.png
http://wiki.ffxiclopedia.org/wiki/Blood_Cuisses
Additional Augments
Fast Cast +4
Magic Evasion +4
Evasion +7
Clearly who in the right mind would assume walk speed on pants is worthless?
And people do hunt for Genbu shield and other pieces of the Crimson, Aquarian set as well as other things. If Tamaxchi is a club with Cure potency high enough not to make augments on the shield, obviously a Mage would still want it for the -10 PDT it offers. And what Mage wouldn't welcome the +10 evasion? +10 earth resistance?
Genbu Shield
http://images2.wikia.nocookie.net/__...nbusShield.png
http://wiki.ffxiclopedia.org/wiki/Genbu's_Shield
Also you cannot expect "Everything" in one area to be useful. That's the point of going out and hunting for various pieces across every content to build your characters uniqueness.