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I am pretty much done with this. It should be possible to get 21% Double Attack from Temper at 99 with a perfect enhancing magic set. You can almost get 22% (2 skill off) but you can't yet (outside of Abyssea), I think. The data is on the talk page.
To paraphrase and condense stuff Prothescar learned and posted while testing it:
The attack penalty isn't as steep as that of Blade: Shun or Resolution, but there's definitely one present. It seems the penalty is about 20% at 100% TP and it never quite goes away even at 300% TP. That's right. The weaponskill never has an actual attack bonus.
I have my doubts that the Development Bros will consider adjusting it, since they probably consider the ability to use Requiscat well on elementals or slimes to be mind-blowing. They also consider White-Out and toner to be a hidden sixth food group. Can't hurt to ask, though!
Doesn't seem as heavily affected by damage resistance if at all, still not very useful due to the attack penalty.
Of course they're probably going to respond with 'balance'.
Unless I missed something it seems like it'd be pretty great for Pil if it's really straight non-type damage like Twilight Scythe, to the extent that people will still be doing Pil.
2 Cors can still knock out Pil's shield instantly without ever getting into melee range, and while still contributing god-tier buffs and A-tier damage, so tossing a sword user (any of them) in to WS down the shield is extremely redundant and inefficient.
I've never lost a Pil parse on COR yet.
I guess I want to say it's disingenuous to say the WS has an ATK bonus when it starts with a penalty that never goes away. Hearing things like DRKs need 1200+ ATK to cap out their own has me shaking my head at the thought of respectably breaking 600 with food and some ATK/ACC/MND hybrid thing going on, Berserk, LR, and atmas aside. I'm not usually one to whine about the differences between one and two-handers, but just seems like this penalty should be there.
Look look... all this arguing is pretty much null and void. First off you are talking about rdm melee.
With all the scratching noises of rdms doing on mobs IDK how you could think of that. I mean hey rdms are supposed to be enhancing masters, and enfeeblement masters. So we should be talking about how se can make adjustments towards that. Instead of wasting time figuring out what tempers DA% is. Though with current rate of things yeah RDM is gonna turn into a lolmelee that won't even be used for anything but killing bunnies in dunes like it did in valkurm... and where it should have ended.
Lord knows why I'm entertaining a troll but....
http://forum.square-enix.com/ffxi/th...ur-and-Dia-III
http://forum.square-enix.com/ffxi/th...g-Magic-thread
http://forum.square-enix.com/ffxi/th...DM-still-faces...
http://forum.square-enix.com/ffxi/th...pers-Accession
http://forum.square-enix.com/ffxi/th...s-Regen-spells
etcetera... etcetera...
Do try doing some reading to save yourself the bother of looking like an idiot.
As Temper is the only thing outside of Gravity II, people will test what the hell they god damn want to without the fear or care of some fool that joined simply to post most his post count trolling.... that is so old and boring now, seriously! Right up there with playground bullying, aren't you cool!
http://t2.gstatic.com/images?q=tbn:A...IWJOZRf65iTaQ4
All I had to do was read the dia3 thread and laughed. Only one guy saw the flaw from the beginning. No one even told that girl with blind2 1/5 and bio3 2/5 that blind2 is a waste of a merit and bio3 isn't worth jack unless 5/5. Slow2 5/5 is a must anything after that is dependent on how you use rdm. Except for blind2 which the exception for the case. You can call me a troll but you don't know what trolling is then. If anything what I did was "flamebaiting" look it up. You call me an idiot but you respond to my messages, and use 3rd grade retorts. So who's the idiot either way I'm bored. Go back to your lolOFF and the clanging of your swords.
http://www.urbandictionary.com/define.php?term=troll
http://www.urbandictionary.com/defin...term=flamebait
More or less the same, but whatever!
wow, i thought the internet was out of you guys. it's been what, weeks? since some random jagoff wandered into the rdm boards to flame it up?
i mean granted we've still been arguing with each other.. but this attitude, like you think you're enlightening us? like we haven't heard it a hundred times before? congratulations.. your the latest in 8 years worth of annoyances who think they are showing me the light.
but no, go on brother.. bring us the good news....
i mean it must be news because apparently we've never heard it before.. otherwise why would you bother? just to be a douche? naw.. who would do that?
Damage is either magical or physical. As in it use's fSTR and pDiff or fINT (fAGI ect..) and MDiff. Damage is then divided into subtypes of slashing / piercing / blunt / h2h. Now I can see them making it a physical WS that has no damage subtype similar twilight scythe. Needs testing and I have absolutely no time to get on the server.
1.) Damage is not necessarily magical or physical. There's a special category called "no attribute" basically, which is not affected by weaknesses or resitances to any of the elemental or physical attributes. What we call "non-elemental damage" is really this "no attribute" damage. Atonement is a good example of this type of damage. Coincidentally, it's also a sword WS
2.) Temper will matter when it can either be used with Accession or cast on other players. It should have been able to be cast on other players to start with, but apparently RDMs would rather screw around with melee than have an actual job to do.
Cycles are white noise. They don't bother me in the slightest. I'd love having single target castable Temper if it meant having more reason to actually break out my pimp hat.
What I do wish for is an update to yarnball that includes variables for AF3+2 and Composure, as it's essentially worthless when none of our buffs still last for lol3Minutes.
Umm no, not exactly. Your talking about Spirits Within and Atonement, both are considered magical and are blocked via any ability that blocks magic damage.
I'm talking about it using the physical WS calculation but have it's subtype set to none so as to bypass resistance to Slashing / Piercing / Blunt that some monsters have.
RDMs don't have actual jobs. Just the ability to try their best and then be told they are inferior because their job is inferior. Temper is as irrelevant as RDM itself. At the end of the day COR has had AOE double attack buffs forever and RDM still doesn't know what it is good at because Aby trashed it and VW really doesn't have a place for it either that people respect.
Gotta love people say things like "do you job" but can't actually say what RDM's "job" is other then "anything not holding a sword". They will attempt to throw the "enfeebling" work out there but we've gone over that to death already. It takes a few seconds to apply the enfeebles that will stick (if that), and then your free for a couple of minutes.
Get back to helping cure/buff the DDs who are apparently dropping like flies and/or nuking.
Pretty much. RDM works fine for spot healing, but you really can't have a RDM heal unless you are talking about 2 RDMs instead of 1 WHM.
RDM are still tied to Tier IVs for Nukes. I haven't gotten my Twilight Cloak to drop yet to try out Impact on my RDM, but it's the only thing we could possibly have that would compete with an Almace. With Spontaneity and Convert, you could actually get Impact off relatively quickly without worry to hard about your MP reserves. Casting Impact back to back doesn't make a lot of sense because you'd want to ride the timer on the Stat Down Debuff unless Impact can do significantly more damage outside of aby than I've seen.
If you're free for a couple of minutes on the only event you'd use Rdm in because it has unique procs, well it's not my fault your DD are dying while you're too busy to cure them now is it?
Yep that is the sad part. One of our best debuffs is from a cloak. RDM/SCH using the 50% cost strategem could do pretty well in keeping the -20% stat effect up. Does damage as well, just at a ridiculous MP cost. But since there isn't much else to toss our MP out on mind as well do that.